Posted 11/22/08 at 02:11:18 AM by Nathan Grayson

After setting up shop at the bottom of the bargain bin and losing its guiding light, Tabula Rasa's grasp on life noticeably slackened. Regardless, though, it's still a shame to see it go. In a letter on the official Tabula Rasa website, the over-and-out MMO's team explained:
"Last November we launched what we hoped would be a ground breaking sci-fi MMO. In many ways, we think we've achieved that goal. Tabula Rasa has some unique features that make it fun and very different from every other MMO out there. Unfortunately, the fact is that the game hasn't performed as expected. The development team has worked hard to improve the game since launch, but the game never achieved the player population we hoped for."
"So it is with regret that we must announce that Tabula Rasa will end live service on February 28, 2009."
On the bright side, Tabula Rasa's subscription fee is bowing out before the game's final act, making the MMO free to play beginning January 10. But wait, the goodie bag runs deeper. Active players as of 10 A.M. PST Friday morning will also leave the funeral with:
- 3 free months of City of Heroes including digital client
- 3 free months of Lineage II including digital client
- Aion beta access (coming soon)
- Aion pre-order access (available in 2009)
- 1 free month of Aion including digital client (available in 2009)
Posted 11/11/08 at 10:27:13 PM by Nathan Grayson

When you were a hopeful, ambitious young whippersnapper, we're sure -- for the 15 minutes after you saw Apollo 13 -- you wanted to risk life, limb, and lunch by becoming an astronaut. Well, so did Ultima creator Richard "Lord British" Garriott, but he still went into game development and... oh wait, now he's abandoning game company NCsoft to live a life among the stars. Or something.
"I am very grateful to you loyal players for sticking around through what I think we can all honestly say was a rough launch. I thank the development team for pushing hard to get polish, updates and new content out every month since launch...a feat that I think is unusual in MMO development. They have a lot to be proud of," Garriott said in his farewell note.
"Many of you probably wonder what my plans are, now that I have achieved the lifelong dream of going to space. Well, that unforgettable experience has sparked some new interests that I would like to devote my time and resources to. As such, I am leaving NCsoft to pursue those interests."
Good luck, Mr. Garriott. Earth won't be the same without you.
Posted 11/03/08 at 10:29:12 PM by Nathan Grayson

Coming right after "guns" and just before "violence" on the list of things one should include in a non-cover-based game with projectile-firing ordinances, there's the easy-to-operate first person viewpoint. Apparently, space-faring MMO Tabula Rasa just got the memo -- plopped into its lap by a non-electronic, 1997 carrier pigeon*. Said Graphics Programmer John "Johnny Death" Styles:
"First, what is better than blasting some Bane with your trusty shotty? How about blasting some Bane with your trusty shotty in a first person view? With a FPS view, you can finally get all up-close and personal with your favorite lobster. Just wear your bib because things get pretty messy."
And there's more. If you thought Wolfenstein 3D had trusty shotty groping at the FPS market's spinal cord**, this next doozie will blow your mind. Working scopes. Bam.
Sarcasm aside, however, we have to give JohnnyD and co. props for their final announcement.
"There is nothing better than walking around in a hulking mass of metal and firepower. That is, unless you are sitting in the cockpit of one. Yes, that is right! Click zoom yourself into a cockpit of walking death and lay waste to your foes. Try not to step on your squad."
Garriot's space odyssey was probably snooze-worthy after designing that.
*Those were better times
Posted 09/10/08 at 09:27:00 PM by Nathan Grayson
Did you know that, on average, gamers find themselves embroiled in 43% more shouting-matches than non-gamers?
Neither did I, because it's a statistic I just made up. However, enshrouded by the many licks of flame that are now consuming my pants, there's a spark of truth. When we throw down across the 'net, the Lord Almighty actually plugs his ears -- not even He can damn people that hard.
Really, if I were to base my opinion of the gaming community on my harrowing online excursions, I probably would've slipped a full suit of armor under my Green Linen T-Shirt at QuakeCon.
But I don't, and I didn't.
Because, by and large, even the more obnoxious gamers are typically rational, socially acceptable creatures. However, given a headset and a broadband hook-up, everything changes. Outside, you're a walking, talking, glaring, physically imposing person; but on the Internet, you're a whisper bumbling through the static -- at best, a throaty voice who knows its way around a shotgun. In short, you're nothing. Your lack of presence, then, is a bright red target for someone's insecurities. If they're feeling small, they can make you even smaller with minimal effort.
Now let's turn this thing around. When you hop online, do anonymity's rays transform you into, well, a jerk? Or are you immune to Mr. Hyde's advances?
Well, today's Roundup should at least add some flavor to your jerkery. Inside, you'll find stories about GameStop sealing its own fate, NCSoft deciding that size does matter, and Hideo Kojima rallying against in-game advertising.

Posted 08/13/08 at 08:32:01 PM by Nathan Grayson
I haven't played a game in days.
When I was a youngster, in between seven hour sessions of the latest 60 hour role-playing behemoth, I always told myself that I wouldn't be like those other adults when I grew up -- those adults who whiled away their days in front of a cramped desk, wishing they still had room in their busy schedules to work through their ever-expanding pile of shame. But here I sit, leg sandwiched between a desk and my chest, foot resting on my chair. Yeah, the prognosis isn't looking so hot.
These days, I'm happy to fit in some game time every couple of days, so it's only natural that my tastes have changed. While many vocal gamers whipped up sternly-worded message board posts after beating Portal in a single afternoon, I only grinned. I'd taken the tour, seen the sights, and gotten the ubiquitous tune stuck in my head -- in and out, no filler. If the credits roll within a mere couple of hours, so be it. I was on the edge of my seat the whole time; I see no reason to be dissatisfied. In the end, short games fit snuggly into the hustle and bustle of my life, while encouraging their creators to craft tightly-paced experiences. Win-win.
But what's your take? Do you prefer long journeys whose plot threads tangle you up and never let go? Do you gripe when a game doesn't include any sort of multiplayer? Or do you currently have Braid penciled in for this weekend, with all times subject to change?
Well, for those of you who fall into the former camp, today's your lucky day. This particular Roundup is all about lengthier titles -- from a day-long boss battle to BioWare (Need I say more?), and maybe a quick smoke in between. Jump past the break for the whole shebang.

Posted 09/17/06 at 04:58:25 PM by Norman Chan
Screw all that mystic and magical MMO crap. Hop into a car and blow something up, will ya!





