It’s OK, Linux users. We understand your pain. Gaming on your open-source platform is, for the most part, restricted to similarly open-source or freeware titles from independent developers. You don’t often receive the same love that Windows users enjoy from triple-A game developers. But your time spent in the dark can now end: We’re going to show you how to play the latest PC-only titles on your Linux distribution of choice.
We’re using a program called Wine to simplify the process of running Windows-based games on a Linux platform. Unlike virtualization applications such as VMware, Wine is not an emulator. An emulator is a wrapper that allows one operating system to run within another. This wrapper hides the primary OS from its windowed love child, creating a software bubble for the second OS to play in. Since emulators run a complete OS within this virtualized bubble, the performance hit can be staggering and hinders gaming on all but the most powerful PCs.
Wine avoids this problem by implementing a set of routines (or APIs) used by applications to communicate with Windows. Rather than emulate them, Wine uses a compatibility layer that translates system calls from Windows to Linux and vice versa. If you’re still confused, relax. You don’t need to understand how it works. You just need to know that Wine is free and easy to configure and will have you up and gaming in no time!
The most popular game in the social activist fraternity and political circles currently happens to be “blame the videogames.” However, there are ardent gamers and researchers galore to even out the scales. Once again, fresh studies have reinforced the value of games in enhancing cognitive and perceptual skills among children; creating a breed of hyper-dexterous surgeons; and bolstering scientific reasoning capabilities in gamers. All said, there is a slight blemish with one of the studies having found that violent games lead to more violent behavior among gamers. Make the "jump" for all the justification you need to keep playing games.
You've read our in-depth interview with the designer of the game, but here's a chance to you to get a clear look at the awesome zombie slaughterfest in Left4Dead. Valve has given us four exclusive screenshots from its upcoming multiplayer shooter, along with a detailed briefing explaining the graphical enhancements they've made to the game engine since acquiring Turtle Rock Studios. The new post-processed filmic effects and advanced shadow rendering makes the game look like nothing you've seen before. It sure doesn't look like Half-Life 2!
Click the jump for more exclusive screenshots and Source engine upgrade details!
Remember that old economics lesson about supply and demand? If demand for a product rises, the company producing it can raise the price to the point where the supply and demand curves intersect. But when the demand for a product is almost non-existent, the invisible hand of economics demands that price falls. In the case of Microsoft’s Games for Windows LIVE initiative, the price has now fallen to zero. Microsoft just announced today that Games for Windows LIVE will be free for all users (both Silver and Gold accounts), which is the price it should’ve been at all along. Gamertags, buddy lists, and achievements will be enabled on all accounts without an annual fee, though gamers who play on Xbox LIVE will still have to pay for that service.
Check back later today for our interview with Kevin Unangst, Senior Global Director of Games for Windows, who will reveal what other plans Microsoft has next for the GFW program. Click through the jumpf for Microsoft's official press release.
Back when the PlayStation 3 launched in November of 2006, PC Gamer magazine tempted the gamers waiting in front of the Sony Metreon in San Francisco (the official PS3 North American launch headquarters) with a Faustian bargain (look it up). Our sister publication offered to give away a $7,500 Falcon Northwest gaming PC to one of the campers if they willingly relinquished their place in line. The catch: the unfaithful console fanboy who accepted the PC would also have to sign a legally binding contract preventing him from owning a PlayStation 3 for three years – an eternity in game industry time.
The (in our opinion) lucky gamer who volunteered to defect to PC gaming was one Neal Chung-Lee, a local student had at that point been waiting in line for several days to be the one of the first people to own a PS3. But after selling his console-loving soul to PC gaming (and making the front page of Digg), Neal fell off of our radar. That is, until we bumped into him this past week. And you’ll never guess where.
Read on to find out where we found Neal playing a PlayStation 3.