Guild Wars 2 appears to be selling well. So well in fact the developer has voluntarily sold itself out of digital copies. This is the first time in recent memory that a developer has refused to take money from hordes of eager PC Gamers, and while the game does have some growing pains, we commend them preemptively for taking this bold step to protect the player experience. The developer broke the news to would be fans via their official Facebook page, and the comments below seem to suggest some users are having more problems than others.
The road to Guild Wars 2’s launch has been long and, well, mostly uneventful. Until now. Today, ArenaNet – virtually silent for the past couple years -- finally pried the cat from its tongue, resulting in a blog post that, in another time, might have been an epic poem or a hieroglyphic masterwork. Or a long magazine article.
So we’ve boiled it down a bit for you. First things first: no subscription fee. Like Guild Wars before it, Guild Wars 2 won’t send you rifling through your couch cushions for loose change each month. However, unlike Guild Wars the first, Guild Wars 2 will be a full-fledged MMORPG, replete with “a wide variety of combat and non-combat activities.” However, grinding and other traditional MMO missteps apparently won’t be an issue.
This time around, story’s also a major focus, and the game will allow you to create a unique background for your character, which will significantly affect the plot’s progression. “Each time you play through the game, you can experience a different storyline,” ArenaNet wrote. Better still, said plot won’t be a series of “Who cares? Get to the point!” quest prompts. Instead, you’ll interact with NPCs, make moral choices, and even participate in “world-changing” events.
Solo questing is bucking tired MMORPG trends as well, allowing all players – partied up or not – who were “seriously involved” in killing a monster to reap full experience benefits. As in, 100 percent of the experience you would have received for downing that beast all by your lonesome.
And that’s only the tip of the iceberg of an article that is, by its author, described as “the tip of the iceberg.” If you’re into guilds, wars, or some combination of the two, you owe it to yourself to click through the link and read the full thing. Better get cracking asap, though, because apparently there’s tons more coming this week.
In a document recently obtained by VE3D, publisher NCSoft announced that Guild Wars 2 won’t be nestling up inside your hard drive until – at the earliest – 2010. Prior to that, the game was scheduled to enter beta during 2008. However, developer ArenaNet screen-blurred into an entirely different flashback, saying that NCSoft’s purported release window for Guild Wars 2 is pretty much hogwash.
“On Friday, NCsoft released investor materials that showed a very broad release window for Guild Wars 2, with the explanation that release timing is still ‘to be announced.’ ArenaNet has never given a release date for Guild Wars 2 other than ‘when it's done.’ NCsoft's investor materials are a reflection of that philosophy,” said ArenaNet’s Mike O’Brien.
“I know some fans had hoped for a smaller gap between the launch of Guild Wars: Eye of the North and the start of beta testing for Guild Wars 2, but we communicated last summer that it would be some time before we could commit to any beta or launch dates. Guild Wars 2 is a large and ambitious game, and we're going to take the time to do it right.”
So then, maybe the game will take its first wobbly steps in 2010 or 2011. Maybe even later than that. 2009, though? You can stop holding your breath now.