Company is also working on embeddable “mega sensor” for future VR headsets
Palmer Luckey, the creator of the Oculus Rift virtual reality head-mounted display (HMD), recently told GamesIndustry International that VR may not become mainstream for quite some time to come. One of the things currently holding VR back, per Luckey, is the use of traditional controllers, which he feels are far from ideal for VR. However, as we wait for the ideal VR input to materialize, the list of controller alternatives for VR aficionados to experiment with keeps on growing. The latest addition to it is the Leap Motion Controller.
Palmer Luckey says VR gaming needs to be at least 60 frames per second
If you're pulling 30 frames per second in your game, it's playable, though you don't want to dip much below that. Oculus Rift founder Palmer Luckey has a different number in mind for virtual reality. According to Luckey, VR gaming needs to be in the neighborhood of 60 frames per second -- at 30fps, he considers it a failure and calls it a bad artistic decision. His opinion isn't necessarily limited to VR gaming, either.
Panel discussion delves into the future of PC gaming
Our sister publication PC Gamer on Friday convened a star-studded, four-man panel at the ongoing Boston PAX East conference to discuss the future of PC gaming. The starry quartet, comprising Nvidia director of technical marketing Tom Petersen, Oculus VR founder Palmer Luckey, PlanetSide 2 creative director Matt Higby and Star Citizen creator Chris Roberts, touched on a wide range of issues, including the prospects of streaming games and Microsoft’s role in the future of PC gaming.
“Facebook gives us the resources we need to develop a lot of custom hardware.”
Maximum PC’s Jimmy Thang caught up with Oculus VR founder Palmer Luckey to talk about the Oculus Rift at this year’s PAX East. A very tired Luckey talked about the potential for virtual reality technology to replace TVs and monitors and even the acquisition by Facebook.