A press release from Valve has heralded the imminent arrival of the Steam Cloud; the ability to access your Steam savefiles and controller configs from any computer. Left 4 Dead will be the first title to have the Cloud functionality, and Valve has said they'll be retrofitting their back catalog with the feature.
According to Valve, the Steam Cloud will "just work." By this they mean that gamers won't have to do anything to get their saves and options into the Cloud; it will all happen automatically. Similarly, when a user logs onto their account on a new computer their data will be downloaded for them by default.
Valve president Gabe Newell explained the philosophy behind the Steam cloud, saying "For some time now, Steam has allowed gamers to log on from any computer in the world and access their applications ... Steam Cloud is a natural extension of the portability Steam affords gamers and developers, and we intend to expand its feature set as it is used in Left 4 Dead and other games coming to Steam."
Left 4 Dead launches on 18th, with the demo (which includes Steam Cloud) coming later this week. Are you psyched? Let us know after the jump.
For many of us, the idea of building your own laptop seems pretty farfetched. But OCZ is looking to change all of that with a recently announced15” DIY gaming notebook. The notebook will be based on Intel’s Centrino 2 processor and ATI’s Radeon HD3650 integrated graphics. According to OCZ, these will “provide a premium gaming experience that lets gamers power through all of today's most advanced and graphic-intensive games and applications with DirectX 10.1 compatibility.”
“At OCZ, empowering the enthusiast end-user in the mobile gaming space is an exciting opportunity for us, and with the powerful technology found in our latest Intel Centrino 2 based notebook we are again at the forefront of this growing market,” states Ryan Edwards, Director of Product Management, in OCZ’s the press release. “With OCZ DIY notebooks, end-users have complete control of the cost/performance ratio of key components, giving consumers the opportunity to personalize a true gaming and multi-tasking powerhouse notebook by using a validated component list and our easy to follow step-by-step manual included with every DIY package.”
While the notebook isn’t one that you’ll be building from the ground up, there are plenty of great options to give it a DIY feel. In the box you’ll get the case of the machine, which features a 15” screen, optical drive, and motherboard while the HDD (or SSD), memory and processor are your call. Thanks to some conveniently placed covers, all it takes to install the components is a screwdriver a little bit of know-how. OCZ even provides a catalog of components that work in each slot, so you’ll have a short list of parts to choose from when deliberating on what to use.
For true DIY’ers, this isn’t much to concern yourself with. But if you’re someone looking for a way to get your feet wet in the DIY scene (and it truly is the place to be), this isn’t a bad place to start. Follow the simple instructions and the fundamentals of building a PC are all yours.
How cool would it be if you could tidy up your long-to-the-point-of-swaying-in-the-breeze toe nails and save $50 million? Because that's essentially what EA did today in the process of announcing its quarterly earnings.
Everyone's favorite 37.5% of the industry laid-off 600 employees -- a mere 6% of its workforce. Apparently, that'll save the company a whopping $50 million.
"These are challenging economic times around the world, and it's impossible for any business leaders to predict the future," said spokesperson Mariam Sughayer. "However, EA has made good progress in improving product quality, building a holiday lineup of titles that is extremely strong, filling our new IP pipeline, and expanding our Direct-To-Consumer and online businesses. As well, our talent remains the best in the industry."
If nothing else, Spore was a major success -- serving 2 million marginally happy customers over the course of three weeks.
Check out the full press release on EA's investors' site, if you'd like to overwrite your childhood memories with numbers. So many numbers.
We love our moms. They're really super great. Hell, we love moms in general (especially yours). But moms loving StarCraft II? Two hobbies will become one, if producer Chris Sigaty has his way.
“We’ve trying to make sure that it’s perfectly balanced for e-sport, but look — I’m going to try to get my mom to play this game," he told MTV Multiplayer. "I mean, I know she can’t [micromanage] at the level that these pro gamers can, so we’re actually experimenting back in the opposite direction… so that even the layman can come in and get a grasp of these cool things in the game.”
So how will Blizzard snap some of the sharper edges off StarCraft's fire-trail fast gameplay? Sigaty wouldn't elaborate beyond wanting to "make it much easier for [non-gamers] to explore whether it would interest them.”
While this new disproportionately large quadrant of Blizzard's target audience certainly has the potential to wreck things for everyone else, we choose to remember WoW. If anyone can take a tiny, hole-the-wall niche and stretch it into a Grand Canyon -- while still keeping gameplay deep and challenging -- it's Blizzard.
Dust hasn't even began to think about settling around Fallout 3's cushy new spot on store shelves, but developer Bethesda already has the coordinates set for its next megaton's drop date. According to publishing exec Paul Oughton, Bethesda plans on releasing another title in its sprawling, freeform Elder Scrolls series of RPGs -- in only two years, no less.
"At the moment we've got Fallout 3 for this year and potentially there's a new Elder Scrolls title in 2010," said Oughton.
So, there's the "what" and "when," but how about the "where"?
"At the moment we're not that interested in the Wii. We're going to stick to PS3, Xbox 360 and PC," he noted, giving gamers everywhere one less thing to worry about.
Considering Fallout 3's boundless expanses, as well as Bethesda's potential plans for dog armor, d'awwwwdorable dog feet pajamas, and other downloadable things of the like, 2010 sounds like the perfect time to unravel a new Elder Scrolls. We do have one question, though: how can you follow up expeditions into and subsequent ass-kicking of hell itself? Kind of nuked the fridge there, we think.
