"It's going to happen whether you like it or not," the virtual worlds developer said of gold farming. "People will always find the path of least resistance, if you stop them buying your gold then they'll buy that gold from somebody else who is gold farming."
"Trying to stop that happening is literally like telling the tide not to come in - you will fail."
"If you don't build that into your system then you're not going to be able to compete with the gold farmers and that will ruin your in-game economy, which will in turn ruin your game. At the very least having the recognition that virtual economics is a discipline and is a very important integral part to being a virtual world," he added.
Fraser-Robinson listed Eve Online as a game that -- rather than stomping out real money transactions only to have them return in greater force – arranged its economy with the help of an actual economist.
"I think that's absolutely essential going forward… because wherever humans are in communities and whenever they are bartering there is a market and there is going to be a market place. If you let that go with no regulation and no recognition then very, very crazy things will happen."
In a talky-torial published at The Escapist, Team Fortress 2 developer Robin Walker hinted at yet another presumably free addition to TF2’s bullet-ridden house of hilarity. And fortunately for those who’ve moved onto grayer pastures, the article touts a “very different” mode currently just out of sniping range.
"A new Payload map is in the works, more community maps are on the way and the team will soon unveil a very different new game mode," read the article.
In addition, Walker confirmed that Valve has all manner of new class designs just waiting to get their shots at the small screen, but wouldn’t give a timeframe for their deployment.
“We've got several new class designs floating around, some of which we like a lot, but right now we're focusing on the broadening of our existing classes through the addition of the unlockables," he said.
Frankly, as long as Valve tosses up a few more “Meet the ____” movies, we’ll be dandy. How about you?
GameTap, for those unfamiliar, is a self-described “games on demand service” that zaps thousands of games – some aged and impenetrable, others still warm and wrapped in soggy design document – straight to your PC. It’s pretty neat! However, if you’re just now finding out about the goose that lays golden games, please refrain from getting too excited; GameTap’s vaunted free games section won’t be quite the looker it once was come next week. Said GameTap’s official blog:
“As many of you know, over the past year or so we’ve released well over one hundred games for free, in order to entice people to sample what GameTap has to offer and, hopefully, subscribe to our service. This strategy has worked incredibly well for us, and now we’re ready to move on.”
“Starting next week, we’re going to return a large chunk of our free games back to the Gold vault. They will still be available, but only to GameTap Gold subscribers.”
97 games, including heavy-hitters like Deus Ex, Psychonauts and, well, Daikatana (there’s always a silver lining) will be yanked out of the pet shop window, bringing Gametap’s free section down to a comparatively paltry 40. Weekly trials of select games will also be available.
So then, does this turn of events have you unbolting the padlock on your credit card, or does GameTap have some ‘splainin’ to do?
Mods, oodles of control configurations, switches and sliders for unholy graphical settings even God was unaware existed – these are the things that allegedly make PC gaming special. Clothesline inexperienced gamers with this taught branch of options, however, and they’ll see their first Game Over before even glimpsing the start screen. BioWare CEO Ray Muzyka’s solution? Er, it’s kinda vague.
“I think there are more people playing PC games and more dollars being spent on the PC space than ever before, but it’s taking a different form,” the good doctor told CVG.
“We can still make deep rich experiences but we have to make them easy to access, you have make the control system really easy to use, and you have to make people feel like they’re playing an experience that they can play how they want to play it, whether that is long sessions or short sessions.”
How does BioWare intend to make space for graduates of the PopCap Academy without giving core gamers the boot, though? Your comment section dialogue options are as follows:
“[Persuasion] Why even bother with casual gamers? They’ve only spurned your advances in the past.”
“Wait a minute, Muzyka! Sounds like you’re talking about console games to me!”
“Well, BioWare, you’ve never failed me in the past, so why should I doubt you now? I’m exceptionally level-headed and uninteresting.” (Click here for light side points.)
Nothing against the NPD Group, but if it’d like to stare us straight in the eyes (as opposed to peering directly into our upturned nostrils), it might want to consider duct-taping a few new tools onto its measuring stick – at least, as far as PC gaming is concerned.
The NPD Group recently released its 2008 PC game sales totals, wherein it concluded that our favorite platform is barely puttering along behind consoles’ gold-paved success parade, claiming that PC game sales are down 14% from 2008.
However, to be frank, they’re wrong. This is, of course, because NPD doesn’t take into account sales of digitally downloaded games, microtransactions, or the all-important subscription fee – that is to say, the rippling base of PC gaming’s food pyramid. The group has taken a few tentative steps into this arena with a quarterly subscription tracker, but its results are not factored into these 2008 totals.
Hopefully, NPD will continue to build off the base it’s formed with the aforementioned subscription tracker – otherwise, its descent into total obsolescence (even where consoles are concerned) will be less like a rollercoaster and more like Richard Garriott after they turn the gravity back on.
