Somewhat ironically for a game titled Conviction, rendering a verdict on superspy Sam Fisher’s latest skulking, sneaking, neck-snapping adventure is actually pretty difficult. Here’s the problem: There are two ways to judge Tom Clancy’s Splinter Cell: Conviction—as a longtime series fan, or as someone who thinks a Splinter Cell is something that needs to be examined by a doctor before it becomes infected. The good/bad news, depending on which camp you fall into: Conviction is fast-paced, action-packed, and prone to bouts of random, violent explosion. Sorry, longtime fans.
The gaming industry is, currently, on the forefront of media. There's nothing else like it -- nothing else endowed with its far-reaching potential. Gaming is the future, so I guess it makes sense that gamers' gazes are aimed unflinchingly forward, never braking for the past -- or even the present. Our news always involves what's "Coming this holiday season" and our real-life heroes, when not piecing together the latest triple-A titles, rack their brains over how tomorrow's games will work. Why can't we stop for a breather every once in a while?
But no, our breakneck pace continues today. We'll rest when we're dead or when we practice what we preach. Into the crystal ball I've gazed, and I've seen things, man -- things like Unreal Engine 4, PC gaming's death, and, ack, Cammie Dunaway! Consider this crystal ball retired!
Longtime readers will know that we're big fans of the adventures of Sam Fisher. There's something eminently satisfying about using a combination of stealthy moves, acrobatics, and super-spy gadgets to get into places where you're not supposed to be and take things you're not supposed to have.