HP has been working on flexible displays for some time now, but it appears as though they may be a bit further along than we originally thought. The technology is still pretty far from ever being commercialized, but a recent presentation captured by the guys over at Hardware.info shows off one of the early working prototypes being touted around by top execs. They didn't actually show it in action, but the simple fact that you can roll it up gives it some serious geek cred.
HP claims that despite it's inherent flexibility, the future of the technology lies in making screens smaller and lighter than they are today. Anyone who has ever shoved a phone in their pocket would probably agree that a screen the consistency of paper is probably a bad idea, and we can't wait until more details are announced. Until then you'll just have to amuse yourself with the picture above, and the short video hosted on You Tube which you can check out after the jump.
Sure you can't dunk it in water, but it's the closest we've seen to the real deal in a flexible display.
Asus' Waveface concept is the thing sci-fi flicks are made of. It also has all the makings of vaporware, but let's give Asus the benefit of the doubt and see what they're trying to cook up.
First up is the Waveface Casa. This is essentially a widescreen display that covers up and taps into the cloud when you're not flipping through channels. It also recognizes gestures, allowing the user to bring up family photos and home videos by pointing and waving around.
Then there's the Waveface Light. This one assumes the tablet craze sweeping the tech sector will stick around, because that's exactly what it is, albeit flexible. It's also a netbook when you choose not to fold it flat.
And finally there's the Waveface Ultra. You'll wear the Ultra around your wrist like an oversized watch, and this too is gesture controlled. It also connects to the cloud. Asus describes it as a wearable smartphone that "finds, filters, and provides you with the right information at the right time."
It all sounds pretty groovy, if not probably overly ambitious, at least in the short-term.
Practicality be damned just might be the motto of PEGA Design & Engineering, into which their new acrylic-based laptop design seems to fit quite nicely. But, again, when you aren’t being constrained by the ‘must-sell’ design straightjacket of the marketplace, where the mind wanders can prove both interesting, and maybe predictive.
There’s not all that much to it, really. (No pun intended.) The base of the laptop, called the Hyaline, is made of conventional materials. But the LCD screen is housed in a translucent frame, which gives it a lighter look and feel--it “appears to float” says the description. Acrylic has it’s flaws (as Apple can attest after its production run of the Power Mac G4 Cube), so to reduce stress on the screen the laptop will be able to detect wireless networks without being turned on. (Not quite sure why this is a big deal, however.)
While darn spiffy to look at now, one can help but wonder how attractive it’s going to be after a few months of real-world use.
The presentation of information, whether visual or textual, is always undergoing transition to meet the demands of human consumers and the potential of new technology. Dominate forms of presentation, up until recently, are print and video. New on the scene is digital presentation, which shares characteristics of both print and video, but possesses a technological potential vastly greater. Problem is, the means for presenting information digitally doesn’t necessarily mesh well with either print or video. For digital presentation a new paradigm is needed--something that takes advantage of the strengths of all three delivery methods.
Bonnier R&D, which is affiliated with Popular Science, and the design firm BERG are collaborating on a new paradigm for the humble magazine, something they’ve dubbed the “Mag+”. The Mag+ retains the visual qualities of a glossy, color magazine, while adding a new way of accessing and consuming content. For example, articles run in ‘scrolls’, rather than pages, and are placed side-by-side (called a “mountain range”), letting readers ‘swipe’ their way through content. Basic hyperlink technology is included, referred to as ‘heating up’ words and pictures, allowing access to the web for additional information.
In deference to expectations, the Mag+ strives to retain the ‘look-and-feel’ of a magazine, including content access and delivery in issues.
Bonnier R&D says the Mag+ concept “...uses the power of digital media to create a rich and meaningful experience, while maintaining the relaxed and curated features of printed magazines. It has been designed for a world in which interactivity, abundant information and unlimited options could be perceived as intrusive and overwhelming.” They also acknowledge there is much more to be learned about the digital reading experience.
According to Gizmodo a “trusted” but unnamed source has actually seen a Google phone. Gizmodo adds the phone won’t just be a run-of-the-mill Android device, but something special: Google-branded and running a new or different version of Android. (No, not Chrome OS.)
Gizmodo further reports prototypes, sporting large LCDs, will soon get a public introduction.
The site also claims to have been tipped about some of the tablet's specs. According to Engadget's "credible" sources, the tablet currently runs Windows CE and features a resistive touchscreen. It went on to add that an Android-based variant, also featuring a capacitive touchscreen, is in the works. Apparently, the plan is to have the tablet ready for a March 2010 launch. The site even named T-Mobile as a likely carrier.
Boy oh boy has 3D technology come a long way since the advent of those horrendous blue and red glasses that are still around today. Taking the technology to a new level, Sony says it has developed a 360-degree 3D display, which it plans to show off during Tokyo's Digital Content Expo 2009 this Thursday.
Sony says no goofy glasses are required to view the stereoscopic, 24-bit color image, which measures just 96 x 128 pixels. The image is viewable from all angles, but Sony didn't say if you'll be able to see the side of the image, depending on where you're oriented in relation to the display.
It's just a novelty at this point, but as research and development continues, Sony said it could see this technology being used as a 3D photo frame or in videophones.
Microsoft's Applied Sciences Group plans to present a paper on five different touch-sensitive mice prototypes during this week's User Interface Software and Technology Conferences in British Columbia, Canada.
With Windows 7 touting mutlitouch capabilities, this could be Microsoft's way appealing to the majority of users who don't own a touchscreen display. But don't expect to see all five designs come to fruition - it's much more likely that the five prototypes would end up being whittled down to one or two products.
FTIR (Frustrated Total Internal Reflection) Mouse
This prototype uses the principle of frustrated total internal reflection and has a built-in-camera to sense user's touches on top o an arc-shaped piece of acrylic.
Hit the jump to see all the prototypes and tell us which one you like best.
Not many games let you turn your arm into a long steel blade and cut people in half—top half going this-a-way, bottom half going that-a-way. Even fewer let you turn your hands into giant claws to cut off your victims’ legs, too. And as far as we know, not one has ever let you run diagonally up the side of building, skitter over a collapsing fire escape, and take a leaping vault off the roof as your hand—now a 50-yard whip—tags a hovering ’copter and reels you toward the cockpit to the horror of the doomed pilots. Such is the awesome power you’ll wield in Prototype, Activision’s apocalyptic and wildly entertaining third-person action-adventure.
Events begin grimly, as Alex Mercer wakes up in a morgue. He quickly discovers that he’s become a nearly indestructible shape-shifter capable of creating weapons out of his flesh and disguising himself as anyone he consumes, among other interesting abilities—such as making giant spikes pop out of the ground to skewer his enemies. So, when the amnesiac Mercer wanders topside into a plague-ridden Manhattan and finds himself pursued by crazed pedestrians, the military, and genetic mutants, he doesn’t hesitate to break out the cutlery.
Long ago, I came to the conclusion that The Sims was designed for Someone Else. I don’t know who. Hottentots, perhaps.
I played through The Sims 3 with awe, respect…and profound boredom. It’s a brilliant piece of work, and if God is kind I’ll never have to play it again this side of Purgatory.
Meanwhile, I’ve been returning to Prototype. I like Prototype. I also liked it when it was called Spider-Man 2 and Hulk: Ultimate Destruction. If a game is worth playing once, it’s worth playing two more times with different character models.
Games are all about wish-fulfillment and power fantasies. Some people are content to wield their mighty power to get three gems in a row. Others would prefer to jump 10 stories in the air and punch a helicopter out of the sky. If you have the opportunity to do the latter, I have no idea why you’d choose to do the former, but people are strange.