Sony just announced a new LCD television so thin that it makes even sickly looking Hollywood stars appear chunky by comparison. The 40-inch LCD TV in Bravia's ZX1 series measures just 28mm thick, and that's at its fattest portion. The thinnest portion measures a scant 9.9mm.
In order to build a chassis so thin, the new display utilizes an edge LED backlight. White LEDs come arranged on four sides of a light guide plate, boasting a contrast ratio of 3,000:1. A wireless connection to bridges the separate display and tuner components. To go with the ultra-skinny television, the company developed a dedicated wall-mounting unit 19.5mm thick. When hung on the wall, the distance between the front surface of the TV and wall is less than 50mm.
The KDL-40ZX1 will launch in Japan in October for about ¥490,000 (roughly $4,507 USD).
I can't sate my Twitter addiction. I'm loathe to hit up my favorite gaming sites. I can't even allow my glance to linger on iGoogle. Why? Because PAX is in town, and I'm, well, not. Due to circumstances beyond my control, PAX is out of my reach this year. So while the hardest of the hardcore come together for a weekend of gaming goodness, I'm doing my best to avoid a jealousy-induced pity party. But, even though my non-presence at PAX is a huge loss for the entire gaming community, it got me thinking:
The PAXian legion, as I mentioned earlier, is predominately composed of so-called "hardcore" gamers. Without even being in the same state as the community-focused gaming expo, I can assure you that over 100 attendees will be clad in "Green Linen Shirt" T-Shirts, replete with armor stats and a sour tinge of body odor. Why? The answer's obvious: they're gamers -- and proud. For a number of reasons -- the medium's relative youth, alarmists' tendency to buzz about, etc. -- dedicated gamers embrace their hobby with a near religious fervor.
Sure, movies have "cinemaphiles" and literature has its bookworms, but gamers are Scientology to other mediums' group of co-workers who meet sporadically for a round of Putt-Putt. With time, I imagine our community will fragment -- genres will expand and tastes will narrow -- but for now, we're a thick stew, full of assorted meats and veggies, but still part of a cohesive whole.
So, do you call yourself a gamer? Are videogames an integral piece of your personality? Is your pride inextricably tied to your Gamerscore? Or are you just a person who happens to play games, and nothing more?
Today's Roundup is like a perfect sundae, with just enough gooey non-gamer-friendly fare drizzled over a vanilla base of terms like "ESA," "second-hand videogame sales," and "Starcraft II release date." There is a spoon, and it's after the break.
Last night, before tossing and turning for a good three hours, I finally finished George R.R. Martin's "A Game of Thrones." I'd been nibbling my way through the book -- a 900-page tome -- since late May, so I was understandably thrilled to see its final page, as well as its wildly out-of-place ad for the "A Game of Thrones" collectible card game. But AGoT's only the beginning of a planned seven-part series that began in 1996. Needless to say, AGoT's sequel has been on shelves, Amazon, and wherever else books are sold since before my age had taken on a second digit, and because AGoT ended on a huge cliffhanger, I nabbed the second book from my local Borders with all the subtlety a frothing nerd could muster, clasping it in my hands with a grip that bystanders described as "air-tight."
However, if I'd voraciously devoured AGoT back in '96, I'm fairly sure my satisfied smile would've flipped upside down. The final chapter felt like a build to the climax, but then -- as though it was a badly planned rollercoaster -- the story just ended, leaving readers dangling for roughly two years. (Yeah, the bad kind of rollercoaster.)
Obviously, literature isn't the only medium that backhands its users this way. Games, too, have a habit of rolling out large, red, inappropriately timed stop signs just when things are getting good. Even worse, development cycles now pack double the staff and take twice as long to complete compared to only a few years ago. Looks like the wait between sequels will only grow more arduous before it tapers off.
So, what's the least satisfying game ending you've ever come across? How did you react? Did you pen an angry email? Boycott the sequel?
This installment of the Roundup features the successor to a top-notch game with an abysmal ending, a peek behind the scenes of a controversial game that's attempting to tell a titanic, cliffhanger-laden tale, and so much more. See the stunning conclusion after the break.
The whole world went gaga over the PS3’s Cell processor at the advent of the 7th generation of consoles. That hype slowly subsided as the PS3 failed to set the cash registers ringing. However, an imminent deluge of Cell-based products - Toshiba's latest Qosmio notebooks bear a Cell-derived chip - has turned the spotlight back on to the Cell Broadband Engine.
Coming this fall, Sony will unveil its first WHDI device, the DMX-WL1T. If you haven't been following, WHDI is a new technology co-developed by Amimon, Hitachi, Motorola, Samsung, Sharp, and Sony that provides a high-quality, uncompressed wireless link for transmitting video data rates of up to 3Gbps between an HD source and an HDTV.
