NewsCarmack Lied, Rage Will (Probably) Be Digitally Distributed

At this year's QuakeCon, programming god John Carmack turned an entire Internet's worth of heads with his announcement that Rage would only storm your PC's walls via DVD-ROM. Well, kids, it's time to un-cry those salty tears, because id intends to digitally distribute its latest first-person beauty after all.

"We haven't quite worked through our electronic-distribution," said id Software creative director Tim Willits. "John Carmack [id co-founder] made a comment about the media size, which unfortunately wasn't exactly correct because we haven't crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, 'You know, uhhhhh, people can do lots of things.'"

"Rage won't break the Internet. Our relationship with Valve and our stuff on Steam has been very successful for us. A lot of the older games that we had to fix to work on newer operating systems allowed us to make them current. I had a Steam account on my machine at work, and if I wanted to load up old Wolfenstein or Doom at work, I [would] load it up on Steam because of DOSBox and all that stuff. And it's actually pretty awesome. We've been very successful with that."

"We haven't figured out what we want to do yet. But I do want to fix the fact that John said [digital distribution is] not going to happen. What I'm saying is that's not true."

Left hand, meet right hand. Again

Read More

Comments 
6
TAGS 
gaming, Software, news, Rage, id software, Needs Moar Board Meetings
Newsid: All Versions of Rage Scaled Back as Concession for Xbox 360 (Update)

 Update: Looks like this one got blown out of proportion. Willits, after a glance at his inbox, released the following statement: "During my talk at Austin GDC I mentioned that we originally wanted to have around five or six smaller wasteland environments but later decided instead to have two larger wastelands - mostly because we were going to be shipping on two DVDs for the 360 and felt that it would play better with one large wasteland on each disc so there would be no loading between wastelands.  Not loading levels while you drive around is a much better decision regardless of platform.  There was NO CONTENT removed from RAGE because of the 360--NONE AT ALL. Moving from multiple wastelands into fewer but larger wastelands was a far better decision and is actually giving us more gameplay in the game.  We feel the 360 is a great platform and will provide a fantastic Rage experience."

So, nothing to see here. Move along.  

Carmack and co. already tempered the force of this blow at QuakeCon, but a punch in the mouth is still a punch in the mouth, no matter how many fewer teeth are scraping the bottom of your glass of milk afterward. Said id Software lead designer Tim Willits at the Austin Game Developers Conference:

"The PC is limitless in the amount of data you can put on it.The PS3 has about 25GB. But the Xbox 360 roughly has 6 to 8 GB of data. We're hoping we can squeeze the game down to two discs for the 360 version."

"I wouldn't say the overall story was changed in any way in order to fit on the Xbox 360 version," Willits explained, "but how the player experiences Rage's story has been altered."

Foremost, he said, the game's overall structure has changed significantly. Whereas before, Rage featured "several" wastelands in which players could run race and gun, now only two remain. Don't worry, though; the two wastelands have been split into multiple, hardware-friendly instances, so it'll be just like traveling through multiple areas!

Somewhat perplexingly -- though probably in order to wave the game out the door by "When it's done" instead of "When your great grandchild begins balding" -- id elected to take the razor to all three versions of the game, as opposed to merely the Xbox edition.

This, it would seem, is only the beginning of a very slippery slope.

Read More

Comments 
11
TAGS 
gaming, microsoft, Software, news, Xbox 360, Rage, id software
NewsGaming Roundup 8/21/08: Tin Men

"Mwahahaha," I cackled gleefully as I skewered a yet another hapless Storm Trooper in the recent Star Wars: The Force Unleashed demo. "Help!" the poor soldier's cry echoed off the walls. But I didn't care. With a flick of my character's wrist, my foe's armor was put to its final test: a steel reinforced ceiling. My grin only widened when gravity yanked the Storm Trooper out of his skyward flight, planting him on the cold floor with a satisfying crack.

I'm a maniacal jerk.

Or at least I was -- in the game. Actually, "irl," I'd say I'm a fairly mild-mannered person. But unless you consider cheaply-constructed, mass-produced action figures to be an artistic medium, videogames are the only medium that allows us to act out our (seemingly sick) fantasies. Gaming's greatest detractors fault our hobby for being violent, and I'm not inclined to disagree with them. But hey, over-the-top violence goes hand-in-hand with interactivity. With the aforementioned action figures, many of us staged tumultuous battles, with swords, guns, fists -- everything -- in an almost primal manner. And it was fun.