Fortunately, while this first run doesn’t look so hot, next week’s figures will be more in-depth. Here’s hoping this decidedly negative knee-jerk reaction finds itself looking foolish before too long.
Well, select RPGs, anyway. Still though, this weekend’s Good Old Games promotion trims the pointy edges off quite the haul of excellent role-playing games. Standouts include Fallouts 1, 2, and Tactics, Arx Fatalis and Gothic.
In order to reap the sale’s benefits, you need only peruse GOG’s list, drop selected games into your cart, and enter the promo code “PROMO1” for 15% off whichever RPGs you purchase. Or not. Alternatively, you can damn The Man and his Rules by ignoring the list and forcing the promo code to dance its wicked, mostly forbidden mating ritual with random games until you find something that works. It’s your promo code now; use it however you please!
The deal ends at 23:59 EDT on Monday. Follow the link for the full list of applicable games – but only if you’re a total bore and a bit of a killjoy.
Ultima creator and one-time Tabula Rasa big man Richard “Lord British” Garriott may have moonwalked right out of the gaming industry, but that doesn’t mean he won’t be phoning home after his geosynchronous jaunt. In an interview with GameDaily, Garriott spoke of his intention to give game development another shot – but only after raising the bar for mid-life crises a few notches higher.
“Do I have a plan that I can tell you now? No. I'm still finishing my space flight. I am literally still in the middle of NASA and ESA medical experiments. I am literally still in the middle of my earth observation analysis, as well as the particle crystal growth stuff we're wrapping up. And that's going to take me some weeks and months to wrap up,” Garriott said.
“But, some day in the future, it's hard not to assume I will get back into gaming. I still personally believe I have lots of great ideas and desire to build games. It's just today, it's space.”
Garriott also mentioned that he might be interested in developing a new Ultima title – something we’d be mighty okay with.
Here at Maximum PC, our goal is to bring you – our tear-jerkingly loyal readers – the world’s finest technology-based news. As you can imagine, this takes a tremendous amount of concentration and, well, you’ve seen the headline. After all, it’s kind of difficult to concentrate on news stories and other such frippery when – one screen away -- a Tank’s attempting to knock our head’s round peg into our torso’s square hole. Convergence, ain’t it grand?
Along with placing a “Web” tab on Steam’s in-game overlay screen, today’s update gives Steam’s five strings a tightening – the results of which you can see here:
Updated game overlay web browser to support generic web browsing, including web sites that use flash
Fixed games list scrolling behavior with pageup/pagedown and mouse wheel
Fixed GTA4 backups not restoring correctly
Fixed several cases where matchmaking would not work in Left 4 Dead in using Cafe accounts
Changed Friends to be enabled for Cafe accounts
Removed 'view invites' dialog on startup, now clicking on a group/user invite toast will take you directly to the Community control page
Fixed guest passes not showing immediately in games list
Fixed case where a user would be told a guest pass had expired after they had bought the full game
Improved Steam Windows Service restart logic in serveral places
It appears the Blu-ray format may finally be picking up steam. At CES, Andy Parsons, president of the Blu-ray Disc Association, described 2008 as a banner year for Blu-ray sales, and the numbers appear to back his claim. Fourth quarter sales saw 28.6 million Blu-ray sales, up significantly from 9.5 million a year prior. There are now nearly 11 million Blu-ray capable players in the U.S., although 6 million of those are PlayStation 3 consoles.
By comparison, in the same three year time frame after release, DVD players totaled 5.4 million units, not far above all non-PS3 Blu-ray players. And with 40 million homes equipped with HDTVs, there's plenty of room for Blu-ray player sales to grow. Helping to do that, 18 new Blu-ray players were announced at CES, including an HDTV with a built-in player by Sharp.
Despite Blu-ray's recent success, Microsoft reiterated it has no plans to integrate Blu-ray capability with its Xbox 360 console. According to Robbie Bach, Microsoft's president of Microsoft's Entertainment & Devices Division, the decision comes down to a combination of not enough users requesting a Blu-ray player, and because it wouldn't help "in the core of what Xbox does, which is gaming."
CES there was a new kid on the block by the name of Disney Star Guitarist that was looking to teach you how to play an actual guitar instead of memorizing the five color-coded buttons.
The game works about the same as guitar hero, little gems float down the screen and once they hit a certain spot it’s up to you to place your fingers in the right place and strum (you can find a video here). Only this time, instead of the aforementioned color-coded buttons, you’re using actual strings, on an actual guitar.
Should the game actually be good enough to hold people’s attentions (read: not just Disney songs), there could be some real value here. After all, as a drummer I can see it as a good possibility for someone that plays Rock Band on the harder difficulties to hammer out a beat on a real kit. Perhaps the same rule could apply, once someone’s had enough opportunities to play “Hakuna Matata” on the 5-string?