Each Surface computer is reported to have cost Starwood around $10,000. As the machine is made to order, there is always a possibility for change and evolution. Perhaps they can include games to keep the guests riveted. Also lending individuality – or a personality – to the table using interactive 3D characters might be a wonderful business idea as guests might even leave a tip for the table then - not really.
Two years ago, Nvidia unveiled its Quadro Plex range of visual computing systems at SIGGRAPH 2006. Now, at this year’s SIGGRPAH, it has announced desk-mounted visual supercomputers in the Quadro Plex range. The D series of Quadro Plex visual computer systems is claimed to have leapfrogged previous versions by over a 100% in terms of performance. The NVIDIA Quadro Plex 2200 D2 VCS has two Quadro FX 5800 GPUs, 4 dual-link DVI channels, and 8 GB of frame buffer memory. Whereas its sibling the NVIDIA Quadro Plex 2100 D4 VCS has four GPUs, 8 dual-link DVI channels and a 4 GB frame buffer.
The D series visual supercomputers are ideal for highly taxing 3D models, engineering designs and other scientific visualizations. The hundred of Nvidia CUDA Parallel Processing Cores pack copious parallel computing capabilities and the visual supercomputers can be easily hooked to workstations or servers using PCI Express adapter cards. The D series is due in September with prices starting at $10,750.
When you do something really well in the corporate world, it’s often easier for a bigger company to just acquire you, rather than try to out do you. Just look at Alienware and Dell or Voodoo and HP. Now, Logitech has acquired Ultimate Ears for $34 million in cash.
Ultimate Ears has a loyal following of touring musicians, sound engineers and mainstream music lovers. An estimated 75 percent of today’s touring rock musicians now use the Ultimate Ears custom-fit in-ear monitor while performing. Pricing for the company’s consumer products begins around $40, while pricing for custom products can be as much as $1200.
“Ultimate Ears is a perfect fit for Logitech and our audio business,” said Gerald P. Quindlen, Logitech president and chief executive officer. “Since its inception, Ultimate Ears has been driven by innovation, close ties to its customers, and the desire to enable an immersive audio experience. Logitech’s success has been built on using a deep understanding of our customers to create innovative products that let people immerse themselves in their pursuits – whether they are listening to music, gaming, watching a video or otherwise enjoying their digital lifestyle. We look forward to using our worldwide distribution network and operational efficiencies to help more people discover this superior listening experience.”
We can hope that they adapt some of Ultimate Ears technology into some really great headsets for computers too!
Last month, we spent a ton of time talking about the efficiency and overall pixel-pushing prowess of ATI’s new GPU, so we won’t waste much ink on the subject here. Suffice it to say, the 4850 delivers enough power to drive your sweet, new 22-inch monitor at its native resolution.
The card’s silicon is equivalent to that of previous-gen high-end cards. It’s equipped with 512MB of GDDR3 memory running at 993MHz. Unlike the Radeon HD 4870 boards (which cost $100 more), the 4850 doesn’t sport GDDR5 (GDDR5 transfers twice as much data per clock cycle as GDDR3). The upshot? The HD 4850 has the slowest memory interface of any card in the current generation, and benchmarks show that—especially at high AA/anisotropic filtering levels.
Technological trends may come and go, but every once in awhile they turn out to be more than just temporary fads. Consider that many of today's gamers weren't even born yet in the Atari 2600's heyday, yet 30 years later gaming consoles have become so popular that there exists an entire generation of FPS junkies who actually prefer lining up a headshot with a gamepad instead of using a keyboard and mouse. And speaking of videogames, let's not forget the 3D revolution sparked by the now defunct 3DFX (moment of silence).
More than just fun and games, recognizing lasting fads can prove lucrative for companies and upstarts who ride the hype, but it's not always easy predicting where PCs are headed. If we were to look back 10 years from now, what would we say were most influential technologies of the time? No need to hop into your time machine, because with the help of Gartner Inc., an information technology research and advisory company, we answer that question right now.
Hit the jump to see which of today's technologies are at the pinnacle of their hype cycle.
If you still get warm and fuzzy thinking about those James Garner and Mariette Hartley Polaroid commercials, it’s time to let go of the past. Traditional film is barely hanging on, and Polaroid has completely ceased production of instant film.
But Polaroid hasn’t abandoned its interest in prints. The company is trying to rekindle the instant-print picture industry with its new Polaroid PoGo portable printer. This 4.75”x2.75”x1” device is the first to use Zink Imaging’s Zero Ink paper. Instead of shooting dots of ink onto a piece of paper, the PoGo uses a thermal head to heat up tiny crystals embedded in each sheet of paper.
Sounds rad, eh? Find out the skinny after the jump.
They admonished the detractors of the proposal for objecting to the AWS-3 spectrum auction. The two Congressmen don’t believe that the TDD technology that will be used for the Pan-American wireless broadband network will jeopardize services in the AWS-1 region. T-Mobile had objected to any auction in the 2155-2180 MHz spectrum range as it holds AWS-1 spectrum. The duo also supports the proposed auction as it is worried about U.S loosing the broadband-penetration wars to other countries.
Free Wireless broadband certainly seems a step in the right direction. However, the question is whether suppression of pornographic material would encroach upon the right to freedom of speech.
AMD Cinema 2.0 is a technology every gaming aficionado, game developer, movie buff and filmmaker would die for. Photo-realistic 3D rendering is the Holy Grail that researchers and developers have been chasing for a long time. Now that AMD is unwrapping its Cinema 2.0 tech layer after another, it seems as though the wall of technological disability that has stood between virtual reality and the real world is about to be razed to the ground.
But for more details of the groundbreaking technology you will have to make the "jump" to the rest of this entry.
Gateway struck a nerve with its original low-cost FX P-series notebook, which gave gamers an affordable way to get good frame rates from a portable PC. The company applied the same formula to its new P-7811 FX and again comes up with a winning combination of hardware that’s sure to please budget-minded gamers.
CustomPC reports that VIA is calling it quits in the motherboard chipset business, and will focus on making x86 processors.
They quote VIA’s vice president of corporate marketing in Taiwan, Richard Brown, as saying, “One of the main reasons we originally moved into the x86 processor business was because we believed that ultimately the third party chipset market would disappear, and we would need to have the capability to provide a complete platform.” He adds, ‘That has indeed come to pass,’ and said, ‘Intel provides the vast majority of chipsets for its processors and, following its purchase of ATI, AMD is also moving very quickly in the same direction.’
This comes after Nvidia said that they were not offering a native chipset for Bloomfield (now Core i7) processors, and SLI would be available in the form of the nForce 200 chip, similar to the Skulltrail implementation with the nForce 100.
VIA was always popular with the enthusiast on a budget crowd, which shot up with their Apollo P4X266 chipset. The P4X266 brought DDR memory support to the Pentium 4 and went ahead without a license from Intel to do so.
This seems to highlight a trend that the industry no longer needs third party chipset manufacturers, with AMD now offering it’s own chipsets for it’s own CPUs, just as Intel has done for a long time. It would seem logical that CPU manufacturers would be in the best position to offer chipsets that would squeeze the most out of their respective CPUs, but without a multitude of third party manufacturers, I can’t help but wonder who will keep them honest in doing so, and not allow the field to stagnate.