Mods, oodles of control configurations, switches and sliders for unholy graphical settings even God was unaware existed – these are the things that allegedly make PC gaming special. Clothesline inexperienced gamers with this taught branch of options, however, and they’ll see their first Game Over before even glimpsing the start screen. BioWare CEO Ray Muzyka’s solution? Er, it’s kinda vague.
“I think there are more people playing PC games and more dollars being spent on the PC space than ever before, but it’s taking a different form,” the good doctor told CVG.
“We can still make deep rich experiences but we have to make them easy to access, you have make the control system really easy to use, and you have to make people feel like they’re playing an experience that they can play how they want to play it, whether that is long sessions or short sessions.”
How does BioWare intend to make space for graduates of the PopCap Academy without giving core gamers the boot, though? Your comment section dialogue options are as follows:
“[Persuasion] Why even bother with casual gamers? They’ve only spurned your advances in the past.”
“Wait a minute, Muzyka! Sounds like you’re talking about console games to me!”
“Well, BioWare, you’ve never failed me in the past, so why should I doubt you now? I’m exceptionally level-headed and uninteresting.” (Click here for light side points.)
The wait is over. Today, LucasArts and BioWare finally force unleashed the first details on their joint MMO production, and it sounds like the best thing that could possibly come from Star Wars and gaming's unholy union aside from a Jar-Jar killing sim where you blast Jar-Jars with a Jar-Jar launcher*.
The game will take place a few hundred years after KOTOR 2 caught fire and skidded off a cliff to an eventual -- and undeniably painful -- halt, and will cast you as a jedi, sith, or something else that you probably won't bother with. As with any BioWare title, MMOTOR will focus on story foremost, spicing up the MMO genre with BioWare's top-notch storytelling prowess.
And oh will there be story content. According to BioWare president Greg Zeschuk and CEO Ray Muzyka, the game isn't KOTOR 3, "it's KOTOR 3, 4, 5, 6, etc. There's that much to it."
"It's a whole galaxy. It's a galaxy of Star Wars," they added.
In order to make such an ambitious story possible, The Old Republic will saddle you with single-player RPG-esque companion characters. You can change and manipulate them, and they can assist you throughout your adventures. As such, the game will "allow players to carve out their own epic stories," with your actions affecting the entire game world, as well as your characters' morality.
Even crazier, every class and faction configuration will have its own storyline. Lead writer on the project Daniel Ericson even claimed that his latest progeny could feasibly be played like a single-player RPG. There's that much story.
“If you’re a BioWare fan, you’re going to get everything you ever imagined from an extension of KOTOR,” he said.
We couldn't want this any more if it came with a ticket to beautiful women and infinite money island**. How about you?
*The alt fires are lightsabers and Hayden Christensen.