When there’s something strange in the neighborhood, who ya gonna call? Ghostbuster. Yep, only one – at least, if the PC is your ectoplasm-extractor of choice. Why would developer Threewave allow such a horrible thing to happen, though? Well, to be frank, Threewave’s justification will probably only add insult to whatever injury PC Ghostbusters players are already nursing.
“Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version the best that they could be,” Threewave CEO Dan Irish said.
“When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution. We couldn't do all versions with multiplayer simultaneously with the resources that we had available - there was simply too much to do. Something would have to suffer. Therefore, we kept our focus on making the console versions deliver on the promise of being an integral player on the Ghostbusters team.”
Don’t think the nostalgia gods have completely forsaken you, though. Since, without co-op and other multiplayer options, PC players are essentially getting half the game, they only have to pay half the price. $30 for a new Ghostbusters adventure? The quickest way into our hearts is – and always has been – a multiplayer Ghostbusters videogame, but money’s a close second. Consider our outrage mostly placated.
If you really, really love us, though, Threewave, you might consider releasing multiplayer as DLC. The console versions are out now; what’ve you got to lose?