Posted 03/25/08 at 12:14:17 PM by Norman Chan
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4X (explore, expand, exploit, and exterminate) strategy games rarely gain widespread popularity. They’re like the mathletes club in high school—a haven for only the most hardcore of geeks. Sins of a Solar Empire vitalizes the genre by automating most of the micromanagement and replacing monotonous turn-based drudgery with faster-paced real-time gameplay.
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Posted 01/30/08 at 04:10:27 PM by Norman Chan
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Nothing flexes our imagination like alternate history scenarios, and World in Conflict delivers one that has us on the edge of our seat. It’s the late 1980s, and the Cold War is far from over. The commies have already made a push to invade Western Europe, and in a desperate move, have decided to mount a sneak attack on American shores. It’s your mission to contain the Soviet invasion and retake Seattle before the invaders paint the country red.
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Posted 04/27/07 at 07:12:16 PM by Norman Chan
Why the simplicity of Command and Conquer 3 has Norm distraught over the future of RTS games.
Posted 04/17/07 at 02:40:44 PM by David Murphy
Face it. Certain game genres are for the computer, and others are for the console. Dave Murphy begs for this interbreeding to cease!
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