Seven years into the project, Titan's developers couldn't find the fun or passion.
Bad news if you were pinning your hopes on Titan being your next MMO after you've grown tired of World of Warcraft. After spending at least seven years in development, Blizzard has officially cancelled Titan, putting an end to a project that Blizzard ultimately decided it wasn't something it wanted to do at this time. On the bright side, Blizzard may still make another MMO someday, but for now, that's not the direction it wants to take.
After more than a year in closed beta and amassing over 1 million downloads, Google's Niantic Labs just launched Ingress to the public. What is Ingress, you ask? It's a journey into alternate reality gaming, is one answer. Another answer is that it's a blending of augmented reality with MMO gaming for people with Android devices (iOS support will come later). It gets gamers outdoors in a sort of geo-caching expedition with real-life capture point control.
Razer isn't the least bit bashful to point out that its Naga mouse is the best selling MMO gaming rodent of all time, but rather than rest on its laurels, the peripheral maker decided to the tweak the design. The newest version of the Naga mouse now sports mechanical switches for increased tactility, speed, and actuation assurance, while each button on the thumb grid stands out more pronounced than previous generation models to allow for blind-finding, Razer says.
"Could ya'll possibly make an 'all rant edition' podcast this year like there have been in previous years? I liked those episodes of all the rants from the past year cut up into one." – user steven4570
Logitech is rolling out a new addition to its G-Series gaming lineup, the G600 MMO Gaming Mouse, which features a whopping 20 buttons, including 12 thumb buttons plopped into groups of six "on a meticulously designed thumb panel." There are three default profiles to choose from, two of which are best suited for MMO games and and the other for general gaming, in case you want take a break from World of Warcraft and change things up with Battlefield 3 or the like.
A fabulous single-player experience in a massively multiplayer online game
STAR WARS: The Old Republic (TOR) comes with a buffet of a story for an MMO, but you only get to fill your plate once. From decisions as significant as choosing your character’s class specialization to events as trivial as responding to key dialog options, everything you do has a lasting and permanent effect on your gameplay. We like the feast: BioWare’s masterful use of instanced environments creates more captivating gameplay for the solo quester than most any other MMO.
But this is BioWare’s first foray into the massively multiplayer world, and it shows. TOR is more a role-playing game you play alongside 999,999 friends than a true MMO. BioWare either poorly integrates or completely misses the mark on many of the elements that define an MMO. On the upside, the beautiful blend of voice acting and dialogue options in each of TOR’s many quests should earn the game a celebratory parade through the Yavin 4 throne room. And while the scripted quests (occasionally punctuated by John Williams’s familiar score) are immersive, they make the rest of the game’s environments seem stale by comparison. TOR’s non-instanced “generic” areas just aren’t very player-interactive. The Nar Shadda casino, a cold and lifeless location that cries out for mini-games and interactivity, is just one example. And don’t get us started on TOR’s cantina music.
When it rains, it pours, and the BioWare Austin team behind Star Wars: The Old Republic has been caught in a veritable monsoon of crappy circumstances. Just a few weeks back, an EA earnings statement revealed that the MMO had lost about a quarter of its subscribers during the last financial quarter. Execs said it was simply free trial players cycling out of the game, but BioWare announced yesterday that it had laid off some of the SWTOR team.
After months (years?) of rumors and whispers, it's finally official: Bethesda just announced that it's developing "Elder Scrolls Online," an MMO version of its much-beloved role playing series. Just scanning the press release's subject line sent butterflies fluttering through my stomach: can Bethesda take its superb single player universe online successfully, or will this prove to be a proverbial arrow in the knee for the series?
Stuck all alone in Mobile while your family gets together in Memphis this holiday weekend? Don't get mopey -- if it's up to EA and BioWare, you won't be flying (Han) solo this weekend. The companies hope to entice hesitant gamers to the dark side with a free helping of Star Wars: The Old Republic. The doors are wide open until the end of the day Sunday!
By now you've have had plenty of time to log significant hours into The Elder Scrolls V: Skyrim and may have even finished the main quest, but you've probably only scratched the surface of all there is to do. In case you were starting to lose motivation, Bethesda is working on a patch that, among other things, makes it much more satisfying to kill enemies.