Play.fm today announced that its Play.fm Mobile App is now available for download in three flavors, including Android, iPhone, and Windows Phone 7.
"With our mobile Apps music fans now have access to the probably biggest collection of DJ mixes regardless of where they are at the moment," says Georg Hitzenberger, founder of Play.fm. "Cloud Music, i.e., the consumption of music hosted on dedicated streaming servers, is the future of the music business. One can assume that smartphones will play a major role there."
The app runs $3.99 regardless of whether you purchase and download it through the Android Market, Apple iTunes, or Windows Marketplace. That buys you 90 days of unrestricted access to audio streams from Play.fm's roughly 30,000 DJ sets. After 90 days, you get five hours per month at no cost, or you can pony up for the Premium subscription for unlimited access (price yet to be determined).
Remember how the iPad was submerged under tons of ridicule for a variety of reasons even before its release? Of course, you remember it all. The fact is a lot of people simply can’t miss an opportunity to poke fun at the Cupertino-based iEverything vendor. As for its competitors, they just love it even more. Now, Toshiba is mocking those visiting its tablet site from iOS-based devices by reminding them just how big a handicap the lack of Flash can be.
This is the message that greets iDevice users: “Such a shame. Add this to the list of interesting places on the Internet you can’t see on your device. Of course, if you had a Toshiba Tablet, you would enjoy the entire Internet. Yep, Flash sites too.”
Toshiba’s tablet will be powered by the Nvidia Tegra 2 SoC and run Android 3.0 Honeycomb. However, iPad owners need to wait a few more months if they wish to switch to Toshiba’s 10.1-inch.
To say it's been a good quarter for Google's Android platform is an understatement. Back in August 2010, Android trailed behind Apple in smartphone market share by 4.6 percentage points. But for the 3 month average ending November 2010, Android sits on top of Apple with a 26 percent share of the market, compared to Apple's 25 percent share, according to new data by comScore.
"After several months of strong growth, Google Android captured the #2 ranking among smartphone platforms in November with 26.0 percent of U.S. smartphone subscribers. Apple accounted for 25.0 percent of smartphone subscribers (up 0.8 percentage points), followed by Microsoft with 9.0 percent and Palm with 3.9 percent.," comScore notes.
Android posted the biggest point change of them all, and by a wide margin. While Google moved up 6.4 percentage points, Apple was the only other company to post a gain, and by less than 1 percentage point.
Apple fans love to sing the praises of their mobile devices, but if by chance you haven’t been awoken by the choir this morning, it’s probably because they are all still fast asleep. Apparently Apple has acknowledged a second software bug which is preventing the built in alarm application from functioning properly on January 1st and 2nd, however it is expected to work itself out by January 3rd.
"We're aware of an issue related to non-repeating alarms set for January 1 or 2," Apple spokeswoman Natalie Harrison said in a statement quoted by Macworld. "Customers can set recurring alarms for those dates and all alarms will work properly beginning January 3."
Even if the problem clears itself up as promised, it will be a small consolation to anyone who was relying on an iPhone to wake them up in time for a flight or other time sensitive engagement. Its also another blemish on the iPhone 4, which despite being a commercial success, hasn’t shared the same level of favorable press coverage enjoyed by its predecessors.
Let me just put on the record that this never would have happened under Microsoft’s watch, no sir. At Microsoft they learned long ago the best year end bugs are the ones that render your device completely inoperable. Happy New Years Everyone!
The arrival of an Android version of the hugely popular VLC media player has always seemed more like a question of when rather than if, especially ever since the open source player hit the App Store in September. According to lead VLC developer Jean-Baptiste Kempf, it is now just a “matter of weeks” before an Android version of VLC becomes available.
Kempf told GigaOm that VLC for Android has been in development for months now, but the team was initially hindered by the fact that Android’s multimedia output libraries are in Java. However, the recent release of an updated Android NDK has made life a lot better for the VLC team as it is now a lot easier to use native code for apps.
While most VLC libraries have been ported to Android, the developers are now working hard to ensure optimum compatibility across the largely incongruous Android ecosystem.
