NBC has lost many battles over the past few years, but it looks as though it might actually win the war over its copy protected media. Executives from the company claim to have found a “template” for protecting their videos from piracy, and it appears as though it’s actually working. You may have noticed lately that copy protected content from NBC and others have been slowly drying up from video swapping sites like YouTube, Dailymotion, Veoh and even Soapbox. And as a result, NBC has been very vocal about the fact that it is generally satisfied with the new systems these services have put in place. As proof NBC cites its recent successes in controlling content from the both the Olympic Games and select Saturday Night Live clips. Clearly NBC views YouTube and other similar services as the primary battleground in protecting their content and attributes a large percentage of online video piracy to being committed out of convenience. According to Rick Cotton NBC’s general council; "What has happened up to now is the ability to access and download infringing content has been trivially simple, and the lesson it teaches people is that if it's that easy it can't be wrong,". NBC however seems to recognize that it needs to find alternatives to these services or risk pushing users to harder forms of piracy such as Bit Torrent. Arguably its full length episodes at both nbc.com and hulu.com do just that. Only time will tell if NBC’s main beef was truly over controlling its content, or simply locking it down to traditional distribution models.
Does the end of copy protected media on sites like YouTube put the death nail in user submitted video? Hit the jump and let us know what you think.
He fears that this will considerably hamper the connectivity of the internet. He has suggested that internet be urgently switched to a new system. That new system is already in use in Japan for linking thousands of earthquake sensors and has been around for almost a decade. The IPv6 as it is called can provide an inexhaustible 340 trillion, trillion, trillion addresses.
There’s no secret that GPUs have some extreme muscle behind them, and a team of researchers at Michigan Technological University are harnessing this power to better understand the most complicated of real-life systems.
The project, lead by Roshan D’Souza is supercharging agent-based modeling, a powerful and computationally massive forecasting technique, with the goal of modeling complex biological systems such as the human immune response to the tuberculosis bacterium.
Mikola Lysenko, the computer science student that wrote the software demonstrated the ability of the program. A demo showing an impressive swarm of bright green immune cells surrounding and containing yellow tuberculosis bacterium was the product of millions of real-time calculations. D’Souza claims “I've been asked if we ran this on a supercomputer or if it's a movie.”
D’Souza’s only real concern is being able to do more with the technology, “We can do it much bigger,” he says. He hopes to model how a tuberculosis bacterium infection could spread from the lung to a patient’s lymphatic system, blood and vital organs.
Agent-based modeling is something that will be used to revolutionize medical research. Dr. Gary An, a surgeon specializing in trauma and critical care at Northwestern University’s Feinberg School of Medicine is pioneering its use. He’s doing so by modeling another matter of life and death, sepsis. These infections, which consist of billions of agents (including cells and bacteria), have had too complex of a model to map – until now.
While admittedly most of us will need our own supercomputer to decipher the medical jargon used to simply describe the actions of the GPU powered agent-based modeling, there’s no doubt that the results will be astonishing. And it appears that they’re not the only ones taking advantage of this supreme power.
According to a recent study conducted at the University of Leigh in Bethlehem, PA, chances are good that if you email, you’re a liar. The study, which involved 48 MBA students, consisted of giving them $89 to divide between themselves and an unknown party. Their only means of communication allowed were either email or pen-and-paper.
The study found that the students that communicated using email lied about the amount of money they had to split a whopping 92% of the time. On average the emailers gave only $29 and reported only a $56 pot. Those using pen and paper scored a bit better, but not by much. They lied only 64% of the time.
Those conducting the test say “There is a growing concern in the workplace over e-mail communications, and it comes down to trust. You're not afforded the luxury of seeing non-verbal and behavioral cues over e-mail. And in an organizational context, that leaves a lot of room for misinterpretation and, as we saw in our study, intentional deception.”
Another similar test was conducted with 69 full-time MBA students. This test showed results that the more familiar those emailing with each other are, the less deceptive the lies. “But they would still lie, regardless of how well they identified with each other,” the study said
When Mythic proclaimed its intent to only credit Warhammer dev team members who were on board at or around the game's launch, it more or less shot controversy a lashy eyed "Oh, I'm digging you" look. But seeing as Mythic has bigger battles to fight, the developer decided this was one sh***storm it couldn't afford to weather. Thus, the Warhammer Online developer has provided -- but not credited the writers of -- this list of steps to resolve the crediting controversy:
In-game and manual credits will be reserved for the launch team.