Fact is, people are inclined towards violence. We wolf down popcorn while watching actors pretend to put bullets in each others' brains; we slow down traffic for a gander at a car accident. Our media expresses this -- caters to it, even. But society goes on. Few of our sane population are lugging around shotguns or holding up convenience stores with trusty stabbin' knives. Sure, circumstances cause people to do some pretty awful things, but generally out of necessity -- not for fun. And really, that's why videogame violence is great. It's catharsis -- a harmless arena in which we can live out our horrific, Trooper-smashing fantasies.   

So, what's the most sadistic, cringe-worthy thing you've ever done in a game? To take things a notch further, think about the gamess you typically play. How many of them aren't in some way violent?

Today's Roundup features games that are, as you'd expect, violent, but one in particular uses its controversial brand of destruction to further a greater cause. In addition, you'll find Clive Barker's pie-in-the-sky dreams for the horror genre, hardware manufacturers' dirty little piracy-related secret, and more. It's all after the break.

Read More

Comments 
2
TAGS 
gaming, Software, news, blizzard, Electronic Arts, id software, Mythic
NewsGaming Roundup 8/8/08: Special Cameo Edition

Yesterday evening, I had the indistinct pleasure of viewing G4's GPhoria gaming awards. GPhoria is odd in that it doesn't take place at the end of a year; rather, it highlighted, in this case, the best games from the second half of 2007 and first half of 2008. Even so, I was fairly surprised when Halo 3 took home GOTSHO07AFHO08 honors. I mean, Halo? Seriously?

But GPhoria is voted for by the fans, which got me to thinking about how different audiences have different expectations, and about how those expectations can shift with time.

See, in my experience, Halo is typically met with derision and utterances of "Moar liek Fail-O" when mentioned in the presence of PC gamers. It is, after all, just a dumbed-down, slow-moving console shooter, right? The first domino in a long, weaving line that wrecked the FPS genre as we know it. Well, except for maybe Half-Life 2. Oh, and TF2. And Call of Duty 4. Also Bioshock. Portal, too. Hey, maybe Halo didn't bring the genre crashing down after all! Actually, I'd say the expanded audience led developers to try new things.

These days, though, gamers are fretting about a new scourge: casual gaming. Where am I going with this? Simple. I believe casual gaming is nothing to worry about. As with the FPS genre, an expanded audience, lured in from casual titles, will inspire great devs to try new things, as well as provide them with more cash to back their games.

So, what's your opinion on so-called "casual" gaming? Whether it be the Wii, Diner Dash, or fan-fave Peggle, how do you think these games and the audiences they attract will affect gaming? Good? Bad? Both? Neither?

At the very least, today's Roundup is dedicated to the hardcore gamer. Past the break, you'll find stories about BioWare's handheld ambitions, John Carmack's stance on PC gaming, and Star Trek Online's upcoming reveal. And more, of course.

 

Read More

Comments 
0
TAGS 
gaming, Software, news, nintendo, bioware, id software, Batman, Star Trek
FeaturesExclusive John Carmack Interview, Part 2: Nvidia vs Intel vs ATI

Here’s the second part of our exclusive QuakeCon interview with John Carmack. In the first part of our conversation, Carmack discussed his hopes for Quake Live and the id Software’s new gaming direction in Rage. This time around, he gets more into the heady technical stuff with his thoughts on Nvidia’s CUDA, physics accelerators, general purpose computing, and ATI’s rumored Fusion technology. Here’s a snippet:

John Carmack – I was well known as not being a supporter of the PhysX accelerators. It’s always felt like a gimmicky plan with people setting up a company to be acquired. For years, the tack has been what do you do with any time Intel delivers something more with processors and more cores? It’s never really proven out right and there’re a lot of reasons for it.

For one thing you can’t scale AI and physics in general with your gameplay, while with graphics, you could scale. Without scaling, you can’t design a game that requires fancy AI and then turn off the fancy AI for the low end systems because practically that’s not possible. Similarly for physics, if it’s anything other than eye candy, you also can’t scale. If the building is going to fall down you need to know whether you’re going to be able to get past it on the high end or the low end.