Giving the device widespread flexibility, Sony's DMX-WL1T will come equipped with four HDMI inputs, one component input, one digital audio input, and a stereo analog input. The two-piece system will transmit uncompressed 1080i video and audio, but according to Sony Insider, HD content will likely only stream to a Sony DMex compatible Bravia HDTV.
Concrete details have yet to emerge, but it looks as though the WHDI device will offer a range of up to 100 feet and possibly more. Three IR Blaster ports also suggest that users will be able to control other third-party devices. Sony is expected to officially announce the DMX-WL1T later this month at the IFA conference in Berlin. Until then, it's all speculation, including pricing and availability.
Innovation. In gaming, it's a weighted word, but really, what does it even mean? Portal was "innovative" because it allowed players to slap portals onto walls and travel into their depths. But at one point, Warcraft III was declared "innovative" for mixing basic RPG elements with tried-and-true RTS gameplay. And then we have things like the Wii, which can (potentially) add brand new dimensions to the way we play games.
So, in your opinion, what actually makes something innovative? Do you think an innovative game has to blow minds and shift paradigms, or can it be something as simple as Call of Duty 4's experience system -- subtle, yet effective?
Today's Roundup sees so-called innovators both succeed and fail, with one highly unexpected title snagging an award for Interactive Innovation, while another causes its creator to drop out of the gaming industry altogether. Also, in the "And More" section: data that shows PCs beating consoles at their own game. Hit the break for the full scoop.
Quad-core processors, 7200RPM hard drives, faster graphic solutions, and an increasing amount of technical doodads both internal and external all take their toll on a notebook's battery life. To combat this, Sony says it will spend about 40 billion yen (that's $371 million USD for us sitting stateside) toward strengthening its lithium ion battery production operations, representing the first phase of investment in lithium ion batteries the company will take as part of a three year effort to reinforce core areas of its component and semiconductor business.
The money will go towards both new production facilities and to enhance existing lines at Sony's Motomiya Technology Center and Tochiga Technology Center, both of which are used to produce lithium ion batteries. As a result, Sony hopes to almost double its monthly production capacity from the current level of 41 million cells per month to 74 million by fiscal 2010.
Yesterday, I briefly heaped praise on the "new" Electronic Arts for its recent push towards creativity and employee practices that are actually legal. However, I know that many people chuck verbal darts at EA's target simply because they don't like big, "soulless" corporations. After all, each of us is the punchy underdog in our own lives, so rooting for the little guy only seems natural -- especially when the Man seems to be breathing down his neck.
But, as I'm sure you've all noticed, we're kind of running out of little guys to root for. "Consolidation" is one of those mean words we're not supposed to like, but in an industry that's expanding rapidly -- one where development costs regularly zip past $10 million -- consolidation is natural.
So, are you ready for our little hobby to become more like the big, bad movie industry, or are you of the opinion that we don't need "E" and "A" to spell BioWare?
This edition of the Roundup is gaming's "The Empire Strikes Back." Large independent devs are dropping like flies, and stalwart supporters are turning to the dark side. No Ewoks, though, so the Roundup isn't jumping the shark just yet. Jumping past the break, however, is highly encouraged.
Last year a company called Anascape brought a lawsuit against Nintendo and Microsoft, claiming the companies violated several of its patents on game controllers. Microsoft’s deep pockets settled the case for an undisclosed amount. Nintendo decided to continue the fight, but lost. A jury awarded Anascape $21 million in damages.. The judge has refused to give Nintendo a new trial and threatens to halt sales of GameCube controllers, Wavebirds, and Wii Classic controllers until Nintendo puts up the money or posts a bond so it can continue fighting.
With Sony losing a similar suit to Immersion and Microsoft caving in, it doesn’t look good for Nintendo to win its case.
ArsTechnica looked deeper into Anascape and its patents. They found that Anascape doesn't have a web site. All of its patents belong to Brad Armstrong of Carson City, Nevada. Searches for Anascape’s offices haven't turned up anything. Anascape's lawyer Doug Cawley claims that the company wants to enter the game controller business, but Nintendo has "clogged the market”.
What else did ArsTechnica find? Make the jump to see.
Using the WHDI standard it is possible to transmit 1080p uncompressed content using two 20MHz channels and 1080i and 720p on a lone 20MHz channel. It can send high definition content ripping through walls up to 30 m, with a latency of only 1 millisecond. However, the members of the newly formed consortium are not bound to integrate the technology in their products.