AMD exec doubles down on assertion that Nvidia Gameworks presents a threat to PC gamers
This week on episode 226 of the No BS Podcast, AMD graphics guru Richard Huddyjoins the Maximum PC crew. For those unfamiliar with the AMD exec, Huddy has spent time working at ATI, AMD, Nvidia, Intel, and is now back at AMD. He’s also widely considered one of the pioneers of DirectX. Suffice it to say, he knows his stuff.
In this special edition of the podcast, we pick his brain on a variety of topics relating to AMD. Easily the most exciting part of the discussion is the fact that Huddy doubles down on AMD’s assertion that Nvidia Gameworks presents a threat to PC gamers, most notably by adding lines of code to games that would hinder performance on AMD graphics cards (It’s some pretty damning assertions).
It remains to be seen if AMD's Mantle API can be a game changing force, but it at least bodes well that developers are showing interest. The newest member to the Mantle team is Crytek, which entered into a technology partnership with AMD to add native Mantle support to its CryEngine game engine. Make no mistake, this is a big win for AMD, which itself is still figuring out how best to utilize Mantle.
AMD can talk about the benefits of its Mantle API until it's blue in the face, but what gamers really want to know is how the numbers work out once all the dust settles. To address those folks, the Sunnyvale chip designer sent us a handful of examples of performance boosts today's upcoming Mantle patch for Thief will bring to gamers, based on AMD's own internal testing. Let's have a look.
AMD made some big claims in regards to its Mantle API, which were finally put to the test when support was rolled out for Battlefield 4. Now it's the Thief reboot that will get the Mantle makeover courtesy of a new patch Eidos is reportedly planning to launch tomorrow. In addition to adding support for Mantle, Thief will become to first game feature AMD's TrueAudio technology.
Oxide Games developer Dan Baker helped answer some questions we had about AMD’s new API. Oxide’s upcoming game, Star Swarm, will support Mantle out of the gate and the company has been very vocal about Mantle which it believes can help all gamers and also start a dialogue about the future of APIs on the PC.
Big Changes at Microsoft, AMD unleashes Mantle, and more.
On this episode of the No BS Podcast #218, the staff spends a lot of time discussing Microsoft because we just can't quit them. First up we discuss its new CEO, Satya Nadella before moving on to upcoming changes to Windows 8.1, and finally the recent news of the company asking advanced users to help their friends get off Windows XP. Next we chat about AMD's Mantle API before closing by answering listener questions and delivering our picks of the week. Gordon then brings the podcast to a thundering conclusion with one of his signature rants.
The much-anticipated Mantle API is ready at long last for its official launch, with an onslaught of drivers and patches enabling low-level API going live yesterday. Those looking to get their hands dirty with Mantle will need to install the Catalyst 14.1 beta drivers which can be downloaded over the next few days from AMD's official website.
Mantle update, frame pacing fixes, and more arriving soon
AMD let us know that it's on-schedule with its highly anticipated Mantle API update for Battlefield 4, and will be delivering it January 30th. Following the update it will release Catalyst 14.1 Beta drivers, which are required to run the Mantle API in Battlefield. The new drivers will include the mantle update as well as a host of additional updates that include phase two of its frame pacing fix, HSA implementation for Kaveri APUs, and more.
A Mantle patch is coming, but bug stomping takes top priority
AMD anticipated Battlefield 4 (BF4) being the first PC title to support its new Mantle API via a patch that was supposed to be made available before the end of the month. As it stands, BF4 will still be the first Mantle-optimized title, but the promised patch won't debut until sometime next month. Word from those in the trenches is that fixing various bugs in BF4 is taking a bit longer than expected.
AMD has been promising big things from its Mantle graphics API, not the least of which is that its flagship GPU will "ridicule" Nvidia's GeForce Titan in Battlefield 4 in terms of performance. As opposed to high level APIs like OpenGL and Direct3D that operate on many different devices, Mantle is a low level API focused on AMD's Graphics Core Next (GCN) architecture. There's potential to do some great things with Mantle, and that has developers excited.