If you watch a lot of videogame trailers and have vaguely functional ears, you may have noticed a certain oh-so-trendy sound wubbing its wubbable way into otherwise wub-free situations. So, naturally, it was only a matter of time until someone parodied it with a robot doing the Robot. Truth be told, we're surprised it took this long. Also presented for your consideration in this trailer: words like “Joypuke,” a brand new ninja character, and a September 18 release date. Basically, it's wonderful. Also, it may have given us a gentle inspiration nudge to center our next how-to around re-purposing boring old moons into nigh-omnipresent robot cannons. We're looking into the logistics, anyway. For now, though, the trailer's past our own sadly moon-robot-free borderland: the break.
We know, we know, as crazy and unfathomable as it sounds, Duke Nukem Forever's launch is being pushed back. Who would have guessed? Okay, so maybe everyone could have anticipated yet another delay, but at least this time it's only being held back a month and will ship in June (hopefully) instead of May, as originally planned (actually, it was originally supposed to ship over a decade ago). Still, we have to hand it to Gearbox for keeping a sense of humor about the whole thing, which is really all they can do given DNF's comical history of delays.
So let’s say, hypothetically, that you’ve been living under a rock for the past year. We imagine you’re curious as to what’s happened ever since you decided to go on your vision quest or whatever. Well, here’s the long and short of it: not much. Oh, except one extremely crucial thing! Borderlands came out. And it was awesome.
We’re sorry. You must feel terribly out of the loop now. But don’t worry! Because this weekend, Borderlands and its 75 bazillion guns are on sale for a mere $24.99. Or, if you’ve got a few friends who’ve been in comas or something of the like, the Borderlands four-pack’s price has also been slashed – right down to a slim, trim $74.98.
The sale runs until 10 AM PDT on Monday. And what else are you going to do this weekend? Gorge yourself on chocolate rabbits? Spend time with your family? Does your family have 75 bazillion guns? Yeah. Didn’t think so.
Borderlands' first DLC expansion, “The Zombie Island of Dr. Ned,” is a couple weeks away from pulling your level 50 Borderlands veterans out of retirement… on consoles. For now, unfortunately, mum’s the word on the first-person shoot ‘n’ loot’s PC DLC.
“We will have information on the PC version at a later time,” a 2K Games spokesperson told Blue's News.
Shame, that. Our guess? The DLC’s hit a snag in the certification process. After all, that’s what caused the main game to trail the console versions’ dates by a week. We’ve gone ahead and asked Gearbox for clarification, though, so hopefully we’ll hear more soon.
A couple days ago, we published a chat with Gearbox Software’s main mouthpiece, Randy Pitchford. And boy can he talk. And when he talks the talk, other people get to talking too. Especially when Pitchford launches a few verbal volleys in Steam’s direction – calling it a “money grab” -- as he did in our interview. As a result, Tripwire Interactive (Red Orchestra, Killing Floor) president John Gibson has decided to fire back.
“Is Valve exploiting independent developers? In short: absolutely not. Without pulling any punches, I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now,” Gibson said, explaining that he believes Valve has “kicked off an indie revolution.”
“Randy's statements suggest that small developers are getting ripped off through their royalty rates. Without breaking any non-disclosure agreements, let me just say that our royalty deal was great, and is in line with what I understand that other digital distribution services are offering.”
“We have never had a situation where Valve downplayed our competing titles. On the contrary, they have done a great job of promoting our games on the front page of the Steam store and through the pop-up advertisements on Steam.”
Gibson also emphasized that all publishers find themselves awash in the murk of “conflicts of interest” at some point or another. “With console digital distribution, Microsoft and Sony have a complete monopoly on their platforms, and both companies make first party games. At least Valve has competition on the PC,” he added.
Gibson’s full response is available for your perusal over at Gamasutra. It’s definitely worth a read.
From the first time we saw Borderlands, we were intrigued. By mixing a fast-paced first-person shooter with the procedurally generated weapon system of a loot-hoarding RPG like Diablo, and letting you play the game cooperatively with three of your pals, the kids at Gearbox have made a game we simply can’t wait to play. We went down to Plano, Texas to play the first three hours of the game and to chat with Gearbox CEO Randy Pitchford about what the future holds for PC gaming, why Steam is not an ideal method of distribution, and why Randy loves Wal-Mart.
"Gordon Freeman is a menace to society. When he's not bludgeoning our men with cars and annihilating our demolition teams with their own ordinances, he's white-washing their corpses with paint and treating wild, endangered headcrabs like lowly mammalian bulls. Sure, we enslaved his species and all, but does he have to be such a jerk about it? He toys with us as though this were some sort of game, and we won't stand for it."
--An excerpt from The Combine Times, the final Combine paper to include anything other than obituaries.
--Gordon Freeman's reply
Yeah, Gordon Freeman isn't the most loquacious guy around. He speaks through his actions -- or rather, your actions. But that's what makes him great. He's a videogame character under your direct control. He fights like you, so why shouldn't he think like you?
As you've probably noticed, my particular Gordon Freeman is, well, have you ever imagined what it'd be like if one of the loud-mouthed, rap-prone kids on Xbox Live was tasked with saving all of humanity (and managing a classy goatee)? Am I like that in real life? No, but slipping into the hazard suit of a silent protagonist like Gordon Freeman allows me to project a side of myself into the game that hardly even exists in reality. I'm not constrained by any pre-set personality the man might have, so my imagination washes over the game, and it becomes a whole new experience.
Sure, I enjoy having the tightly braided engagement-lasso of a compelling, whip-smart lead wrapped around my neck as much as anyone, but I also think that such a lead doesn't lend him/herself well to gaming's main strength: interactivity.
So, how do you like your protagonist: strong and silent with a side of whatever you want, or glib -- fried up and delivered just as the developers ordered?
Today's Roundup features heroes of both varieties, along with a smattering of other stories about your favorite industry. From details about WoW's colossal (and free!) pre-WotLK update, to exclusive titles' death knells, there's no way you'll leave this Roundup without something to talk about. Jump past the break for more.