We've spoken countless times about the flood of MMOs flipping the giant “make more money” switch that is free-to-play, but we're pretty sure this is the first time we've seen one make the jump before coming out. On top of that, Neverwinter's upping the stakes from online co-op RPG to full-blown MMO, according to IGN. Of course, making room for thousands of people takes time, so the DnD spin-off's packed up its 20-sided die and hit the road for the tail-end of 2012. Well, waiting rolls character, right? Er, we mean “builds.” Hmm, this is going to be harder than we thought.
On the surface, assuming the role of, say, a space captain, spell-slinging badass, or superhero who sees lasers and breathes blizzards sounds like just about the greatest thing ever. And yet, there is a videogame genre that basically says, “Ok, let's take those fantasies, grind them up, and sprinkle them in a blender with heaping helpings of boring.” It's the MMORPG, and Cryptic Studios head Jack Emmert – a man who's been behind the scenes on games like City of Heroes, Star Trek Online, and Champions Online – has had just about enough of it.
His solution? Neverwinter. Described as a “co-op RPG,” it aims to reach a hand inside that blender and pluck out the boredom while leaving behind the good stuff. And, we suppose, keep both its hands. Difficult, in this case, doesn't even begin to describe it.
So, how's it gonna work? Read all about it – straight from Emmert himself – after the break.