We compare the Metro game series to its visually updated counterparts
If you are a fan of single-player FPS games, then you should check out the Metro series. Metro 2033, based on the novel by Russian author Dmitry Glukhovsky, was developed by 4A Games and released in 2010 while its sequel, Metro: Last Light, came out last year. Both survival-horror games are set in post-apocalyptic Moscow where survivors of the nuclear fallout live within the underground metro system.
Update: A new graphically-demanding game is crowned. See which one it is!
At Maximum PC we love pushing our PCs to their limits by testing high-end games at maximum settings. To reach these limits, you'll need to fire up the most über-demanding games. What are themost graphically-demanding games you ask? We’ve thrown together a list of the gnarliest PC games that will give your precious gaming PC a kick-ass workout.
Metro 2033 was many things – atmospheric, frightening, jaw-droppingly gorgeous – but it wasn't perfect. Enter Metro: Last Light. 4AGames is going all out with the sequel to its underground hit, and it's dropped a whopping 12-minute gameplay demo to prove it. To be sure, this demo's a bit heavier on the slow-mo gunsplosions than 2033, but 4AGames assures us that the final game will still pack just as many gritty, grimy sense-engulfing moments of pure immersion as its predecessor. So then – no longer burdened by that burning question – grab some popcorn, sit back, and consider building a blast shield around your socks. They are, after all, liable to get blown off. Check out the full thing after the break!
Close. So close. Metro 2033 missed its grab at greatness by mere millimeters, and it pretty much broke our hearts. Thankfully, THQ doesn't plan on leaving this diamond-in-the-rough where it lies. And – much as we'd have liked to have seen Metro 2034, if only for confused cries of “There's already been 2,033 of them?” – developer 4A Games has settled on the ominous “Metro: Last Light.” Details and trailer after the break!
You there! Yes, you. We can see it: you're glowing. Are you about to give birth to a brand new bouncing baby rig? That sounds terrifying. We usually build ours. Regardless, you can't just put that thing on your desk and let it gather dust. You need to show it off to everyone within a two-mile radius with an audiovisual assault that sends small woodland animals fleeing for higher ground. But where to start? There are so many games and so little time before your machine becomes completely obsolete.
Fortunately, we're here to help. So, without further ado, here are 12 games that'll have your friends going green with envy at your bleeding-edge PC's bulging Technology Biceps. Jump past the break to see them all.
Metro 2033 wasn’t just within spitting distance of greatness; it was so close, it could have reached out and given greatness a wet willy. So each and every time the game’s clunky shooting and shoddy AI reminded us that its living, breathing world wasn’t actually living or breathing at all, our hearts broke a little. With any luck, though, the number won’t be the only thing that changes in Metro 2034.
“We're going to be doing a 3D version of that on Metro 2034 - the sequel. And there will be some engineering costs there, but that's in our lowest cost centre in the world. Those games are unbelievably reasonable, they're built in Kiev,” THQ's core games VP Danny Bilson told CVG during a discussion of 3D tech.
This is the first time Metro 2034’s been mentioned in any official capacity. Unfortunately, aside from its name and the fact that it’ll be another 3D showcase, our knowledge of it is within wet willy-ing distance of nothing. If there’s any justice in the world, though, the game will get the Tin-Man-from-Wizard-of-Oz treatment: a bit of oil for its rusty, stiff shooting and a brain for its lackluster AI. That’d be just about the best thing ever, we think.
We liked Metro 2033. We really did. But we wanted to love it. Its dusty, downtrodden, nuked-to-oblivion vision of a post-apocalyptic future is a thing of perverse beauty. At once terrifying and unsettlingly believable, it threatened to suck us in like no game before it. “Half-Life 2, who?” we asked ourselves frequently during the game’s opening moments—that is, when we weren’t left completely breathless.
Then the game made the mistake of putting a gun in our hands.
At best, Metro’s shooting is serviceable. The weapons—while compulsively upgradeable—are crafted in such a way as to be realistic, which in this case means “boring.” That would be fine and dandy if the other two pillars of first-person-shooter fun—level design and enemy AI—did enough heavy lifting to make up for it. Sadly, they don’t.