We just got our hands on Microsoft's new mobile peripheral, the Arc Touch Mouse, and it's so weird we couldn't help but make a first look video. We don't want to give away the surprise, so check out the video for more information on what makes the Arc Touch truly creative.
Has it been 5 years already? Razer first released its DeathAdder mouse back in 2006, we reviewed it in 2008, and it was revamped with a 3.5G infrared laser in 2009. Here we are in 2011 and the DeathAdder is back, this time with an all black makeover.
Functionally it's the same DeathAdder as before, although the non-slip rubber has been extended to both sides, replacing the glossy plastic that adorns the traditional models. And though it retains the same form, gone is the glowing the logo. The white scroll wheel, which tends to gunk up over time, is now all black too.
The revamped DeathAdder sporting its new all black tuxedo is available now in the U.S. for $60.
Bob Duffy, Intel Atom Developer Community Manager and Social Media Strategist, made an interesting observation at this year's CES. There's weren't many, if any, mouses on display. His conclusion? The computer mouse doesn't have "much of a future, on ANY device." Time to write the obituary?
"At CES something caught me, I found it very difficult to find a computer mouse," Duffy wrote in a blog post. "Game controllers, remote controllers, touch devices, and track pads were there, but the mouse was a no show."
According to Duffy, the lack of mice on display was no accident, as CES is all about showing off the latest and greatest technology. He also questioned the need for a computer mouse.
"Why do we have a mouse? Do we need a mouse? Could you have any application today with some tweaking and alternative input and go mouse free? Are there advantages of a mouse we can't get away from (aka not needing to watch your hand, or crowd your viewing experience)?," Duffy questioned.
We see where Duffy's coming from, we just don't think the mouse is destined for the grave any time soon. PC gaming alone will keep the mouse alive for years to come, as will photo editing, CAD work, and other tasks that just don't translate well to a touchscreen interface.
What are your thoughts? Is the computer mouse living on borrowed time?
The Razer Lachesis gaming mouse originally launched in 2007, with a dramatically curved, ambidextrous design and a 4,000dpi sensor. Three years later, Razer has released a new Lachesis, which is not so much a sequel as a refinement of the original.
The most important change in Lachesis 2.0 is the 5,600dpi sensor, which puts it on par with other top-end gaming mice. We don’t usually play at such a high sensitivity, but we tested it at dpi levels across the whole spectrum and found the Lachesis responsive and reliable.
Kudos to Thermaltake for pitching its new Azurues gaming mouse for what it is -- a "no frills" optical rodent with a handful of features that separate it from your standard rodent.
Among them are three different DPI settings (400/800/1600) changeable via a switch on the Azurues' underbelly, three removable 4.5g weights (also on the underbelly), a rubber coated finish, Teflon feat, a braided cable to avoid tangled tails, and a "pause-break" lighting system (the logo lights up).
No frills indeed, though Thermaltake wasn't all humble, calling the Azurues the "most ideal weapon for first-person shooting games." Where then does that leave Thermaltake's higher end "Black Gaming Mouse" with a 4000 DPI?
Let us clarify something right off the bat. You should NOT whack Asus' WX-DL mouse with a hockey stick, no matter how much it resembles a hockey puck. This round mouse is meant to be touched, not beaten.
Akihabara News, which caught wind of the device and snapped a bunch of pics, says the touch sensitive mouse sports a wireless design and is constructed from aluminum. It also looks very similar to the puck-shaped mice that shipped with the first iMacs, only the WX-DL is tilted slightly and functions more like the Mighty Mouse, another Apple product.
Asus' latest rodent can read some gestures, comes with a few multimedia controls, and features a 1,200dpi laser sensor.
The WX-DL is compatible with Windows PCs and will sell for $80.
Razer didn't become arguably the most popular gaming peripheral maker on the planet by accident, the company did it by pandering to its target audience. It started simple enough with the release of the Boomslang gaming mouse over a decade ago, and continues today with the announcement of a line of peripherals intended specifically for StarCraft II: Wings of Liberty fans.
"We have been anticipating the moment we could get these gaming peripherals into the hands of gamers and StarCraft players," said Robert 'Razerguy' Krakoff, president, Razer USA. "We could not be more happy with the massive feedback we’ve received over the unique APM (Actions-Per-Minute) Lighting System feature and remarkable design. This new line offers StarCraft II players a great new way to complement and customize their real-time strategy gaming experience."
There are three StarCraft themed peripherals in all, including the Spectre gaming mouse ($80), Marauder keyboard ($120), and Banshee headset ($120). Each one sports the StarCraft II logo and multi-colored LEDs.
Look for these devices to start shipping in November.
That’s exactly what I was thinking shortly after I installed this week’s “Extension of the Week” for Google Chrome. And what prompted my decision to fire up the extension “Scrollbar Anywhere?” One of those godforsaken/annoying/why websites where, instead of vertically scrolling down the page like 98% of every other site on the ‘net, I was instead forced to move horizontally in an attempt to please a designer’s inner struggle to, “do things differently.”
Scrollbar Anywhere not only the perfect extension for anyone with an oldschool mouse sans wheel, it’s also a pretty nifty extension for, well, anyone who doesn’t like being limited to a mere single direction in their movement. Here’s why. Scroll Anywhere transforms your right mouse button—or the left or center button, depending on your personal preference—into a trigger switch for maximum scrollin’.
If you're a fan of SteelSeries' original World of Warcraft gaming mouse, then you'll probably love this follow-up act based on WoW: Cataclysm.
"Since the release of the original World of Warcraft MMO Gaming Mouse in 2008, we've received feedback from thousands of World of Warcraft players, both Horde and Alliance, on how they've customized their World of Warcraft mice and what they would like us to do next," said Bruce Hawver, SteelSeries CEO. "For two years, our R&D team worked hard with Blizzard Entertainment to incorporate the great feedback and to enhance the mouse technology and game integration. The new Cataclysm mouse is the result of that collaboration: it provides a wide range of customization options and delivers a more comfortable, intuitive, and ultimately better experience."
The Cataclysm sports 14 programmable buttons with more than 130 preset game commands. Other features include a 5,040dpi sensor, braided nylon cable, the ability to create custom macros, and of course the funky styling.
Look for SteelSeries to launch the Cataclysm on December 7, 2010 for $100.
TIE Fighter is the single greatest game ever created; that fact is undeniable, so let’s not even bother trying to address it in a flurry of comments to this post. Case closed.
The problem? This is 2010. TIE Fighter came out in 1994. We’ve seen great changes in the computing industry within that sixteen-year gap: The growth of the multi-core platform. The death of the space-sim genre. And the uber-death of those strange contraptions called, “joysticks,” which one would use in said space games to fly about and rip things up with lasers or what-have-you.
Do I plan to go out and purchase a joystick just to play a sixteen-year old title? Or, for that matter, any game in the space-sim (or racing!) genre that requires such a device? No. That would require effort and money. And why should you invest those in a retail product when applications like PPJoy can give you exactly what you need to play such titles using the very devices that already sit at your fingertips!