NewsMore Research Required Before Ray Tracing Practical for Games

3DFX changed the gaming landscape forever when it brought 3D graphics to the masses, and in a similar fashion, ray tracing technology looks to be the next big revolution on the horizon. The promise of photo realistic scenery has provoked both developers and gamers, but is real-time ray tracing in games anywhere close to being a reality?

In an interview with Tom's Hardware, Intel's Daniel Pohl talked about the API Intel is using to showcase ray tracing demos and what he thinks needs to happen before the technology will be ready for commercial development.

"Creating higher image quality even faster. That requires smart anti-aliasing algorithms, a level of detail mechanism without switching artifacts, particle systems that also work in reflections, a fast soft shadowing algorithm, adoption to upcoming hardware architectures. We have some topics to keep us busy," said Pohl.

In the case of ray tracing, it's a matter of the hardware needing to catch up with the software. Pohl and his team of ray tracing researchers have been "targeting future architectures that consists out of tens, hundreds, and even thousands of cores," noting an almost linear scaling of frame rates with the number of processor cores.

Intel isn't the only one looking to push ray tracing technology into the mainstream, with Nvidia putting on demonstrations of its own. Here's hoping the race to the finish line ends up resembling more of a sprint than a marathon.

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NewsNvidia Shows Off Interactive Ray Tracing Demo

ray tracing

Nvidia’s secret war with Intel has evolved into a full scale arms race for the atomic bomb of graphics technology, ray tracing. Using its forum at SIGGRAPH, Nvidia was able to demonstrate an interactive ray tracing simulation using four of the company's next-generation Quadro GPUs. They were set in a Quadro Plex 2100 D4 Visual Computing System with an estimated street price of around $11,000. Not exactly your standard gaming rig, but it gets the point across. Either way, it appears as though Nvidia is finally taking a cue from Intel and is focusing at least some of its effort on developing hardware capable of making this technique a reality for everyday users. The demonstration featured linear scaling of an anti aliased Bugatti Veyron with over two-million polygons. It was run at a resolution of 1920x1080 (1080p) and chugged along at an impressive 30 FPS. The demonstration also featured image-based lighting paint shaders, reflections / refractions, and ray traced shadows. Industry insiders noted that the demo was an impressive undertaking since it was one of the first interactive demonstrations done using a GPU. Intel has demonstrated ray tracing using Quake 3 but was done using CPU power.Larrabee will be Intel’s counter in the consumer market, but it remains to be seen if the CPU style design will be as capable of pushing out polygons as Nvidia’s offerings. Gamers are no doubt hoping the new race to master ray tracing will accelerate its development, but I have a feeling we will be playing Duke Nukem Forever long before we see consumer based ray tracing solutions from either company. Though the important first steps are now well underway.

Want to read more about ray tracing? Read Maximum PC’s White Paper: Raster vs Rays.

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intel, cpu, nvidia, gpu, hardware, Larrabee, ray tracing, Siggraph 2008
FeaturesWhite Paper: Raster vs. Rays

The shiny, new hatchback you nudge in a street race dents slightly on the driver’s side door. Although you’re playing a PC game, created with beaucoup equations, the bend looks almost real. The 3D renderer sculpts all those numbers into images, with help from the video API (application program interface). However, several completely different rendering techniques can be the source of those images. Currently, the hardware and software industries are debating how to best utilize two graphics-rendering techniques: ray tracing and rasterization.

Ray Tracing Teaser

Hit the jump to see how 3D game rendering is changing with hardware advancements. 

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cpu, gpu, 3D gaming, 3D animations, white paper, r&d, pixel, raster, ray tracing, rays
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