After almost three years, it’s still difficult to explain to techno-newbs just what the hell Google’s Chrome OS and Chromebooks are exactly.
Browser-only OS? No, when we tell people that, we just get a slack-jawed look that tells us they don’t understand what that even means. Instead, we’ve taken to using a car analogy to help explain the concepts.
Note: This review was originally featured in the June 2013 issue of the magazine.
The shiny, new hatchback you nudge in a street race dents slightly on the driver’s side door. Although you’re playing a PC game, created with beaucoup equations, the bend looks almost real. The 3D renderer sculpts all those numbers into images, with help from the video API (application program interface). However, several completely different rendering techniques can be the source of those images. Currently, the hardware and software industries are debating how to best utilize two graphics-rendering techniques: ray tracing and rasterization.
Hit the jump to see how 3D game rendering is changing with hardware advancements.
Insert your own 'size matters' joke, but jesting aside, UC San Diego's new scientific display system is one big mother. The Highly Interactive Parallelized Display Space (HIPerSpace) boasts a screen resolution of almost 287 million pixels, or more than 10 percent bigger than the second largest display, which checks in at 256 million pixels.
To make the display possible, it took 70 high-resolution Dell 30" monitors arranged in fourteen columns of five displays each. Each 'tile' in the multi-tile paradigm sports 2,560 x 1,600 pixels, bringing the combined visible resolution to 35,640 x 8,000 pixels. But before contemplating such a setup for the baddest TF2 gaming environment on the block, it would take an area capable of housing a 31.8 feet wide by 7.5 feet tall display, and one can only imagine the GPU horsepower needed to try and run a modern videogame. Instead, the HIPerSpace is being put to better use displaying large data sets, giving scientists the ability to explore space in real time, model the impact of seismic activity on structures, predict climate changes, analyze the structure of the human brain, and a bunch of other tasks that have nothing to do with WSAD.
Find out how many quad-core processors and Nvidia GPUs it takes to run the mammoth display after the jump.