Posted 08/10/08 at 04:42:00 PM by Chris Moody
Just how rich are you? The answer is; pretty darn rich if you can drop nearly $1000 on a useless application.
The application called ‘I Am Rich’ was available for purchase from the iPhone's App Store for the highest amount a developer can charge through the digital retailer, $999.99. The program’s developer, Armin Heinrich, said that once downloaded, it does not do much; a red icon sits on the iPhone home screen like any other application, with the subtext "I Am Rich." Once activated, it treats the user to a large, glowing gem. (which, for the money, must be way better than the screen shot below)
Make the jump to see how many people bought 'I Am Rich'.

Posted 08/08/08 at 01:50:57 PM by Will Smith
John Carmack may be the face of id Software, but he’s definitely not the only person working on Rage or the next Doom. We spoke with Robert Duffy, id’s Programming Director, and Matt Hooper, Rage’s Lead Designer, about their upcoming shooter. The conversation delves into topics ranging from art design to multiplayer modes, and touches on the challenges of developing on both console and PC hardware. Here’s a snippet:
MaxPC: With the combination of driving and fps gameplay, what’s fun and exciting that we should look forward to that we haven’t seen before in games?
Matt Hooper: The thing you haven’t seen is really the mix. We’re still id software and we’re still making this intense, action shooter game. Those moment to moment, finely crafted action sequences – running around with the coolest weapons and shooting guys – that’s still there. We invented that and we’re still going to do that really well. Just around the office everyone likes a lot of cool games. What we did was pull in these different elements that don’t detract from the action but add this little bit of flavor, and the vehicles are a part of that. The vehicles are almost an extension of your FPS avatar – you’re “running” around with a vehicle. It has armor on it, it carries a cool weapon, you fire that weapon, and the other car blows up in a cool satisfying explosion. It’s not as far removed as you would probably initially think. It all feels really good together.

Click through for the entire interview!
Posted 08/07/08 at 02:33:55 PM by Paul Lilly
Toshiba said it has upgraded its onboard flash memory with a new 32GB embedded module. The upgrade makes use of eight 4GB NAND chips built using a smaller 43nm manufacturing process in a single package, allowing Toshiba to fit twice as much capacity in a similar space as before.
The 32GB modules are expected to show up in smaller portable devices, and because the new design integrates its own controller to manage data traffic, other device makers will be able to drop the package in without having to re-engineer their hardware. Toshiba hasn't said which individual customers are expected to buy the new 32GB packages, but it's worth noting that Toshiba is a key supplier of Apple and we could very well end up seeing the chips used in iPhones and iPod Touches.
Toshiba will start offering samples to clients in September with bulk production to expected to follow shortly after.
Posted 08/05/08 at 08:33:08 PM by Norman Chan
We interviewed John Carmack back during this year's E3 when id first announced a partnership with EA to publish their next shooter, Rage. We had a chance to sit with Carmack again at this past weekend's Quakecon, where we followed up on our earlier discussion to squeeze more details out of the legendary game developer. Carmack dished out more details about their plans for Quake Live (including their high expenctations), the technology powering Rage and the next Doom, their cancelled Darkness project, and his thoughts about the current modding community.

Take a seat, grab a Mountain Dew, and click through for the full interview. You'll even find out which aspects of id Tech 5 may not be as powerful as id Tech 4!
Posted 07/31/08 at 09:00:00 PM by Will Smith
QuakeCon keynote liveblog is starting now! We're watching a video, and Todd Hollenshead is getting everyone all cranked up about the Corvette that Ventrilo is giving away.The real news starts momentarily. Click through the jump, and make sure you're logged in to get live as we post updates.

Posted 07/31/08 at 07:10:33 PM by Norman Chan
In his QuakeCon 2008 keynote today, John Carmack stated that he thinks the iPhone developer's kit is much better than the ones for Java or Brew-based phones. In terms of pure graphics, the iPhone is roughly the equivalent of a Dreamcast, said Carmack. It's feature set and horsepower can deliver what gamers saw on the PS2 or original Xbox, especially since it has a lot of RAM.
Originally, Carmack contemplated porting Orcs and Elves for the iPhone, but he didn't want to devote 3 man-months to make it happen, when he wasn't sure the company could make the money back (Carmack estimated that only about 15% of the QuakeCon audience had iPhones). Instead, id has plans for two new iPhone games. One will be an RPG syle game, and the other a "graphical tour de force." This second game will be beyond anything you've seen on the PSP or Nintendo DS. No release date was announced for these tiles, only that they were in early development.
Carmack's enthusiasm for for mobile gaming was readily apparent in his keynote. He's excited by the success of iPhone game sales, and hopes that the iPhone will drive other providers into making better hardware.
For more QuakeCon coverage, check our keynote liveblog!
Posted 07/17/08 at 10:15:33 PM by Paul Lilly
Cell phone technology has come a long way since it was first introduced, and just as we can't help but snicker when catching a glimpse of the old beige bricks that started it all, it won't be long before today's mobile phones will be considered equally rudimentary. But even with the rapid pace of technology, it took Apple's iPhone to change the game, ushering in what's sure to be a new era of nifty must-have functionality. But what exactly will the post-iPhone cell phone be capable of?
Popular Science whips out its crystal ball so you don't have to, and what they've come up with are five different features that are all destined to come to future cell phones no later than 2009. More than just a wishlist, Popular Science explained the reasoning behind each category and which companies are at work on each technology. PC-grade computing and graphics by late 2009? Sign us up! The list looks sound, but one must-have feature noticeably absent is Sprint's crime deterrent system.
What features would you like to see in tomorrow's cell phones?
Posted 07/17/08 at 08:09:44 PM by Norman Chan
As you probably know, one of the new features in the iPhone 3G is the built-in GPS radio, which lets you pinpoint your location for hipster-loving social networking apps like twitter and loopt. In Steve Jobs’ WWDC keynote, he showed off the GPS functionality with a video of the Maps application tracking a car as it drove down Lombard Street in San Francisco. The blinking blue dot followed the car as to passed each block, updating at a short enough intervals to move fluidly. While that’s cool and practical, we wanted to push the iPhone’s GPS to its limits. And the best way we could think of to stress test vehicle tracking was to try it on a moving airplane.

Read on to see how the iPhone performed at 200 miles per hour – in the air.





