Oh the life I’ve lived. I’ve skipped across the tops of skyscrapers with the ease of a child playing hopscotch. I’ve busted out of prisons that were said to be inescapable, that were patrolled by minigun-toting mechs, among other things. I’ve completed the Kessel Run in under 12 parsecs. I’ve slain Balrogs (of bothvarieties). I’ve covered wars, ya know.
The moment I remember best, though? I was sitting in a small apartment, on a couch made more of dust than fluff. Minutes earlier, I’d gunned down some 20 mafia goons, but that didn’t matter. She leaned on my shoulder, half-asleep, and we watched an old black-and-white rendition of “To Kill a Mockingbird” on a teensy television. For more than an hour.
And that’s when I thought, “This game is incredible.”
That game was The Darkness, an Xbox 360 shooter from Starbreeze studios. Sure – as I implied earlier – the game certainly had me behind the barrel of a gun (or a giant hell-borne tentacle-snake) more often than not, but even among countless epic shootouts and swelling operatic scores, that mundane moment with main character Jackie Estacado (you) and his girlfriend dozing on a couch stands out the most. It was simple. It was quaint. But most of all, it was entirely believable.
Looks like the experiment took a few wild swings at Ubisoft’s wallet, because Prince of Persia’s upcoming “Epilogue” DLC will be avoiding the PC altogether – instead giving the game’s story a proper happily-ever-after only on Xbox 360 and PS3.
“Unfortunately for business reasons we won't be seeing any PoP DLC appear. Sorry guys!” Ubisoft’s community manager stated succinctly when speaking of Prince of Persia’s PC iteration.
Epilogue, unlike the bulk of DLC currently on the market, will – as its name implies – actually expand Prince of Persia’s plot, as well as its jungle gym-approved gameplay. Players will face off against a new boss known as The Shapeshifter, who, er, takes the form of two previous bosses, but without being a total cop-out.
In addition, both Elika and the Prince will add a couple new tricks to their racing rapport, and the game’s difficulty is taking off its kid gloves.
In other words: PC gamers are seriously missing out here, and should a direct sequel to Prince of Persia leap the gap that its DLC couldn’t, we might be in for some serious confusion.
It’s a tough job, but someone’s got to do it. We’ve spent a good deal of the last 12 months hunkered down at our PCs playing every game that’s come our way. The very best of them have pulled us into their imaginary, action-packed worlds and stolen hours of our valuable time—and we love ’em for it! Others, not so much. Here forth is our frank assessment of 2008’s most noteworthy games.
Prince of Persia may have missed its left turn at Albuquerque en route to the PC, but that doesn’t lessen its value as a game. Inability to die and ample backtracking, though? Those might give you second thoughts about leaving your wallet unguarded around the game’s princely thief. Luckily, Maximum PC has you covered. Prince of Persia, lose the jewel case; we’re getting all up in your space.
1. DRM-free is the way to be – Once bitten, twice shy. PC gamers can’t stop ragging on EA for its use of “draconian” DRM (Will Wright’s next game won’t be out for a few years, guys! You’re getting a little excessive), but Ubisoft is attempting to nip that mistake in the bud with its announcement that Prince of Persia: Mandatory DRM Edition won’t ever see the light of day. Kudos, guys! Now please don’t use this one gift as a measuring stick for the overall effectiveness of DRM. After all, we’re talking a single drop in a bucket big enough to build a wicked-awesome sand castle. Plus, no one likes an Indian-giver.
2. Death and taxes – In Prince of Persia, you can’t die. Ever. See, as it turns out, one only needs a magical princess in order to attain immortality. (Yeah, suddenly Mario’s never-ending quest doesn’t seem so selfless.) Miss a jump? Princess Elika’s dainty, yet freakishly durable hand lashes out and saves the prince from actually discovering what’s at the bottom of one of those bottomless pits (Hint: Grues). Same goes for your totally bitchin’ triple back-flip sword-cannon ball that looked way more like you getting stabbed in the face. Really though, the prince’s person-shaped bottle of death-repellent doesn’t turn the game into an overly easy snoozefest. Since the princess’ bulging forearm tosses you back to your last checkpoint, “death” still happens. However, you’re not forced to sit through a loading screen or anything like that. Quick and simple. But…
Ubisoft has had a strange, and ugly history with DRM (read: Far Cry 2), but it looks like they’re aiming to change that.
The latest Prince of Persia game will have zero DRM on the PC in the name of an experiment. “You’re right when you say that when people want to pirate the game they will but DRM is there to make it as difficult as possible for pirates to make copies of our games,” stated UbiRazz, a Community Developer for Ubisoft. “A lot of people complain that DRM is what forces people to pirate games but as [Prince of Persia] PC has no DRM we’ll see how truthful people actually are. Not very, I imagine.”
It’s nice that Ubisoft is giving the PC gamer market an honest chance in the world of DRM. This blogger just hopes that it actually helps our cause, and doesn’t end up making things much, much worse.