Sporting an ever-so-slightly trimmed-down shape compared to the original Sidewinder gaming mouse, along with a stripped down featureset, the Sidewinder X5 delivers great performance at a very reasonable price. Like the original Sidewinder, the design works great for gamers who use either a claw or a standard grip (or who like to change between them), but it’s not particularly comfortable for people with small- to medium-size hands. After a couple of hours of play using a standard grip, our hands cramped.
Missing from this updated Sidewinder are the original mouse’s adjustable weighting system, the interchangeable foot pads, the sensitivity display, and the weighted cable anchor. While we especially miss the cable anchor, extra features (like the one that have been omitted) aren’t something we’d expect in a mouse that costs $60.
Steelseries delivers a one-two punch of awesome with its first mouse—the Ikari, a standard five-button, right-handed design suitable for gamers who use either the palm and claw-style grips. With its low-profile design, the Ikari doesn’t provide sufficient support for folks who like to rest their palm on the mouse; our palm-gripped tester had a stiff hand after a few hours of play. Nonetheless, the Ikari’s other features and kick-ass sensor make us almost willing to ignore the less-than-ergonomically perfect shape.
We love the shape of this mouse—it’s comfortable for even the longest session—and the DeathAdder just gets better from there. The sensor delivers pixel-perfect accuracy, and we love that the driver lets us adjust everything from X and Y sensitivity to the lights on the mouse. We’re still not sold on the idea of constantly updating firmware for a mere mouse, but Razer’s built a highly compelling rodent with the DeathAdder.
We've tested some crazy mice over the years, from ergonomic wonders designed to prevent RSI to dedicated gaming mice shaped like an actual handgun, but the new Zalman FPSGun is one of the oddest-looking designs we've ever tested. We approve of its neutral-grip, sensor-forward design, but the actual implementation has resulted in a mouse that's just too small for the vast majority of gamers to use.