AMD exec doubles down on assertion that Nvidia Gameworks presents a threat to PC gamers
This week on episode 226 of the No BS Podcast, AMD graphics guru Richard Huddyjoins the Maximum PC crew. For those unfamiliar with the AMD exec, Huddy has spent time working at ATI, AMD, Nvidia, Intel, and is now back at AMD. He’s also widely considered one of the pioneers of DirectX. Suffice it to say, he knows his stuff.
In this special edition of the podcast, we pick his brain on a variety of topics relating to AMD. Easily the most exciting part of the discussion is the fact that Huddy doubles down on AMD’s assertion that Nvidia Gameworks presents a threat to PC gamers, most notably by adding lines of code to games that would hinder performance on AMD graphics cards (It’s some pretty damning assertions).
Oxide Games developer Dan Baker helped answer some questions we had about AMD’s new API. Oxide’s upcoming game, Star Swarm, will support Mantle out of the gate and the company has been very vocal about Mantle which it believes can help all gamers and also start a dialogue about the future of APIs on the PC.
An in-depth Q&A with one of the best professional LoL teams
With an astounding 32 million registered players and one billion hours of collective playtime each month, League of Legends (LoL) is the most-played videogame in the world. The free-to-play title pits two teams of five players against each other and has them destroying enemy bases: think team-based tower defense gameplay where players have different designated positions. The deep, complex game is just as competitive as it is popular and features unprecedented lucrative tournaments that have multi-million dollar prize pools. Throughout the process, LoL has created several gaming rockstars in the burgeoning eSports world.
One such rockstar team is top-10-ranked Team Curse. Based in Las Vegas, Nevada, the American team currently has a record of 9-2 this season and has garnered sponsorships from such companies as Cooler Master. Team Curse is so well-respected in the community that its players charge up to $250 an hour for gameplay lessons. While this fee sounds astronomically high for what is nothing more than a videogame practice session, Team Curse tells us that requests for lessons can be at times overwhelming.
Maximum PC had the opportunity to conduct an in-depth interview with the beloved team where they talk about their insane practice regimen, discuss what it's like to recieve so much attention from fans, share tips on how to become a better player, and much more. Read on for the full interview.
Steve Ballmer sat for a spell with MIT Technology Review to discuss the Windows 8 ecosystem.
It's no easy task to gauge the impact Windows 8 is having on the industry, in part because the industry is changing. The traditional desktop is taking a backseat in popularity to mobile form factors, like notebooks, tablets, and hybrids. Windows 8, as you know, is an attempt to bring all these devices together, along with smartphones, under a unified user interface. Is Microsoft happy with its strategy up to this point?
Zune is Dead, but Melinda Gates confirms the no Apple policy is still alive and well.
Back in June of 2011, Bill Gates conducted an interesting interview with the UK’s Daily Mail, and revealed a much more personal side of the ex-Microsoft CEO then we were used to. He opened up about his family life, an amusingly enough, he even admitted what he tells his kids when they ask Santa for an iPad. At the time Bill was adamant they were a Zune only family, but fast forward to New Year’s Eve 2012, and Zune is all but completely dead. So has this loosened up the no iDevice policy?
While it’s difficult to compare the widely differing architectures of consoles, PC’s, and phones, most experts agree we have almost reached hardware parity. Activision is the latest “expert” to chime in on the debate, and claim that by the time next-generation of smartphones hit the market, they will indeed have the equivalent amount of raw graphical grunt as the Xbox 360 and PlayStation 3. This has the company looking long and hard at its 30-year portfolio of more than 350 IP’s to see what would work well in the mobile space. Vice President of mobile development, Greg Canessa met with the guys over at CVG, and detailed what they have in store for the future.
Ron Lee Christianson's known in modderati circles for the outstanding attention to detail in his case mods, and his latest project is no different: the Iron Man PC blows our mind. Commissioned by Thermaltake and built with Thermaltake's new Armor Revo case -- though you'd never know it just by looking at it -- this kick ass case contains the extra touches that make a difference, such as a replica of Iron Man's chest-bound Arc Reactor and a front-facing copy of Iron Man's helm that actually opens and closes. We spoke with Ron about the Iron Man mod and other things over the weekend.
Solid state drives don’t just “sort of” speed up your boot drive, the difference is literally night and day. Anyone who has spent any amount of time with a machine equipped with one will tell you it’s hard to go back to using a mechanical drive, but that doesn’t have Seagate worried. Forbes had an opportunity to sit down with CEO Steve Luczo this week, and he makes a pretty compelling argument as to why the mechanical hard drive industry has nothing to fear from SSD to makers, at least for now.
Apple news rarely makes the headlines around here because, well, we love our PC’s. iOS devices on the other hand is a completely different story. Since the vast majority of iOS users are in-fact running Windows, (an interesting bit of trivia you’ll never hear them advertise), it never hurts to bring up the odd news tidbit. This week we would like to bring your attention to the controversy surrounding Foxconn, and the allegations which basically accuse Apple of running a modern day, high tech sweat shop. To try and counter the mounting consumer unrest, Apple is pulling open the kimono, and letting ABC Nightline reporters take a tour of the assembly lines, and interview key personnel.
Ubisoft hates it when pirates plunder the company’s gaming wares online. They’ve been at the forefront of the DRM battle, and by that, we mean they’ve been forcing DRM-ridden content down PC gamers’ throats left and right. It gets worse: Ubisoft won't even be publishing its upcoming “I Am Alive” on the PC due to piracy concerns. Disappointed PC players have been vocal in their displeasure, but all the “bitching” doesn't change the facts, creative director Stanislas Mettra says.