By now you've have had plenty of time to log significant hours into The Elder Scrolls V: Skyrim and may have even finished the main quest, but you've probably only scratched the surface of all there is to do. In case you were starting to lose motivation, Bethesda is working on a patch that, among other things, makes it much more satisfying to kill enemies.
Yes, a year has passed since we last feted our favorite pastime—PC gaming. In some ways it feels like it’s been much longer, so rich was the quantity and quality of titles that PC gamers had to choose from. That abundance served to make our job as awarders especially challenging. Nevertheless, we holed up in an office as we do every year and collectively reviewed the highlights and lowlights of the last year in PC gaming. Now it’s time for you to kick back and enjoy the spectacle that is Maximum PC’s 2011 Gaming Awards!
Hey, Rest of the Gaming Industry, want to know how to support a PC game? Take a page (or a piece of mottled parchment or whatever they use around there) from Bethesda's book. For the low, low price of zero arms, legs, or firstborns (or dollars, we guess), you can now nab Skyrim's official mod toolset, a spiffy high resolution texture pack, and the Valve-created “Fall of the Space Core, Vol. 1” mod. It's an incredibly generous gesture, and one that – in hindsight – makes that ugly horse armor business from back in the day seem like some bizarrely specific bad dream. On that note, we're now off to create our first mod: Everything Armor. Mudcrabs, Silt Striders, children – the works. Also, we're bringing back Silt Striders, because there's no greener form of transportation than a giant horrifying bug creature.
So you chugged the blood of Aela the Huntress whe she was in werewolf form and now you too are on a bad Twilight trip, which was fun at first, but began to lose its charm when a bug prevented you from turning back into a human. D'oh! Well, there's good news for you. Skyrim 1.4 update is available on Steam and it will cure your constant beast mode, along with dozens of other bug fixes and quest glitches.
My favorite games of the year were Bastion, Skyrim, and the Witcher 2. Wow, that was easy. And hey, I already wrote extensively about allofthem. Convenient! So, for the next few days, I'm gonna discuss some of 2011's lesser-known greats. Last week, I turned into a quivering pile of mush on BioShock 2: Minerva's Den, and today, I'm taking a crack at Team Meat teammate Edmund McMillen's blood-soaked solo smash, The Binding of Isaac.
The Binding of Isaac is the game that finally pulled me away from Skyrim.
Like any gamer in the target demographic of Bethesda's behemoth (read: “a human capable of drawing breath”), I pretty much sacrificed my every waking hour on Skyrim's altar. Sometimes, it was 30 minutes here or there. Other times, it was 30 minutes here, there, and everywhere until a family of mice had taken up residence in my flowing gray beard. Point is, that game consumed my life.
That is, of course, until I bought Binding of Isaac and learned a very valuable lesson: Most modern big-budget games? Yeah, they're kinda crappy.
Three cheers to Bethesda, who finally rolled out a small patch for The Elder Scrolls V: Skyrim on the PC through Steam that shows big love for gamers rocking more than 2GB of RAM. The Skyrim 1.3.10 patch adds "support for 4-Gigabyte Tuning," otherwise known as Large Address Aware. Lack of LAA support made third-party mods like "4GB Skyrim" popular (as featured in PC Gamer's "Skyrim Mods: the 20 best so far").
Skyrim may be hogging the headlines, but for many, the mere mention of “Elder Scrolls” conjures up fond memories of Silt Striders, Cliff Racers, and the only Mudcrab capable of suppressing its stupid/suicidal tendencies long enough to take up commerce. Morrowind, though, wasn't much of a looker to begin with, and age spares not even the most beloved of classic RPGs. Fortunately, that's where the Morrowind Overhaul project comes in. It's a mod compilation collectively created by “hundreds of people” that dusts off Morrowind's gigantic landmass and gives it quite the impressive spit 'n' shine. No, the elder Elder Scrolls won't suddenly give Skyrim a run for its money, but this is an impressive project nonetheless. Check out a trailer after the break, and -- if you feel so inclined -- give the mod a download here.
Skyrim's got more adventure in one Mudcrab than most games have in their entire worlds, but that hasn't stopped some players from clamoring for a second absurdly heaping helping. Fortunately – equine fashion faux pas aside – Bethesda's DLC track record is more hit than miss. Skyrim, the developer assures, won't be bucking that trend.
Everyone seems to love The Elder Scrolls V: Skyrim, and that's because there's very little not to like (unless you're just not into RPGs, in which case you should seek counseling immediately). Underscoring the widespread appeal of a game like Skyrim, the average gamer spent 23 hours hunting dragons and picking virtual pockets during Skyrim's first week of sales.
Elder Scrolls V: Skyrim is a big game. Really big. If you intend to play through many of the side quests and fully immerse yourself in Skyrim's spend game world, you could easily hundreds of hours wandering the different landscapes. To help you make the most out of that kind of time investment, Nvidia put together a lengthy tweak guide covering everything from basic configurations to obscure settings.