Oculus VR has been keeping silent as to when it will release an Oculus Rift model for the consumer. There is certainly a demand for the product which has reached the point where the developer halted distribution of the Oculus Rift DK2 to China due to people re-selling the device for a higher price. However, instead of being gouged in order to own one, customers might be able to purchase the Oculus Rift consumer model in 2015, according to unnamed sources that spoke to TechRadar.
Company is also working on embeddable “mega sensor” for future VR headsets
Palmer Luckey, the creator of the Oculus Rift virtual reality head-mounted display (HMD), recently told GamesIndustry International that VR may not become mainstream for quite some time to come. One of the things currently holding VR back, per Luckey, is the use of traditional controllers, which he feels are far from ideal for VR. However, as we wait for the ideal VR input to materialize, the list of controller alternatives for VR aficionados to experiment with keeps on growing. The latest addition to it is the Leap Motion Controller.
Valve has updated the SteamVR feature it debuted earlier this year, adding support for the Oculus Rift DK2 head-mounted display (HMD) that began shipping late last month. With this update, the still-in-beta SteamVR, which is essentially a Steam interface for HMDs like the Oculus Rift, now supports positional tracking on Windows and OSX.
Many third-party manufacturers are researching and developing motion control devices for the Oculus Rift such as the Virtuix Omni treadmill and PrioVR suit. However, according to CNET, Oculus VR is making its own VR motion controllers.
Former 343 Industries art director assembling team for first-party titles
Oculus VR announced on its Twitter account that it has hired Kenneth Scott for the position of Oculus art director for its first-party content team. Scott will be in charge of building the team, according to the tweet, though no information has been provided as to what kind of content will be developed.
“Facebook gives us the resources we need to develop a lot of custom hardware.”
Maximum PC’s Jimmy Thang caught up with Oculus VR founder Palmer Luckey to talk about the Oculus Rift at this year’s PAX East. A very tired Luckey talked about the potential for virtual reality technology to replace TVs and monitors and even the acquisition by Facebook.
Carmack speaks on pending Facebook acquisition of Oculus
Oculus chief technology officer John Carmack has offered his opinion on Facebook’s pending acquisition of Oculus for $2 billion. The deal has sparked outrage and confusion from consumers to the point that death threats have been made against Oculus co-founder Palmer Luckey while cooler heads have questioned whether or not Oculus should refund Kickstarter backers their money.
Facebook has announced that an agreement has been reached with Oculus VR, Inc to purchase the virtual reality developer for $2 billion. Of the $2 billion being paid, $400 million of it will be in cash and the remainder will amount to 23.1 million shares of Facebook common stock valued at $69.35 per share.
The Oculus VR development team has announced at GDC the Rift Development Kit 2. The upgraded device implements features from the Crystal Cove prototype, which was unveiled at CES this year, such as the low persistence OLED display rather than the original’s LED display.