
Obsidian's taking Fallout to the wild, untamed (or “tamed but then subsequently re-untamed thanks to a nuclear holocaust,” if we're being technical about it) west, so we're doing the same with our preview. Well, kind of. In the spirit of classic Sergio Leone spaghetti western “The Good, The Bad, and The Ugly,” we're breaking down Fallout: New Vegas' opening hour – which we had the privilege of taking for a test run during QuakeCon – into thematically appropriate, self-explanatory categories.
Before we dive into the meat of things, though, let's set the scene. You're... a person. We can say that with a fair deal of certainty. You come to in a doctor's office, which – thanks to wasteland sanitation standards – is about as sterile as your average convenience store toilet, but you've got bigger things to worry about. Apparently, you nearly bit the big one at the hands of some pretty shady customers, but you don't know why. The doc, thankfully, patched up that pesky organ leak that tends to come as the result of bullet wounds, but unfortunately, he can't fill the gaping hole in your memory. He does know this, however: the bastards who did their darnedest to turn you into Swiss cheese were headed toward New Vegas. Well, there are certainly worse places to go for a vengeance-fueled vacation, eh?
Read the rest after the break!