Posted 10/10/08 at 11:10:09 PM by Nathan Grayson

Quality may not always happily skip hand-in-hand with sales (See: Psychonauts, and then go buy it, please), but when it does, we wear unnaturally large smiles, ecstatic that there's justice in this cold, depressing world. You can imagine, then, that our pearly whites are on the verge of breaking free from our unhinged jaws thanks to Mythic's announcement that Warhammer Online: Age of Reckoning has lured 750,000 players into its overtly war-packed world.
"Thanks to our players, the war between the Realms continues to escalate at an incredible pace," said Mythic co-founder and general manager Mark Jacobs.
And he's not just spouting nonsense from his PR-approved book of hyperbole either; Warhammer's 750k sprint has topped those of both World of Warcraft and Age of Conan, who reached similar numbers within three months and two months, respectively.
But don't start ordering Waaaagh Kool-Aid as a refreshment for WoW's funeral just yet. It should be noted that boxed copies of Warhammer Online came with a free one month voucher, cancelling out the game's subscription fee for a limited time. With the game's money vacuum soon to be fully operational, will players stick around for another month?
We sure hope so. Warhammer seems genuinely different from other MMOs, and it'd be a shame to see it sink. Also, gaming just wouldn't be fun anymore if we couldn't constantly tell our friends "It's 'hammer time," before darting off for a play session.
Posted 08/11/08 at 02:05:27 PM by Tom Edwards
Our help was needed—again. Such is the fate of a hero. In the world of Age of Conan: Hyborian Adventures all manner of fishermen, pirates, merchants, guards, beer wenches, and assorted ne’er-do wells require assistance. This motley cast of characters imbues the game with a vibrant sense of life; we just wish that they showed even a bit of initiative and took care of some of their own problems. We were tasked with passing along loads of messages in order to drive the story forward, but in truth, we quickly lost interest in the game’s narrative, as it simply took away from the game’s finest achievement: its fighting system.

The rest of our review, after the jump!
Posted 05/13/08 at 05:36:56 PM by David Murphy
We got some hands-on time with Warhammer Online: Age of Reckoning and the PC port of Mass Effect -- our full impressions inside!
Posted 04/16/08 at 04:59:52 PM by David Murphy
Pirates of the Burning Sea takes one step closer to Davy Jones' Locker, and we get some awesome hands-on time with the new Team Fortress mode, Payload!
Posted 04/08/08 at 06:02:45 PM by David Murphy
Wizards of the Coast gives us a sneak peak at their new D&D Insider suite, or as we're calling it, "Neverwinter Nights 1.5."
Posted 08/01/07 at 01:25:16 PM by Thomas McDonald
Feeling bummed about your never-ending MMO? Sometimes the journey is more important than the destination.
Posted 09/17/06 at 04:58:25 PM by Norman Chan
Screw all that mystic and magical MMO crap. Hop into a car and blow something up, will ya!





