
The world is full of mysteries. What killed the dinosaurs? What is stored in Area 51? Why—oh dear goodness, why—does anyone think Dane Cook is funny? And now, there’s a new head-scratcher for that list: Why didn’t Activision give Singularity, easily its best new IP in years, a promotional push to match? After all, it’s a fantastic game. It’s the Mega Man to modern shooters’ robot masters, absorbing the best bits of games like Half-Life, BioShock, and F.E.A.R., and mixing in just enough of its own unique ideas to keep things fresh.
So, what makes Singularity tick? Well, clocks, actually, when you get right down to it. See, Singularity’s all about time travel, and while that makes for an entertaining—though not exactly revolutionary—plot about an alternate timeline in which Russia takes over the world, for once it’s the game itself that benefits most from humanity’s ill-advised canonball into the time stream.
Continue reading this review after the jump.