FeaturesWhite Paper: Raster vs. Rays
Posted 07/21/08 at 06:42:14 PM by Zack Stern
The shiny, new hatchback you nudge in a street race dents slightly on the driver’s side door. Although you’re playing a PC game, created with beaucoup equations, the bend looks almost real. The 3D renderer sculpts all those numbers into images, with help from the video API (application program interface). However, several completely different rendering techniques can be the source of those images. Currently, the hardware and software industries are debating how to best utilize two graphics-rendering techniques: ray tracing and rasterization.

Hit the jump to see how 3D game rendering is changing with hardware advancements.
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