Click through for the good stuff.

Read More

Comments 
36
TAGS 
intel, quake, gaming, ati, nvidia, Rage, CUDA, id software, fusion, john carmack, quake live, doom 4, id tech 5, quakecon, carmack
Featuresid Software's Programming Director and Lead Designer Explain why Rage will Kick Ass

John Carmack may be the face of id Software, but he’s definitely not the only person working on Rage or the next Doom. We spoke with Robert Duffy, id’s Programming Director, and Matt Hooper, Rage’s Lead Designer, about their upcoming shooter. The conversation delves into topics ranging from art design to multiplayer modes, and touches on the challenges of developing on both console and PC hardware. Here’s a snippet:

MaxPC: With the combination of driving and fps gameplay, what’s fun and exciting that we should look forward to that we haven’t seen before in games?

Matt Hooper
: The thing you haven’t seen is really the mix. We’re still id software and we’re still making this intense, action shooter game. Those moment to moment, finely crafted action sequences – running around with the coolest weapons and shooting guys – that’s still there. We invented that and we’re still going to do that really well. Just around the office everyone likes a lot of cool games. What we did was pull in these different elements that don’t detract from the action but add this little bit of flavor, and the vehicles are a part of that. The vehicles are almost an extension of your FPS avatar – you’re “running” around with a vehicle. It has armor on it, it carries a cool weapon, you fire that weapon, and the other car blows up in a cool satisfying explosion. It’s not as far removed as you would probably initially think. It all feels really good together.

 Click through for the entire interview!

Read More

Comments 
0
TAGS 
quake, gaming, mobile, iphone, Rage, CUDA, id software, john carmack, quake live, doom 4, id tech 5, quakecon, carmack, robert duffy, matt hooper
FeaturesExclusive John Carmack Interview: The Godfather of Frag's Plan to Save PC Gaming

We interviewed John Carmack back during this year's E3 when id first announced a partnership with EA to publish their next shooter, Rage. We had a chance to sit with Carmack again at this past weekend's Quakecon, where we followed up on our earlier discussion to squeeze more details out of the legendary game developer. Carmack dished out more details about their plans for Quake Live (including their high expenctations), the technology powering Rage and the next Doom, their cancelled Darkness project, and his thoughts about the current modding community.

Take a seat, grab a Mountain Dew, and click through for the full interview. You'll even find out which aspects of id Tech 5 may not be as powerful as id Tech 4!

Read More

Comments 
1
TAGS 
quake, gaming, mobile, iphone, Rage, CUDA, id software, john carmack, quake live, doom 4, id tech 5, quakecon, carmack
NewsGaming Roundup 8/4/08: Say No to Drugs, Yes to EA

As gamers, we love our hobby; and as people, we love company. QuakeCon, of course, made that fact ridiculously obvious. Sure, the convention's glitz and glamour were nice, but gamers trekked out into Dallas' sweltering heat for one real purpose: to hang-out with other like-minded people.

But I saw plenty of that over the frag-tacular weekend. So now I'm curious: how do you guys deal with non-gamers? I imagine you interact with them on a regular basis, but do you surround yourself with them? Would you describe yourself as a normal, average-Joe who just happens to enjoy playing games, but generally falls in with most any crowd? Or do you proudly sport an "I Pwn Noobs" T-Shirt and expect your buddies to do the same? Sound off in the comments section.

Today's Roundup takes a look at how the industry's pulse-pounding pursuit of the elusive non-gamer is changing our beloved hobby. From the fall of the current five-year console cycle to Steve Jobs' apparent failure to "get" gaming, the industry is in for a wild ride. The twist? The ride has already begun. You'd best click "Read More" to continue.

Read More

Comments 
1
TAGS 
gaming, Software, news, blizzard, Electronic Arts, bethesda, id software, THQ
RESOURCE CENTER

THIS MONTH's ISSUE
FEATURE Windows Tips: Find out what works and what doesn't as we test the most commonly prescribed Windows tipsHOW TO Customize and streamline your Windows desktop Core i7 Check out Intel's next-gen chip, up close and personal The Reactor We preview the first production-ready oil-immersed PC

Don't have an account? Register Now! Forgot password?