Obsidian's taking Fallout to the wild, untamed (or “tamed but then subsequently re-untamed thanks to a nuclear holocaust,” if we're being technical about it) west, so we're doing the same with our preview. Well, kind of. In the spirit of classic Sergio Leone spaghetti western “The Good, The Bad, and The Ugly,” we're breaking down Fallout: New Vegas' opening hour – which we had the privilege of taking for a test run during QuakeCon – into thematically appropriate, self-explanatory categories.
Before we dive into the meat of things, though, let's set the scene. You're... a person. We can say that with a fair deal of certainty. You come to in a doctor's office, which – thanks to wasteland sanitation standards – is about as sterile as your average convenience store toilet, but you've got bigger things to worry about. Apparently, you nearly bit the big one at the hands of some pretty shady customers, but you don't know why. The doc, thankfully, patched up that pesky organ leak that tends to come as the result of bullet wounds, but unfortunately, he can't fill the gaping hole in your memory. He does know this, however: the bastards who did their darnedest to turn you into Swiss cheese were headed toward New Vegas. Well, there are certainly worse places to go for a vengeance-fueled vacation, eh?
QuakeCon may be named after, you know, Quake, but this year, a different multiplayer shooter stole the show. Yeah, Brink’s always sounded great on paper, but so did the N-Gage -- and then it was a taco. So obviously, we walked into our hands-on session with some trepidation. Watching a game stand on the – oh, what’s the word – cusp of greatness, only to fall backward into the Mortal Kombat-style spike pit of mediocrity is generally enough to brew up a tiny storm cloud over our heads, and we wanted so dearly for Brink to be awesome.
Fortunately, we weren’t disappointed. Put simply, Brink works. It’s ambitious, yet practical – complex, yet incredibly accessible. We got to play a couple matches in an area called Container City, and here’s why – days after the fact – we’re still aching to play more.
When you're at the forefront of an emerging trend, you're bound to have imitators. Such is the case with Fallout, a series that's been wandering wastelands and mutilating mutants since long before videogaming came down with an incurable case of post-apocalypse fever. Imitation's a sticky subject, though. Sometimes, it's just a sh**-eating grin away from outright flattery, but other times, it's a lawsuit and a career-in-tatters away from bold-faced plagiarism.
So, the question arises: where, exactly, does RAGE stand? Well, we saw the game in action at QuakeCon, and we decided to run a little DNA test on the post-apocalyptic shooter in order to find out how it stacks up against its closest living – and also Bethesda-published – relative. So, without further ado, let's see what makes RAGE tick.
Between all the blaring heavy metal music, impromptu Pat Benatar concerts, and five hour-long John Carmack manifestos, you could be forgiven for thinking that QuakeCon is not a place for serious business. And you'd be right. Well, mostly.
Fortunately, we were on hand in an effort to collect whatever scraps of news might fall from id's table, and we came away surprisingly sated. So, without further ado, here's what happened.
Doom 4 Nowhere to be Found, Check Back Next Year -- It was the perfect storm. John Carmack tweeted that he was working on a little something special for QuakeCon, and Todd Hollenshead – who is incapable of lying – said we'd see Doom 4 this year. One eternity in a room with John Carmack later (rumor has it that he's still talking), and here's what we've seen of Doom 4. See it? Right there? Oh, is that a blank space? Huh. Imagine that.