Max Payne is a man who’s insanely uncomfortable inside his own skin. He’s still haunted by the death of his family, and in Max Payne 3, his body—more so than any random member of Brazil’s criminal underbelly—is the target of his most vicious attacks. Booze. Pills. Booze. Pills. Booze. Pills. Perhaps the most self-destructive character gaming has ever seen, Max is a ticking time bomb of good intentions and life’s harsh realities. And, for better or worse, so is this game. It claws desperately at greatness in so many places—a gripping cinematic narrative, real character development, a Rockstar-worthy world, utterly sublime shooting—but narrowly manages to fall short every time. In slow-mo.
FEAR THE BANHAMMER! That's always been the response to cheaters, modders and exploiters in online games. Screw around and you'll get the boot. Unfortunately, that means that someone who plopped down their hard earned cash to play the game no longer can (even if that person is a jerkface cheater). That's part of the reason why Rockstar's approach to cheating in Max Payne 3 is so awesome; rather than swinging the banhammer, the company will let cheaters keep on playing and cheating -- but only with each other.
The third installment in the Max Payne series is set to ship for PC on May 29th in North America and June 1st in Europe, but is your system ready? To help you determine that, Rockstar Games has coughed up a list of system specifications, including hardware and software, with what appears to be both minimum and recommended configurations (the list's layout is a bit vague).
Take-Two Interactive today announced that Rockstar Games now expects to launch Max Payne 3 for the Xbox 360 and PlayStation 3 game consoles on May 15, 2012 in North America and three days later internationally. PC gamers will join the fun on May 29, 2012 in North America and June 1, 2012 internationally. The new release dates represent a two-month delay compared to the originally slated launch in March 2012, which is minor in length but falls at a time just after Take-Two's fiscal fourth quarter comes to a close.
If we were to compile a list of our very favorite things in this world, you'd find precisely two things near the very, very top: PCs and freaking cowboys. Sadly, it appears that – short of our increasingly ill-fated plan for a PC that's powered entirely by revolver duels at dawn – those two culture-defining staples will never cross paths. Red Dead Redemption released in 2010, you see, but gamers still haven't stopped clamoring for a PC version. Unfortunately, Rockstar's currently got its hands full with detectives of both the hard-boiled and 1947 varieties, and something has to give.
With a release date now firmly in place, Max Payne 3's officially done playing hide-and-go-hide-some-more. Sure, March isn't exactly right around the corner, but that hasn't stopped Rockstar from releasing an entirely engine-based trailer to whet our appetites. Make no mistake, though: Rockstar's signature eye for all things dramatic and cinematic hasn't suddenly blinked in the face of Max's grizzled mug. That said, once bullets and bodies start flying, the series' roots definitely peek through a bit. Also, a bonus: This trailer finally reveals why Max suddenly started rocking the same hair style as, well, 90 percent of videogame characters – which is to say, you know, baldness. Well, kind of, anyway. Check out the full thing after the break.
He's hardly Duke Nukem (thank all that is good and right in the history of existence), but Max Payne has been continuously tardy to his own party for quite some time. Originally slated for release in 2009, Max Payne 3's been delayed so many times that people began to wonder if the man who clearly took his name from this website had quietly bitten the big one. That, however, is most certainly not the case. No more slow-mo development shenanigans: Max Payne 3's coming out next March.
When last we saw Max Payne, well, we honestly weren't sure we'd ever see him again. The man who pioneered the perma-scowl's been out of action for quite some time, after all, and publisher 2K seemed content to pretend it'd simply put the chronically depressed detective out of his misery. Thankfully, we've finally got solid proof that Max is back. As for whether or not he's better than ever, well, see for yourself.
The story of Max Payne is a grim one indeed. No, no, not the actual character (although we're sure any man whose face is stuck in that kind of perma-grimace can't be all sunshine and butterflies) -- instead, we're talking about the ever-growing yarn trailing behind Max Payne 3's development cycle. Originally scheduled to launch late in 2009, the game's since endured delay after delay, and all the while gamers have scarcely seen hide nor hair of its development progress.
Most damning of all, however, is the fact that Take-Two's most recent release schedule – which even listed games scheduled for calendar year 2012 – didn't contain Max Payne 3 in any form. Developer Rockstar Games, however, quickly claimed that rumors of Max Payne's death have been greatly exaggerated.
"We're still working hard on Max, and we'll have more news in the coming months," a company rep told Kotaku.
Last time we saw Max Payne 3, it was set to discard the franchise's old noir trappings in favor of a thick coat of grit. Picking up 12 years after Max Payne 2 left off, the game touted a “more world-weary and cynical” version of Max working private security for a wealthy family in Brazil. More often than not, however, publicity blackouts like the one Max Payne 3's been under since shortly after it was announced are signs of a major overhaul, so who knows what kind of story it's aiming to tell at this point?
Here's hoping Rockstar sees fit to tell us sooner rather than later. We're all for gratuitous slow-mo, but this is getting a little ridiculous.
After suffering one delay earlier this year, Max Payne 3 has once again swerved into a ditch on the road to completion. Whereas before, the game was set to launch during the first half of 2010, now Take-Two’s decided to take its sweet time with the game, pushing it into the period between August 1 and October 31, 2010.
Why? No idea. Take-Two casually announced the slip during an investor’s call, then quickly buried it under other unrelated info. Our guess? Maybe Max needs more time to clean his wife-beater. No, seriously. Have you seen that thing? It ain’t pretty. And when you’ve got a guy who’s both a blogger and a college student criticizing your cleanliness, it’s probably time to rethink your hygienic practices.
Just in case our incredibly astute guess is off-base, though, we'll shoot an email over to Take-Two.