Posted 08/19/08 at 12:18:40 PM by Pulkit Chandna
The most popular game in the social activist fraternity and political circles currently happens to be “blame the videogames.” However, there are ardent gamers and researchers galore to even out the scales. Once again, fresh studies have reinforced the value of games in enhancing cognitive and perceptual skills among children; creating a breed of hyper-dexterous surgeons; and bolstering scientific reasoning capabilities in gamers. All said, there is a slight blemish with one of the studies having found that violent games lead to more violent behavior among gamers. Make the "jump" for all the justification you need to keep playing games.

Posted 06/30/08 at 02:26:18 PM by Thomas MacDonald
We’re at a point in history when, if gamers are to maintain credibility, we need to acknowledge both the good and bad in our passion. Grand Theft Childhood ($25, Simon & Schuster) by Lawrence Kutner and Cheryl K. Olson is a fair and comprehensive study of games and violence, and we would do well to pay attention to its conclusions.
Those conclusions, and Tom's own, after the jump.