For those that don’t know, coding your favorite games isn’t the only thing that John Carmack does well, turns out he’s not half bad at rocket science. He’s proved this most recently at the Northrop Grumman Lunar Lander Challenge, which is being held by the X Prize Foundation and sponsored by NASA. The goal of the challenge is to help in the development of a fleet of lunar ferries that could one day carry people and payloads between lunar orbit and the moon’s surface.
The challenge consists of several levels and Carmack’s team, Armadillo Aerospace, has passed the first one. Level one requires that a rocket take off from a launch area, climb to an altitude of 150 feet, hover for 90 seconds and then land safely at a landing pad 150 feet away. They were then required to repeat the flight in reverse within two and a half hours. Their ability to complete this goal before any other team has won them a cool $350,000.
Level two is a bit more difficult. It requires that team double the amount of time hovered, and then land on a simulated lunar surface that’s littered with craters and boulders. Armadillo Aerospace attempted the course, but was unable to complete the task. That means that there’s still $1.65 million up for grabs.
Mr. Carmack, we’re going to have to insist that you keep doing great things, but don’t forget about us!
Are you absolutely, er, perishing to play Left 4 Dead? Well, Valve has your back. Simply plunk down $5 on the undead murder simulator and you'll unlock a free demo on November 6 -- five days before everyone else.
"This pre-order promotion applies to all Steam PC pre-orders and all Xbox 360 and PC pre-orders from participating retailers in North America," read the press release. GameStop is the only confirmed retailer at the moment.
The demo will serve up both single player and co-op modes for 1-4 players. Since the demo's spewing a bubbling concoction of content, there is, of course, a catch: the demo -- like a zombie Undead American with a live grenade jammed down its throat -- will only be active for a finite amount of time.
"The demo concludes on November 18, when Left 4 Dead will be made available at retail outlets across North America and worldwide via Steam," notes the press release.
All told, though, we're pretty excited about this. Oh sure, we could give Valve a stern talking to for falling into the retail trap of giving preferential treatment to pre-orderers, but it's Left 4 Dead, guys. No matter how sordid the method of delivery, if we snag some hands-on time, we'll be too disgustingly over-joyed to care.
According to an announcement from Blizzard, World of Warcraft got bigger. We didn't see this coming or type up this article five months ago or anything! So, commence with the throaty gasps and whatnot. We'll be out not knowing about Star Wars: The Old Republic and, uh, not working here yet. Peace.
"It's been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft," said Blizzard CEO Mike Morhaime. "We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience."
Jump past the break to see what qualifies you as a subscriber from Blizzard's look-at-all-the-ants perspective. Just, you know, if you're curious.
We can't help but feel for Fallout 3. When it's not having drugs pilfered right from under its nose, it's getting booted out of India. But, as the most oppressed and censored game since Barbie Murder Adventures (later toned down to the more family friendly Manhunt 2), it'd be anticlimactic if Fallout 3's launch week trotted in unhampered. Good thing, then, that Bethesda seems to have made one vocal Washington D.C. resident a little hot under the collar with a series of controversial promotional materials.
However, today's Fallout 3 ad removal is a tad perplexing, as it simply asks websites to cast all official Fallout 3 trailers into their Recycle Bins -- with no explicitly stated relation to the D.C. fiasco. Says the email from Bethesda marketing VP Pete Hines:
In connection with ESRB's advertising guidelines, you are instructed to remove immediately any of our Fallout 3 trailers from your website, pending further notice.
Thank you for your attention to this matter.
Our guess? Precautionary action -- brushing Fallout 3's "threatening" imagery under the rug to avoid more controversy. Great job on defending Bethesda's interests, though, (ESRB parent organization) ESA! So, who will the ESA tangle with next in its daring and valiant mission to "protect [game companies'] legal rights and legislative interests"? A quardiplegic kitten that licks people when its angry? An ally?
Well, kinda. Make no mistake, BioWare, EA, and LucasArts hope to four-legged race right past WoW's 11 million subscriber record, but even if WoW's legions commit to Blizzard's ludicrously popular MMO, marry the game, have adorable children, and then sell them to buy more WoW gold, the Old Republic team won't lose any sleep over the lost customers.
“Just look at the base of Star Wars fans, plus what BioWare can do," EA Games president Frank Gibeau told Videogaming247. "Trust me: we want to win. EA’s reputation is for wanting to win."
“This is going to be a powerful category and there’s lots of ways to compete in this category. [Blizzard] created a much larger opportunity for everybody else, but that doesn’t mean it’s going to stay that way.”
LucasArts online boss Tom Nichols elaborated, and also downplayed Blizzard's userbase as the be-all, end-all of the MMO market.
“When World of Warcraft came out, everybody thought, ‘No, the market is only this big, because that’s as big as EverQuest was.’ Blizzard showed that it could be much larger,” he said.
“Our goal is to show that by bringing storytelling to the genre that we can attract an even wider audience. Plus, we have the benefit of this huge brand, which has done very, very well for nearly 30 years.”
We think The Old Republic has a better chance of seizing WoW's spot on the winner's podium than any other MMO. How about you?