It seems like every other week we are checking out some new and bizarre Kinect hack, so the Sony Move is long overdue for exploitation. Earlier in the week a creative hobbyist by the name of Jacob Pennock made use of the newly released Move.me C library to build a gesture-controlled mouse driver for a Linux based PC. The early implementation shown in the video was naturally somewhat limited, but it worked well enough to make us wonder if this wouldn’t actually be a half decent HTPC remote.
Hit the jump to check out the tech demo and learn about how it works.
It seems like all the motion gaming news as of late has been about the Xbox Kinect system. Perhaps they were feeling left out, but Sony jumped into the middle of everything today by announcing they have shipped 4.1 million Move devices. What they left out, is how many of those have actually sold. Given the notable success of the Kinect (2.5 million sales so far), it might have been better if Sony hadn't said anything at all.
Since they chose to clue us in on the number of Move controllers they made, the uncomfortable issue of sales was bound to come up quickly. Sure enough, NPD is estimating that only about 500,000 Sony Move controllers have been sold thus far. That means a huge glut of motion controllers is sitting on shelves and in warehouses going into the holiday season.
We may be heading for a price drop is the Move doesn't start, *ahem*… moving. The Move bundle is going for $100 most places, but it only includes the camera, a game, and a single wand. Have you seen the Move languishing on your local store shelves?
While addressing a bunch of gaming geeks at this years Game Developers Conference (GDC) in San Francisco, PlayStation researcher Anton Mikahilov made some pretty big claims about Sony's upcoming PlayStation Move motion controller.
Much of the demonstration revolved around the controller's level of precision. According to Mikahilov, the PlayStation Eye can track the Move's movements down to about one millimeter in the X and Y planes. To prove he wasn't blowing smoke up everyone's tailpipes, he zoomed down to the pixel level.
On the Z plane, the Move's level of precision is about one centimeter, and as Mikahilov twisted the controller, he noted that the PlayStation Eye could detect rotation to the degree level.
So what does it all mean? Translated in manner we can better identify with, Mikahilov says they've been able to use the motion controller to control the PC version of StarCraft.
What happens if you take Nintendo's Wii remote and nunchuck and paint them black, streamline the controllers, and cut the tail? You get Sony's PlayStation Move motion controller and sub-controller.
Instead of a sensor bar, the PlayStation Move platform relies on the PlayStation Eye camera to help "deliver an innovative and highly immersive experience." The camera purports to detect precise movement, angle, and even how far away the player is from the console.
As for the motion controller itself, it includes a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor, as well as a color-changing field sensor that the camera uses to track movement. According to Sony, this combination allows for both fast and subtle motion.
Kotaku has put together a handy list outlining the differences between the PlayStation Move and Nintendo's Wii remote (see here), including fewer buttons, "a smarter controller," and no wire between the motion- and sub-controller.
Sony says it will launch the new controllers worldwide this fall, but didn't offer up any pricing info.