For whatever reason, audiophile-quality headsets don’t exist unless you can spring for something like the $250 Sennheiser PC 360. Fortunately, you don’t have to use a dedicated headset anymore and can stick a capable microphone right onto your beloved headphones. The Zalman ZM-MIC1, the AntLion ModMic 2.0, and ModMic 3.0 are all priced under $50 and are aimed at headphone users.
Bummed that your headset doesn't support 7.1 surround sound? Cut your cans a break, perhaps there's unlocked potential within those drivers just waiting for somebody to tap into. With the help of Razer, you can do just that by adding a new dimension of sound. Specifically, Razer has developed a new audio engine that it claims will add 7.1 virtual surround sound support to any stereo headset, even earphones.
Sennheiser needs no introduction in the audio space, so we'll skip right to the chase and share the fact that Sennheiser has just added a pair of headsets to its PC gaming line. The new models include the PC 323D with 7.1 "super-realistic" surround sound, and the PC 310, the latter of which is a more subdued headset aimed at entry-level gamers, with a price tag to boot ($60).
When is a gaming peripheral not a peripheral? When it’s an accessory. Peripheral maker MadCatz is hoping that fashion-conscious gamers will want to accessorize their accessories this spring when the company launches its new FREQ 5 gaming headset, which were specifically designed to match the look of its Cyborg line of products (like those nifty Cyborg RATs). What, looks alone don’t do it for you? Don’t worry – it looks like the FREQ 5 will also include all the bells and whistles needed to make a kick-ass gaming headset.
It’s an audiotastic kind of day at CES; if the Scosche headsets we mentioned earlier don’t quite tickle your fancy, Sennheiser’s also let loose some information about a pair of new, high-performance headsets coming in March. Like most Sennheiser headsets, the new ones look like they’ll definitely satisfy audiophiles – but that high-end audio comes with a high-end price tag.
You run into all kinds at CES, from big name OEMs introducing fancy Ultrabooks models, to companies like Scosche, which has been dabbling in accessories and car audio for over three decades. The latest products from Scosche include three brand new additions to its Realm line of premium headphones, a free tuneQ equalizer app for iPhone and iPod touch devices, and nearly half a dozen chargers of various utility.
It seems like these days it’s just not enough to master the Case-Heatsink-Power supply trifecta of PC parts. In the past couple years we’ve seen Corsair, Cooler Master, and now Thermaltake diversifying their hardware portfolios with gaming mice, keyboards, and headsets. The Thermaltake Shock One is the flagship of the new Tt eSports line of gaming headsets, and we got a chance to take it for a spin.
Sennheiser isn’t a name you usually associate with gaming headsets—the company hasn’t, after all, traditionally been a player in that market, and its entry into it hasn’t come with much fanfare. All the same, we were pretty psyched when our review unit of the company’s new G4ME 333D headset came in.
Geeks have to be suckers for Bluetooth headsets. Don’t believe me? I have purchased no fewer than five Bluetooth headsets ranging from Plantronics, to Cardo and Motorola in the last two years.
Among the most disappointing was the Voyager 855. Although it fit my tiny ear canals well, the reliability of it was, well, everything you’ve come to expect of a Bluetooth headset. Sometimes it would connect with my admittedly mediocre Windows Mobile phone and sometimes it wouldn’t.
It didn’t help that the audio levels were just too low. At least the noise cancellation was top notch. Still, I had to chuck it for two Cardo units: The S-640 and the S-800. I had the highest hopes for the S-640 clip-on unit and carded ear piece. Unfortunately, incoming sound quality was dismal and the lack of noise cancellation made conversations in my beater with original struts impossible. Did I mention that it too was quite flakey with the Bluetooth connection. The S-800, however, was quite reliable. It locked onto my phone and worked fine. The volume was also almost painfully loud when set to max. The UI was good and the quick dial feature that let you access the first few slots in your speed dial was awesome.
I only use my headset in my car and turn it off when not in use. Initially I could get a week or two without having to recharge it. That turned into a week and now it seems like it needs to visit the charger every three days.
You’d never credit your headset after winning a Team Fortress 2 match, nor would you ever brag about your soundcard after just acing a round in Call of Duty 4, but any gaming veteran knows that having a sweet set of cans is a must for even the casual gamer’s setup. This is especially true today with the vast majority of professional gamers using headsets instead speaker systems.
Unfortunately, deciding which audio hardware is right for you can become aggravating very quickly with USB headsets, 5.1 headphones, onboard mixing, analog inputs, and incompatible interfaces confusing the market. With this roundup, we’re going to scrutinize six gaming headset options, and examine the largely unspoken differences between analog and USB audio technology.