EndWar, a voice-controlled RTS hoping to finally end the war against finger-straining controller-based console RTSes, may soon be expanding its supply lines into PC territory. Even better, the news comes from a source PC gamers can't help but respect: former Total War dev Michael de Plater.
“Yeah,” he said, when asked if a PC version of EndWar is in the cards. “There’s no reason not to.”
"Console RTS. Crap. Next." Right? Wrong. de Plater, currently creative director on EndWar, continued:
“The stuff I worked on previously was Total War, which are PC games. In many ways, gameplay-wise, it’s a modern warfare, Tom Clancy version of Total War.”
We're not completely sold, but de Plater's words certainly put a damper on our parade of cynicism. Besides, we can't wait to talk a big game while simultaneously attempting to back it up -- and type up articles for your enjoyment, all at the same time. It'll be a nice excuse for our awfulabysmal unique RTS skills.
We don't get excited about much these days. When all we could muster over Deus Ex 3 deets was a guarded "Neat," it began to dawn on us that we might be suffering from chronic peace of mind, and that made us kind of upset, but not really. Fortunately, the kings of inapproPriate capitaLization have alerted various media outlets that they plan to trot out their highly anticipated collaborative effort on October 21. It's been all but confirmed that the LucasArts-BioWare tango has birthed a Star Wars: Knights of the Old Republic MMO. And we're totally stoked.
The invitation, stamped with both LucasArts and BioWare's respective logos, boasts that "The wait is over," and gives members of the press a come-hither look with promises of "the official unveiling of the game that's been rumored about for years."
Gamasutra notes that the public may not see the game until a few days after the unveiling, thanks to embargos. Even so, we're marking down the minutes until BioWare and LucasArts yank the curtain off their latest (final?) group project. We'll make sure to give you a heads-up when it happens, assuming our keyboard doesn't malfunction while it's floating in a puddle of our drool.
At this month’s Professional Developer Conference Microsoft will be handing out the software development kit for their Surface tabletop computer. In an announcement made on the PDC’s site, Robert Levy sates that attendees will be able to “learn how you can become a part of the expanding partner ecosystem for Microsoft Surface and leverage your existing investments in WPF (Windows Presentation Foundation) and Visual Studio to build engaging end user applications. Attendees will receive access to the Microsoft Surface SDK.”
This announcement comes as a sigh of relief to developers, who have been promised the SDK for some time now. The only known companies with access to the SDK are AT&T and Starwood hotels, whose projects are unknown. Microsoft has also been stating that the multitouch interface will be part of Windows 7, but is yet to detail how.
Let’s just hope that Chris Taylor and his boys get started on their version of Supreme Commander for the Surface ASAP!
Series originator Warren Spector may be out and about not making Deus Ex 3, but if we had a copy of UK mag PC Zone, and if we didn't know that Warren Spector wasn't slaving away on Deus Ex 3, we'd be hard-pressed to think that he wasn't. tl;dr: The game sounds pretty cool.
According to CVG's copy of PC Zone, Eidos Montreal is developing Deus Ex 3 as a prequel to the rest of the series. Set in 2027, the game follows "average joe" Adam Jensen, a security officer doling out his particular brand of uniformed justice at a lab specializing in biomechanical augmentations -- aka, nanotech's predecessor. Fortuitously, however, Jensen's life takes a turn for the interesting when a team of "black ops commandos" storms his company's base of operations, snatches a security plan penned by Jensen himself, and uses the plan to guard a fortress kill people.
From then on, the security officer with a penchant for doomsday plans embarks on an action-packed mission full of Deus Ex's trademark fusion of RPG and FPS gameplay conventions -- with a twist. In Deus Ex 3, your stats won't directly affect your gunplay. Instead, stats will manifest themselves through "a vast array of fully upgradeable and customisable weapons," as well as weapon upgrades and character augmentations. So yes, the game is still very much an RPG.
Fortunately, the game, even in its early state, has been given a big thumbs up from Warren Spector, with members of the original Deus Ex team in consultative roles on the project.
And for lapsed fans, distraught by Deus Ex: The Invisible War's, well, everything, you'll be happy to hear that Eidos Montreal has scooped up multiple earfuls of fan complaints, sifted through them, and modified its game accordingly. For example, ammo types will return to Deus Ex's M&M style menagerie of flavors and colors, as opposed to The Invisible War's newcomer-friendly universal ammo.
Oh, the game also brings with it the controversial addition of an auto-regen health system -- ala Call of Duty -- and a cover system that takes a few pointers from Gears of War, but we'd probably post a separate news article if that wasn't the case.
Now let's just hope the game makes it out soon. Otherwise, it might end up looking a tad Jetsons by the time it hits shelves.
Crysis Warhead, despite releasing less than a year after Crysis, has received a few more oodles of critical acclaim than its predecessor. And, as a nice bonus, it also run admirably on rigs that aren't chock-full of wallet-devouring tech and don't display disturbing signs of sentience. Thus, it makes perfect sense that Crytek has decided to jab a toothpick through the multiplayer half of its latest opus and pass out some free samples.
Starting October 6th, a few quick clicks at www.mycrysis.com will provide you with an activation code for the weekend's festivities. Once signed-up, you'll have full access to Crysis Wars from 11:00 AM PDT on October 10th to 11:59 PM PDT on October 12th. To be clear, this isn't just a demo. It's the entire, 21-map multiplayer portion of the game.
“We have been extremely pleased with the reception we have received from gamers and press for Crysis Warhead,” said Cevat Yerli, CEO and President of Crytek. “Crysis Wars is definitely a big reason for this success and something we are dedicated to, not only as a part of future Crysis titles, but in terms of releasing new modes and continued support for our growing community.”
