Apple doesn't exactly have the greatest track record on mouse designs, and while you probably weren't going to switch platforms just for a "magic mouse" anyway, thanks to a clever new hack, you won't have to. The team over at uneasysilence.com has found a way to extract both the 32 bit, and 64 bit drivers by using WinRar on the latest Apple Bluetooth update and so far users are reporting no issues. The Apple driver, oddly enough, seems to contain all the components you will need to use the mouse on any Microsoft based machine from Windows XP all the way to Windows 7.
At $70 the magic mouse isn't as hideously overpriced as most Apple hardware, and debatably, it might actually be a decent travel mouse given the profile. Based on how easily the drivers were discovered, it also makes you wonder if Apple had planned Windows support for this mouse all along.
Has anyone tried out the magic mouse or the driver hack? Let us know what you think after the jump.
A company called WarMouse has joined forces with OpenOffice to develop a rodent that will come in handy for anyone who hates memorizing keyboard shortcuts. You'll just have to remember what each button does instead, and there are a lot of them. Eighteen to be exact, each one programmable, and each one able to function in three different button modes: Key, Keypress, and Macro.
"You can do far more with this [device] than most people are likely to realize at first," explained mouse designer Theodore Beale. "You can launch applications from the desktop, and in your browser you can fire up a specific Internet site with one button, then close it with a double-click on the same button."
In addition to 18 buttons and support for 52 key commands, the OpenOfficeMouse (OOMouse) comes with an analog Xbox 360-style joystick with optional 4, 8, and 16-key command modes, a clickable scroll wheel, 512K of onboard flash memory, 63 on-mouse application profiles, support for 1024-character macros, and other tricks.
And yes folks, the designers also had gaming in mind when developing the OOMouse.
"In games like World of Warcraft -- even without taking the joystick into account -- you've got 16 commands within one click, 40 within two, and all 72 icons on the six action pages within just two double-clicks or less," Beale added.
At first glance, Logitech’s new G500 mouse looks like yesterday’s model. Its chassis is almost identical to the classic G5, which was in turn a slight redesign of the MX510/518 series. The G500 takes the classic hump design of the MX510/518 and updates the sensor with one similar to the sensor used in the newer G9x line of mice. That’s very nice.
When we say the same laser sensor as the G9x, we really mean that Logitech included an ever-so-slightly upgraded version of the G9x’s sensor. The G500’s adjustable sensor lets you select a setting from 200–5,700dpi, while the G9x limits you to 200–5,000dpi. This isn’t really a significant upgrade, as even the 5,000dpi setting is unplayable outside the small subset of games that let you set an incredibly low sensitivity. Still, we love the silky-smooth action of this mouse.
Aside from adding more buttons and tweaking the ergonomics, there hasn't been a ton of innovation when it comes to the actual design of the computer mouse. That's part of what made Apple's announcement of its multitouch Magic Mouse so interesting, even if you couldn't see yourself using one. And judging by Microsoft's recent prototypes, multitouch rodents could become the next fad in PC peripherals.
"If the [traditional] mouse pointer is your virtual fingertip, we're giving you a virtual hand," says Dan Rosenfeld, a researcher with Microsoft's Applied Sciences Group in Redmond, WA.
Rosenfeld points out that multitouch surfaces exist for tabletops, computer monitors, and smartphones, but "there's really nothing addressing the kind of tasks that lots of people do all day long, sitting in front of a desk at a computer."
This is where Microsoft's prototypes come in. The funky designs look different than any computer mouse you've seen before, and that's the whole point - they are different. Microsoft's Articulated Mouse, for example, comes with finger rests for your thumb and index finger. Three optical sensors then track your movement in each of the two arms of the mouse and the main base.
But the question remains: Is there even a market for multitouch mice? Apple and Microsoft seem hellbent on finding out.
We're not sure how we would envision a $1,200 mouse, but we're pretty sure it wouldn't resemble the Titanium Mouse by Intelligent Design. Yet that's how much the Dutch outfit says their rodent is worth. So what do you get in exchange for all those ducats?
A handcrafted Bluetooth laser mouse, for starters. Intelligent Design says the body is finished in hand-formed grade 1 titanium and high-quality plastic (resin). The $1,200 rodent also integrates a 3-button neodymium scroll wheel, and how can you put a price on neodymium?
It's wireless and runs on two AAA batteries, and it boasts support for Windows XP, Vista, 7, and Mac OS X. But then again, if you have $1,200 to spare on an mouse, you could probably just hire someone to move your existing rodent for you, and fetch your lunch while you're at it.
This did, however, get us thinking. What's the most you would ever consider paying for a mouse? Hit the jump and sound off!