There is probably an intern somewhere at Google in a spot of trouble today. TechCrunch noted that an official Google latitude app was posted to the Japanese Apple App Store, but it appeared to be the English language version. No sooner did people take note of this surprise launch, Google pulled the app down without a word. Latitude is a location tracking and sharing service, but it requires background GPS use, so it was only viable after iOS 4.0.
That's not to say Google didn't try before. This all goes back to the Google Voice debacle of 2009 when Apple rejected the Google Voice app on iPhone. Google said at the time they were launching an HTML5 web app for Latitude because Apple refused to even look at a Latitude app. Now here we have a very stealthy launch of an approved Latitude app, only to see it immediately removed.
Expect Google to actually make the app available for everyone at some point in the not too distant future. By all accounts, the app was done. Anyone care to take a guess at what's going on here?
Cloud gaming service OnLive is giving us a little glimpse into their future offerings with an iPad version of the client. This app will only allow spectating in live games, as there are no games with touchscreen controls yet. What's perhaps more interesting, is that OnLive will let you run Windows 7 apps on the iPad through their service. That's potentially huge if executed well. The iPad is currently the only device supported, but an Android beta should be available in the near future according to VentureBeat.
So here's the big question: how will Apple take this? Apple would probably prefer that any enterprise Windows apps be adapted to iOS and submitted the old fashioned way, but if OnLive is successful, that could be unnecessary. If developers get in bed with OnLive, and users can just pay a flat fee to access a ton of games in the cloud, Apple might see a hit in the App Store.
OnLive recently released the Micros Console unit for customers to plug into their TV, and also announced a $10 flat fee gaming plan. OnLive may have seemed like a pie in the sky fantasy last year, but it's becoming more interesting as time goes on.
Google’s ebook store has finally stepped out of the realm of rumors and entered the real world. Matter-of-factly called the Google eBookstore, it is well stocked and supports a wide variety of devices, including PCs, smartphones, tablets and e-readers. According to Google, the store boasts the largest ebooks collection in the world with more than three million titles.
Since its Google’s ebook store, books are stored in the cloud and can be bought and read in it as well. Offline reading on Android and iOS devices is supported through native apps. As for e-readers, support is restricted to only those devices that are compatible with the Adobe eBook platform. While Amazon’s Kindle is not supported, Barnes & Noble Nook and Sony Reader are probably the most notable names on the list of supported devices.
If you answered "iOS and Android," you win the no-prize. We would have also accepted "Apple and Google," or a combination thereof. The point being, Apple's iOS and Google's Android platforms are the most sought after systems by mobile phone users, according to a new survey by Nielsen.
The survey results should come as worrisome news to Research In Motion, whose BlackBerry OS is currently in a virtual tie with iOS as the most popular smartphone platform. Of those surveyed, 27.4 percent own a BlackBerry device, compared to 27.9 percent who own an iPhone. Android, meanwhile, claims a 22.7 percent share.
Here's another interesting tidbit. Feature phone owners showed a slightly stronger preference towards upgrading to an Android device over an iPhone (28 percent versus 25 percent, respectively,), while current smartphone owners lean towards an iPhone over Android (35 percent versus 28 percent).
Gender also played a role. Females lean toward wanting an iPhone (30.9 percent) over an Android device (22.8 percent), while males are all about Android (32.6 percent) first, and iPhone second (28.6 percent).
Did you recently purchase a smartphone? If so, which platform did you go with? And if you're planning to upgrade, same question.
If you only paid attention to internet forums and comments, you might think that all smartphone users were diehard supporters of their current platform. But a new study detailed by Reuters seem to say quite the opposite. In all, 56% of global smartphone users were found to be willing to consider a different type of phone when they next bought. Only 25% were definitely planning to stay loyal to their current smartphone OS.
The loyalty rates varied wildly for individual mobile operating systems. Apple has a commanding lead with 59% planning to stick with the platform. Microsoft was at the low end with only 21% loyalty. RIM's Blackberry platform enticed 35% to claim they will stick with it. Google's Android OS only garnered long term support from 24% of users in the survey.
Smartphone sales have nearly doubled in the last year, and the demand probably isn't going away anytime soon. If anything, this data shows that new entrants in the market, like Microsoft Windows Phone 7, might actually have a shot at attracting converts.