
Gray. Dingy darkness as far as the eye can see. The sky is gray. The mountains are gray. Even the snow looks as though Mick Jagger tried painting it black and got bored half-way through. A gruff voice struggles to be heard through a radio, practically clawing its way out of the speakers. “I'm in position! I won't be able to hold it for long!” Helicopters swoop in as orchestral music swells in the background. This should be big. This should be epic. But it isn't, because you're a gamer, and you've been here a million times before. Oh, and here's the kicker: the thing I just described? It's the sequel to a colorful, over-the-top snowboarding game.
Announced during last weekend's Spike TV's Videogame Awards (a whole other can filled with equal parts worms and disgrace), SSX: Deadly Descents is pretty much everything that's wrong with big-name, triple-A game development these days. It's gray! It's edgy! It's realistic! It's... so damn boring that I'm going to stop describing it for fear of falling asleep mid-sentence. Most depressing, however, is the fact that it's certainly not alone. The grand majority of big-budget mega-games – almost regardless of genre – seem to be pandering exclusively to the testosterone-fueled manly man who thinks Michael Bay's filmography is the height of human achievement.
Creativity may not be dead, but it's whistling an all-too-merry tune while digging its own grave. Call of Duty: Black Ops, Medal of Honor, Killzone, Gears of War, Resistance, Halo: Reach -- what do they all have in common? They're the same stinkin' game! But their wide variety of three whole character stereotypes, two level patterns, and one color palette is where the money's at, and when budgets are this over-inflated, one wrong move will make the bubble burst. The bottom line? Caution. No unnecessary risks. Applying the same old formulas to new products over and over and over and over and, well, you get the point.
But hey, there's a silver lining here – and a big one at that. Find out what it is after the break!