Somehow, blowing things up never gets old—especially blowing up Nazis. Sixty-five years after the fall of the Third Reich, it’s still a gaming favorite.
As the titular Saboteur, Irish mechanic turned French freedom-fighter Sean Devlin, you throw a wrench into the gears of the Nazi occupation in 1940... except this wrench is actually a wad of TNT that detonates in a spectacular fireball. The game equips you with an ample pile of explosives and turns you loose in a target-rich open-world version of Nazi-occupied Paris (complete with Eiffel Tower and Louvre) and its surrounding rural areas. Much of the joy of playing comes from planting bombs on poorly guarded Nazi equipment and casually strolling out of the blast radius before it blows, then watching it crumble down, jackbooted thugs and all.
Sure, the story, which follows Sean’s quest for revenge against a sadistic S.S. officer/race car driver is a little hammy and more than a little absurd, but it doesn’t take itself too seriously. In fact, it works well with the roguish Indiana Jones–style attitude of the character. The voice actors play along, delivering entertaining performances with caricature Irish, French, and German accents.
As part of a restructuring plan that involves – among other, less heartbreaking things -- laying-off 1,500 employees, EA recently placed nearly all of Mercenaries developer Pandemic on the chopping block.
Studio founders Josh Resnick, Andrew Goldman, and Greg Borrud are leading the mass exodus, with roughly 200 former staffers in tow. Pandemic’s still-twitching remains will be moved to EA’s Los Angeles studio, where games under the Pandemic brand name will continue to be developed.
If it’s any consolation, though, the development community is doing a great job of making sure Pandemic’s fine folks land on their feet. Among others, Gearbox is inviting former Pandemic employees off the cold streets and into the perpetually warm state of Texas.
As always, we wish the best of luck to everyone affected by this unfortunate turn of events.