First things first -- a disclaimer. We are in no way affiliated with Razer or its latest sweepstakes, so if something goes awry, don't shoot the messenger. Savvy? Cool, because we definitely wanted to share that Razer's giving away a custom designed Razer Blade laptop decked out in Star Wars: The Old Republic trim. On the inside, it's like every other Razer Blade, but on the outside, it's completely different.
Bioware said it's adding a free-to-play (F2P) option to its online game Star Wars: The Old Republic this fall. The F2P option will give players access to each of the eight Star Wars character class storylines, which they can grind up to level 50. Bioware's pro bono mode will also include unlimited game access and new higher-level game content and features made available through individual purchases or via a subscription.
A fabulous single-player experience in a massively multiplayer online game
STAR WARS: The Old Republic (TOR) comes with a buffet of a story for an MMO, but you only get to fill your plate once. From decisions as significant as choosing your character’s class specialization to events as trivial as responding to key dialog options, everything you do has a lasting and permanent effect on your gameplay. We like the feast: BioWare’s masterful use of instanced environments creates more captivating gameplay for the solo quester than most any other MMO.
But this is BioWare’s first foray into the massively multiplayer world, and it shows. TOR is more a role-playing game you play alongside 999,999 friends than a true MMO. BioWare either poorly integrates or completely misses the mark on many of the elements that define an MMO. On the upside, the beautiful blend of voice acting and dialogue options in each of TOR’s many quests should earn the game a celebratory parade through the Yavin 4 throne room. And while the scripted quests (occasionally punctuated by John Williams’s familiar score) are immersive, they make the rest of the game’s environments seem stale by comparison. TOR’s non-instanced “generic” areas just aren’t very player-interactive. The Nar Shadda casino, a cold and lifeless location that cries out for mini-games and interactivity, is just one example. And don’t get us started on TOR’s cantina music.
When it rains, it pours, and the BioWare Austin team behind Star Wars: The Old Republic has been caught in a veritable monsoon of crappy circumstances. Just a few weeks back, an EA earnings statement revealed that the MMO had lost about a quarter of its subscribers during the last financial quarter. Execs said it was simply free trial players cycling out of the game, but BioWare announced yesterday that it had laid off some of the SWTOR team.
Stuck all alone in Mobile while your family gets together in Memphis this holiday weekend? Don't get mopey -- if it's up to EA and BioWare, you won't be flying (Han) solo this weekend. The companies hope to entice hesitant gamers to the dark side with a free helping of Star Wars: The Old Republic. The doors are wide open until the end of the day Sunday!
The Force has long been with fans of the Star Wars movies. To celebrate the launch of the series’ second massively multiplayer online game, we’re recapping the top ten titles that had the biggest impact on the Star Wars genre at large. And, no, you don’t have to let the Wookiee win in these if you don’t want to.
Read on for our list of the 10 best Star Wars games of all time!
Star Wars: The Old Republic (TOR) comes with a buffet of a story for an MMO, but you only get to fill your plate once. From decisions as significant as choosing your character’s class specialization to events as trivial as responding to dialog options, much of what you do during your character's main story has a lasting and permanent effect. We like the feast: BioWare’s masterful use of instanced environments creates more captivating gameplay for the solo quester than most any other MMO.
But just how does it fare as a massive multiplayer game? Hit the jump to read more!
It's one thing to claw your way to the top of the lightsaber-swinging heap -- to let Yoda ride in your backpack and relentlessly crush your self-esteem the old-fashioned way. It's something else entirely, however, to cheat the system and un-balance the Force with your ill-gotten loots. The latter, BioWare claims, is the reason it can justify controversial temporary bans handed out to lower level SWTOR players who've ventured to the level 40 planet of Ilum. But is that really all there is to it?
Star Wars: The Old Republic is the youngest of younglings in the massively populated world of MMOs, but that hasn't stopped BioWare from taking a long, hard look into its future. The RPG powerhouse's verdict? The Force is strong in this one. Like, “immortal Jedi ghost” strong.
You know, Activision CEO Bobby Kotick might be just a teensy bit biased against Star Wars: The Old Republic. Let's see: Biggest rag-tag rebel threat to his sister company's MMO empire? Check. Coming from a company against which he's locked in a life-and-death struggle for triple-A supremacy? Check. A company that recently snatched half of his biggest moneymaker right out from under his nose? Check and check. All that aside, however, he does make a pretty solid point.