If you listen to our good friend The Internet, you might be led to believe that PS Vita -- Sony's PSP successor -- launched in Japan and then promptly caught on fire. Maybe literally. The pint-sized powerhouse has been pegged with everything from crashes to lock-ups to sudden bouts of sentience followed by very hurtful comments about owners' frail, fleshy bodies. It's allegedly gotten so bad, in fact, that many sites -- including our own -- reported on a supposed “apology” from Sony. However, according to Sony UK PR head David Wilson, there might be a little smoke, but there's definitely no fire.
We have a feeling that someone sarcastically uttered the phrase “What could possibly go wrong?” before pressing Dead Island's big, red “launch on Steam” button, because how else could things have gone this wrong? Dead Island released in a fittingly festering state, ridden with wriggly, sometimes game-breaking bugs. After a bit of digging, intrepid Steam forum-goers discovered the culprit: a bit of game code that read “Xbox Live Submission Project Version.” Whoops.
Ah, bugs. Whether you call them by their less colloquial name (glitches) or the thing you probably say when you encounter a particularly nasty one (“Son of a [thing that rhymes with glitch]"), they tend to rain on even the biggest games' parades. So, developers should squash 'em all and hope for the best, right? Wrong, says Skyrim director Todd Howard.
We suppose that – on some level – Fallout: New Vegas' ticking time bomb-like tendency to blow up in your face at the slightest provocation is fitting, given the subject matter. However, that doesn't make it any less annoying to have your ninth 26-hour marathon session derailed by a full-stop crash or a quest that requires you to speak with someone who's somehow managed to teleport into the core of the earth. Fortunately, Bethesda's announced that New Vegas' days as a glitchy, uninhabitable wasteland are numbered. Soon, it'll just be a normal uninhabitable wasteland.
“We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know,” the publisher wrote on its official blog.
“In the meantime, an incremental update for PC should be going up by early next week that will fix the save corruption issues and problems with companions, as well as improve performance for NVIDIA users and resolve some issues reported with Havok.”
So hooray and stuff. Still though, next time you make a game, Obsidian, do you think you could, you know, finish it? Perferably before you release it? This isn't the first time this has happened, after all, but we'd definitely like it to be the last.