It’s become obvious that computing potential is currently outpacing the ability to manipulate it. The roadblocks at present are the keyboard and mouse. The keyboard is an easy example, with it being adopted without modification from the typewriter, where the QWERTY version, at least, was designed to slow the typist down. The mouse presents another set of problems: it works mostly in two dimensional space, and offers only limited input--from one hand only.
The quest, then, is on to develop a snazzy human interface that works as effectively as the one that runs the USS Enterprise (D Class) on Star Trek: The Next Generation. Microsoft has been playing with the idea of a next generation mouse, which captures information from the whole hand rather than the odd finger or two. And, of course, there are the touch-screen efforts which populate a number of mobile devices, most prominently the iPhone/iPod Touch.
But are current touch screens the solution? R. Clayton Miller says there is a better way.
Home entertainment company GlideTV on Tuesday announced a new device the company says combines the functionality of a keyboard, mouse, and AV remote all rolled into one.
The GlideTV Navigator, as it's being called, won the 2009 Best of Innovations Award at CES earlier this year. It includes a remote, charging station, USB wireless receiver, and works with Windows, Mac, Sony's PlayStation 3 console, and any set-top box that supports standard mouse and keyboard HID devices, the company said.
"Up to now, consumes who wanted to connect a computer to the TV to take advantage of digital content had to bring office equipment to their living room, making the experience bulky and cumbersome," said Chris Painter, President and founder. "With the Navigator, GlideTV brings simplicity to accessing internet-based entertainment and ushers in a new era for computing in the living room."
Some of the Navigator's features include backlit AV buttons, dedicated Esc, Enter, Back, and Function keys, an on-screen keyboard (Windows only), and rechargeable battery. GlideTV says its remote will work with all the media apps you're used to using, including Windows Media Center, iTunes, Boxee, SageTV, Firefox, and more.
Microsoft's Applied Sciences Group plans to present a paper on five different touch-sensitive mice prototypes during this week's User Interface Software and Technology Conferences in British Columbia, Canada.
With Windows 7 touting mutlitouch capabilities, this could be Microsoft's way appealing to the majority of users who don't own a touchscreen display. But don't expect to see all five designs come to fruition - it's much more likely that the five prototypes would end up being whittled down to one or two products.
FTIR (Frustrated Total Internal Reflection) Mouse
This prototype uses the principle of frustrated total internal reflection and has a built-in-camera to sense user's touches on top o an arc-shaped piece of acrylic.
Hit the jump to see all the prototypes and tell us which one you like best.
A KVM switch sounds like it has the potential to be a complicated piece of hardware. It's not. Without this most charitable of devices, you wouldn't be able to make use of more than one computer with a single keyboard and mouse. Your desk would be cluttered with input devices of all shapes and sizes, your ambitions of multi-boxing your own 40-man World of Warcraft raid would be dashed, and you wouldn't be able to slack off at your place of business nearly as discretely. After all, the entire point of a KVM switch is that it requires some kind of physical response--like whacking a button on the device--to switch a set of input devices between different desktops connected to the switch.
Why does this matter? Well, I don't have a KVM switch, but I do use a piece of software that's just as good: Synergy. This little open-source app has been my virtual KVM switch of choice for awhile now, but its time is just as quickly fading into the limelight. A new sheriff is in town, and he goes by the name of Input Director. Both programs allow you to control multiple, independent desktops (or laptops) using a single keyboard and mouse sans any "switching over" whatsoever--it's as if you just have a giant, spanned desktop across your systems.
Since Synergy has been at the top of everyone's must-have lists for some time (including Will's!), I thought it might be prudent to walk through the additional benefits and heartwarming fixes that Input Director brings to the party. Click the jump and find out how this free application will transform your multi-computer life for the better.
We were already impressed with Razer's DeathAdder gaming mouse when we reviewed it awhile back, which earned a 9 verdict and Kick Ass! award, so what does Razer do for a follow-up? Tweak it, of course!
The revamped DeathAdder now sports a "state-of-the-art" 3.5G 3500dpi infrared sensor, compared to the original's 3G 1800dpi optical sensor. Not a bad upgrade for super-sensitive gamers who might be able to notice the difference. And for those that can't, the redesigned DeathAdder also boasts a tangle-free braided cable.
"The DeathAdder is undoubtedly one of Razer's best selling gaming mice," says Robert Krakoff, President of Razer. "To date, the Razer DeathAdder has served the gaming community for a good 3 years and with all the advances in sensor technology, we put our sensor scientists and engineers to task to imbue it with the most precise infrared sensor in the world -- but at the same time maintain the specialty designed form factor that gamers have come to know and love."
The second-gen DeathAdder is available now direct from Razer for $60.