When ATI Launched its 5000 series graphics cards back in September 2009, it was more than just a performance marvel, it ushered in a new technology that promised PC gamers an experience unlike no other: true, no compromise, multi-monitor gaming.
Sure, some ambitious PC-centric titles such as Supreme Commander had dabbled with multiple display support in the past, but these limited attempts offered little more than a convenient way to separate the mini map from the action. Eyefinity, by comparison, promised to bring multi-display gaming to hundreds of titles that were never optimized to support it. This would turn out to be both its biggest strength, and its greatest obstacle. It was an ambitious and somewhat buggy undertaking when it was revealed back in 2009, but has over a year and a half of driver releases improved the situation?
Having lived with an Eyefinity setup now for the past twelve months, I feel uniquely qualified to talk about not just how the technology has evolved, but if it was worth the cost.
Does multi-monitor gaming in 2011 finally live up to all the marketing hype? Hit the jump to find out.