Mythic will create an online database listing the name and title of everyone who contributed to a project, regardless of current employment status. Additionally, the studio will make best efforts to provide this information for its previous online games
Step three, which apparently wasn't important enough to make the list, involves partying-up with the IGDA to "promote fair and accurate trade reporting across the industry."
Overall, though, we couldn't be happier with Mythic's decision. Great job, guys!
Their initiative that is aimed at speeding up the adoption of cloud computing amongst enterprises was announced at Oracle OpenWorld 2008 the conference in San Francisco. They will be focusing on developing standards for cloud computing. They also intend to make clouds more secure and efficient. Everyone is heading for the clouds!
According to reports, Microsoft has delayed the release of its Windows Mobile 7 OS. The mobile OS will now be launched in the second half of 2009. It was previously slated for early 2009. The company is said to have notified its partners about the delay, though an official confirmation is still awaited. Windows Mobile 7 will face stiff competition, when it eventually debuts, from Symbian OS, Android and the iPhone . A new version of the most popular mobile OS in the world, Symbian OS, is also expected in 2009. Microsoft certainly has its task cut out.
Want to be one of the first to spend some hands-on time with Microsoft's upcoming Windows 7? Depending on how determined you are, you can have that chance. Denise Begley, a marketing manager for Microsoft, writes on her MSDN blog pre-beta builds of Windows 7 will be given away to keynote attendees at this year's Professional Development Conference (PDC). Steven Sinofsky, senior VP for Windows and Windows Live Engineering Group, will deliver the keynote on Tuesday, October 28.
Not only will you have to be time-committed to get your hands on Windows 7, but be prepared for a hefty monetary investment too. Full conference (October 27 through 30) registration runs a hefty $2,395, and you can tack on another $400 if you want to attend the pre-conference on October 26th.
Well, avid addicts, so much for modding real drugs back into Fallout. In an interview with Rock Paper Shotgun, Bethesda VP of PR and marketing Pete Hines dropped a bomb, saying that mod tools aren't "on Bethesda's schedule right now."
"Folk probably took for granted that every time we make a game, there’s a mod tool," he said. "We explained to folk that it takes a lot of time and effort to get that tool ready for release, and it’s not on our schedule right now. We need to get the game done and out. It’s not to say we won’t do it. It’s that right now we have an enormous amount of work to do, for three platforms and all these different languages to get it out around the wall. Right now, we can’t say definitively 'there will be mod tools, and here is when they’ll be out.' That work remains to be done."
Don't worry, though. Bethesda doesn't plan on wringing your wallet dry with monetized DLC in place of a modding community. Hines did, however, applaud the idea (jokingly, we hope).
"That’s a good theory, by the way. And probably on some level it would work… but from our standpoint, whenever we do an Elder Scrolls game and release those mod tools, it takes a ton of work and effort. This is a bigger undertaking for us, and one we’ve not yet scheduled for."
"We have our own little blog we run from Bethesda, and every week we’re out there interviewing people from our mod community – so it’s clearly something we support, something we take interest in and something we place value in and spend a lot of time highlighting good mods. It’s just the tools take time. They don’t magically appear. Someone’s got to write help files for what all the scripts do, and get it released as a consumer product. Because it’s not in that state otherwise. Developers will make do with anything."
There those game developers go again -- wrecking things for everyone. How dare they?
Indignant rage aside, are you still excited about Fallout 3?
Some people started suing it, knowing fully what it was, alleging that Electronic Arts concealed SecuROM in Spore's shadow, and that it's "secretly installed to the command and control center of the computer (Ring 0, or the Kernel), and surreptitiously operated, overseeing function and operation on the computer, preventing the computer from operating under certain circumstances and/or disrupting hardware operations."
In addition, this anti-DRM crusader, Melissa Thomas, is calling EA on "deceit and concealment" due to the fact that SecuROM cannot be uninstalled, even if Spore is wiped clean off your hard drive.
The suit demands more than $5 million, to cover legal fees and the money showers that all legitimate Spore owners will receive when/if the hammer falls in EA's direction. But that would be far too convenient, and can't take place simply because... (Return to beginning of article.)