Great idea on Crytek's part. So, those of you who pirate games for "demo purposes," will temporary full access to a game put an end to your swashbuckling ways?
Hate the blissful feeling that accompanies plucking a brand new game from the patch on launch day? Think digital distribution is just too convenient? Well then, you'll be one of the backward-thinking few who actually appreciate Ubisoft's Far Cry 2 pre-order deal. Simply stroll over to your nearest participating game store, place a few dollars in the cash register, and unlock "hours" worth of crucial gameplay! Have a looksie at what's on the other side of the hoops you'll soon be jumping through:
The Georgian: The Georgian informant has gone into hiding at the Fuel Depot in UFLL territory, find him and discover what your predecessor learned from him about the Jackal’s location.
The Bolivian: The Bolivian informant is on the run, trying to escape the country by stealing a plane from a small airfield in APR territory. Try to get to him before your predecessor does.
Special Delivery: Your employers have more information for you about your predecessor – learn the location of his new dead drop and raid it to find information about his secret meetings.
Le Francais: A French smuggler and arms dealer who may have been providing arms to the Jackal has been tipped off, and your predecessor is trying to stop him from crossing the border. Find out what Frenchman’s price is.
For those of you who don't pre-order, or who plan to (legally) download the title, we don't really know what to tell you. So far, the "bonus" seems to be limited to retail channels, but we'll contact Ubisoft for more info.
In the meantime, however, don't worry too much. We already pre-ordered the game months ago.
Peter Molyneux, Lionhead boss and man behind the curtain of games like Black & White and Fable, has delivered his unofficial state of PC gaming address. His verdict? Take a gander at the headline. (Or the following quote.)
"If you look at the gamer market on PC, I'll be quite honest with you, it's in tatters," he told Videogamer. "There aren't that many releases on PC. There are some high points like Crysis and what Blizzard is doing, but other than that you are restricted to The Sims and World of Warcraft, they seem to be dominating the PC side."
"I would say while me as a player hates any restrictions, I can understand that publishers need to do something to give them the confidence to make games for the PC, to spend the huge amounts of money necessary to spend on development and to get their return," he said. "Anything that may give them more confidence on the PC means that ultimately we as gamers will come out better off because they will invest more in the game."
"I don't think three (Spore PC authorisations per game) sounds that bad. I'd prefer it not to be there but if it is going to be there then I think three is OK, but I can understand people being very upset. Personally I hate any copy protection. I hate typing in that number. I loathe it as a gamer. It just makes me feel insulted. And I always lose the blasted manual anyway."
Agree? Disagree? Think keeping track of manuals isn't all that difficult if you just keep your games in their cases? C'mon, it can't just be us.
At this year's QuakeCon, programming god John Carmack turned an entire Internet's worth of heads with his announcement that Rage would only storm your PC's walls via DVD-ROM. Well, kids, it's time to un-cry those salty tears, because id intends to digitally distribute its latest first-person beauty after all.
"We haven't quite worked through our electronic-distribution," said id Software creative director Tim Willits. "John Carmack [id co-founder] made a comment about the media size, which unfortunately wasn't exactly correct because we haven't crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, 'You know, uhhhhh, people can do lots of things.'"
"Rage won't break the Internet. Our relationship with Valve and our stuff on Steam has been very successful for us. A lot of the older games that we had to fix to work on newer operating systems allowed us to make them current. I had a Steam account on my machine at work, and if I wanted to load up old Wolfenstein or Doom at work, I [would] load it up on Steam because of DOSBox and all that stuff. And it's actually pretty awesome. We've been very successful with that."
"We haven't figured out what we want to do yet. But I do want to fix the fact that John said [digital distribution is] not going to happen. What I'm saying is that's not true."
Anyone that plays World of Wacraft will know all about the woes of bots. They provide players with unfair advantages, and the ability to level their character when they’re not even at their computer. Blizzard has been aware of this as well, having recently won a lawsuit against the bot program MMOGlider’s creator, MDY Industries.
For those that don’t know, MMOGlider is a third party application that runs the many repetitive tasks involved in World of Warcraft. Whether it’s leveling your character up from 1 to 70 or grinding for leatherworking materials, the application can do it for you. And the best part about it? You don’t even have to be at your computer, you simply run a script that sends your character in a pre-determined route.
Blizzard’s lawsuit is based on MMOGlider’s automation of said repetitive tasks. Using this application to complete these tasks breaks the terms of service that players agree to when they play World of Warcraft. The software is said to have sold 100,000 copies for $25 a piece.
While admittedly $6 million is no small number (unless you’re Blizzard), the amount could have been higher if MDY hadn’t won some of the prior arguments about the claimed damages in court. But there’s still a possibility for more, should Blizzard decided to appeal the judgment in favor of going for their original claim, which was double or triple that number.
The remainder of the case is set to go to court in January 2009, where the last of the issues in the legal conflict are likely to be settled.
When an MMO begins to feel its bones a creakin', and decides it's time to curl up and die from natural causes (read: WoW), one of the first phenomena an outside observer will witness is the server merge. Generally a result of sudden population deflations from formerly-packed games, when servers collide, the game in question has probably seen better days. Age of Conan, sadly, is one such game.
"I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America," announced AoC director Craig Morrison. "It's important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future."
But AoC's troubles don't end there. Funcom, the loincloth-tacular MMO's publisher, may soon be dressing like its scantily clad (but undeniably manly) hero. As of now, Funcom's stock is sitting at a two-year low -- trading for a mere $5.
So, moral of the story? Never, ever prefix your game's title with "Age of..."