
One of gaming's more recent gee-whiz-it's-probably-magic trends comes with a pretty thick string attached: your saves, your character, your mountain of collectable doodads for that precious achievement – all of them are imprisoned inside a server on a desert island or in space or something. You're playing a high-stakes game of rental roulette, and everything you've worked so hard to build could go poof in the blink of an eye. What trend am I referring to? Did you say, “cloud gaming”? Private Obvious, I'm sure your Captain is beaming with pride right now. However, while your answer's technically correct, I'm talking about MMOs.
It's interesting, too, because gamers have been largely a-okay with this aspect of MMOs for years – at least, so long as their game of choice hasn't met an untimely end. But should we be? After all, cloud gaming's certainly risky in that we don't physically own our games, but in MMOs, we don't own the experience.