Our hats are off to anyone who has stuck around with World of Warcraft since the beginning. That takes some serious commitment, and as a token of its appreciation, Blizzard is giving away a rather neat looking statue to its most loyal WoW players, the ones who have been around for 10 years. Not just off and on players, either -- eligible recipients will have maintained an active subscription for a decade.
Gravity ensures that most of what goes up must also come down (even that helium filled balloon will return to Earth one day, minus the helium inside), but when it comes to World of Warcraft, the world's most popular MMORPG, the opposite is true. That's to say that hot on the heels of Blizzard Activision announcing that WoW's number of subscribers have gone down, the price of a subscription is going up.
World of Warcraft seems to be losing subscribers at an exponential rate, and the unstoppable force may be seeing continual losses. According to GamesIndustry.biz, Activision Blizzard has revealed the game has lost 600,000 subscribers in the latest quarter of 2013, putting their subscriber base at just 7.7 million.
World of Warcraft's subscriber-base is on the decline. That's hardly shocking for a massively multiplayer online role-playing game (MMORPG) that was launched over 9 years ago. But this isn't just any online game, it's the world's largest subscription-based MMORPG and it lost 1.3 million players in the last three months. Who knows where they went, but more importantly, what can Activision Blizzard do to retain its remaining 8.3 million subscribers?
Warner Bros. Interactive Entertainment today announced that a fifth expansion to its Lord of the Rings Online free-to-play MMORPG, Helm's Deep, is slated for release this Fall. The new expansion stretches the story into the western plans of Rohan where players will battle for direct control of Helm's Deep, introducing 10 new levels and advancing the level cap from 85 to 95 in the process.
Guild Wars 2 appears to be selling well. So well in fact the developer has voluntarily sold itself out of digital copies. This is the first time in recent memory that a developer has refused to take money from hordes of eager PC Gamers, and while the game does have some growing pains, we commend them preemptively for taking this bold step to protect the player experience. The developer broke the news to would be fans via their official Facebook page, and the comments below seem to suggest some users are having more problems than others.
Bioware said it's adding a free-to-play (F2P) option to its online game Star Wars: The Old Republic this fall. The F2P option will give players access to each of the eight Star Wars character class storylines, which they can grind up to level 50. Bioware's pro bono mode will also include unlimited game access and new higher-level game content and features made available through individual purchases or via a subscription.
When it rains, it pours, and the BioWare Austin team behind Star Wars: The Old Republic has been caught in a veritable monsoon of crappy circumstances. Just a few weeks back, an EA earnings statement revealed that the MMO had lost about a quarter of its subscribers during the last financial quarter. Execs said it was simply free trial players cycling out of the game, but BioWare announced yesterday that it had laid off some of the SWTOR team.
After months (years?) of rumors and whispers, it's finally official: Bethesda just announced that it's developing "Elder Scrolls Online," an MMO version of its much-beloved role playing series. Just scanning the press release's subject line sent butterflies fluttering through my stomach: can Bethesda take its superb single player universe online successfully, or will this prove to be a proverbial arrow in the knee for the series?
Star Wars: The Old Republic (TOR) comes with a buffet of a story for an MMO, but you only get to fill your plate once. From decisions as significant as choosing your character’s class specialization to events as trivial as responding to dialog options, much of what you do during your character's main story has a lasting and permanent effect. We like the feast: BioWare’s masterful use of instanced environments creates more captivating gameplay for the solo quester than most any other MMO.
But just how does it fare as a massive multiplayer game? Hit the jump to read more!