Solid state drives don’t just “sort of” speed up your boot drive, the difference is literally night and day. Anyone who has spent any amount of time with a machine equipped with one will tell you it’s hard to go back to using a mechanical drive, but that doesn’t have Seagate worried. Forbes had an opportunity to sit down with CEO Steve Luczo this week, and he makes a pretty compelling argument as to why the mechanical hard drive industry has nothing to fear from SSD to makers, at least for now.
Apple news rarely makes the headlines around here because, well, we love our PC’s. iOS devices on the other hand is a completely different story. Since the vast majority of iOS users are in-fact running Windows, (an interesting bit of trivia you’ll never hear them advertise), it never hurts to bring up the odd news tidbit. This week we would like to bring your attention to the controversy surrounding Foxconn, and the allegations which basically accuse Apple of running a modern day, high tech sweat shop. To try and counter the mounting consumer unrest, Apple is pulling open the kimono, and letting ABC Nightline reporters take a tour of the assembly lines, and interview key personnel.
Ubisoft hates it when pirates plunder the company’s gaming wares online. They’ve been at the forefront of the DRM battle, and by that, we mean they’ve been forcing DRM-ridden content down PC gamers’ throats left and right. It gets worse: Ubisoft won't even be publishing its upcoming “I Am Alive” on the PC due to piracy concerns. Disappointed PC players have been vocal in their displeasure, but all the “bitching” doesn't change the facts, creative director Stanislas Mettra says.
While we were still bumming about the PC snub EA delivered with its Battlefield 3 tournament, we ran across an interview with Adam Badowski, the development director at CD Projeckt – i.e., the makers of The Witcher 2. All the DLC for The Witcher 2 is supplied absolutely free, no strings attached. CDP would like to make DLC free for owners of the upcoming Xbox 360 version of the game as well, but Microsoft just won’t let them.
It’s a fact: Justin’s Long’s smarmy “I’m a Mac” jackassery doesn’t sit well with the PC crowd. As it turns out, the patronizing hipster persona worn so well by Long in those commercials might not have been an entirely fictional creation. Could he have been the personification of the members of Apple’s board? Probably not, but Google Chairman Eric Schmidt doesn’t paint a pretty picture of his stint as an Apple director.
Every geek knows who Bill Gates is, but just who is the man behind the legend? In an uncharacteristically candid interview with the UK’s Daily Mail, he describes not just his family life, but what he plans to do with his personal fortune. It might sound like an easy question to someone like you and me, but if you actually stop and think about what you would do with $56 billion (after making $28 billion in charitable donations), you’ll begin to appreciate why it’s not so cut and dry.
Hit the jump to read our summarized version, including what he tells his kids when they ask for an iPad.
Google recently unveiled its pilot netbook for the Chrome OS, the Cr-48 (check out our hands-on preview here), which basically lives entirely on the cloud. In the future, Google hopes you will, too.
"I think it depends on the user and the user's behavior," Google product management director, Caesar Sengupta, said in an interview with SearchEngineLand. He was asked if he sees cloud-based machines taking the place of Windows- and Mac-based computers.
"In the long term and the fullness of time, absolutely. I think we will have failed if this doesn't become your default way of computing," Sengupta said.
That's a bold goal, one that's probably a bit unrealistic given how popular current non cloud-based OSes are. Nevertheless, Sengupta points out that "hundreds of millions of users" already live on the web, and "for many of these users, this will replace their machines immediately, especially as Web apps get better."
So what do you think, is cloud computing the end game for computing nirvana?
Never let it be said the life of a videogame developer is easy. In an interview with Develop Online, Bioware founders Ray Muzyka and Greg Zeschuk talked about what they've been up to lately and a handful of other topics, but one of the most interesting answers came when asked what disappoints them about the games industry today.
"There's too many games released today," Muzyka complained. "It's interesting, because it's very, very busy, it makes it very hard as a player to keep up. The releases clump up -- even though that is changing a little bit.
"For us, we have to play our games, play competitor's games, play other relevant games, and play the handful of games we just really want to play more of and finish. I try and play two or three hours a night, but that's hard it's not enough."
Rough life, eh? You can read the full interview here.
Thrills, drama, a long grind, and a twist ending—these are the sorts of things you normally expect from a videogame. They are not what you expect from the story behind a game. But then, Duke Nukem isn’t any ordinary game, and the saga of its development has been anything but normal. For more than 13 years, the gaming world’s been waiting for Duke, and now the end is in sight. But first, let's review what's happened until now.
It all started back in 1996, with Duke Nukem riding high. The game for which he was known, Duke Nukem 3D, was a megaton hit, and gamers clung to the cocksure hero’s every machismo-laden word. He was, quite literally, the king. He was on top of the world. Then in 1997, the follow-up, Duke Nukem Forever, was announced and, shockingly enough, it was all downhill from there. Duke disappeared. Year after year passed, and short of a few quick glimpses of the game, Duke was a disappointing no-show. His once-loyal fan base declared him dead. Anticipation rotted and festered, boiling over into angry cynicism.
The nail in Duke’s supposed coffin, however, came in the form of developer 3D Realms closing up shop in 2009 and a subsequent lawsuit from publisher Take-Two Interactive. And then everything went silent. Game Over. Continue? 5... 4… 3… 2… 1…
But wait! At the last second, Borderlands developer Gearbox Software stepped in and saved the day. Now, Duke Nukem Forever’s back on track and—get this—it’s actually going to come out this time. So, how’s the game? Who’s in charge now? After more than a decade of waiting, will it all be worth it?
We traveled deep into the heart of Texas—to Gearbox’s only-slightly evil lair—for three interviews with the men responsible for the past, present, and future of Duke Nukem. We’ll tell you what they have to say about the legendary franchise and we’ll share the details of our hands-on experience with the upcoming game. Yes, Duke fans, it’s safe to dream again.
The expression “kids say the darndest things” gets just about anyone under the age of 10 off the hook for bizarre remarks, but Microsoft PR is likely looking for someway to spin Steve Ballmer’s latest comments into this category as well following a recent interview at the Gartner Symposium. During the one-on-one with ZDnet’s Larry Dignan, Ballmer claimed that “the next version of Windows” was Microsoft’s “riskiest bet”. Given that such a large percentage of Microsoft’s revenue comes from Windows, this probably wasn’t the best thing to admit in a public forum, but his honesty certainly does give us lots to write about!
This begs the question, why is Steve so worried about Windows 8? ZDnet’s Mary Jo Foley speculated that it could be because Microsoft’s next operating system is rumored to be a radical departure from Windows 7, but since nothing has been officially confirmed by the company, we still have very little to go on. Leaked feature slides claim Windows 8 is going to be faster booting, have more advanced biometric security support, and maybe even an app store. Sure these are interesting features to a select few, but not exactly what most people would consider “risky”.
The more likely explanation is simply the natural fear built into Microsoft after the launch of Windows Vista. In many ways Vista failed because they tried to change core aspects of the operating system too quickly, and the compatibility problems caused a backlash that they are only now starting to recover from.
So should they make radical changes and risk another Vista? Or should they simply continue tweaking the UI and risk not making a compelling case to upgrade in two years time?