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Maximum IT
NewsNext Dragon Age DLC Pack Coming “This Holiday Season”

In our experience, DLC usually serves as the thin mint after a fulfilling game experience. Problem: At our current rate of progress, we’re on track to finish Dragon Age by next holiday season. But, for those of you who haven’t been diagnosed with chronic slowpoke syndrome, BioWare’s putting a fresh helping of content on your already stacked holiday gaming plate.

The new mini-arc “summons players to a new quest in which they will return to the fateful battleground in Ostagar where the Grey Wardens were nearly wiped out. Players will discover King Cailan’s top-secret political agenda and go behind enemy lines to revisit a place that many feared had been lost to history.”
 
It’s going for 400 BioWare Points, or $5.00. For now, BioWare’s keeping mum on release specifics, only saying to expect the DLC “this holiday season.”

Now if you’ll excuse us, we’re actually off to go fight the Blight at Ostagar right now. Oh man, that King Cailan is so dreamy. We sure hope nothing bad happens to him!

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NewsStardock: Only 23% of Demigod Players Even Tried to Play Online

Single-player RTS campaigns are great and all, but matching wits with the CPU’s cold robo-logic is only enjoyable for so long. After the story’s curtains close, we dive straight into multiplayer and never look back. But – if Demigod’s numbers are any indication – we may be in the minority. See, according to Stardock, a pithy 23% of players even tried to march their troops across the information super highway in Demigod. In other words, many never even succeeded in playing a single online match.

“Demigod continues to sell thousands of copies weekly – enough to remain at retail during the Christmas season despite it coming out last Spring – but the number of people available to play online is typically less than 2,000 at a given time. This is in stark contrast to MMORPGs and FPS’s which tend to have very large online communities,” read Stardock’s report.
 
This, of course, is made all the more startling by the fact that Demigod doesn’t even have a single-player storyline. Future Stardock RTSes, however, won’t make the same mistake.
 
“Our conclusion is that strategy games that we make and publish in the future will support multiplayer but will not sacrifice the single player experience to do so,” Stardock noted.

Granted, Demigod was notorious for hobbling out the gate with crippling online issues, so that may have sent a few players back into the CPU’s cold embrace. Still though, the game’s been out since spring, so we doubt those early missteps are completely to blame.

Maybe we’re just so awesome at Demigod that we scared everyone else away. But, uh, we can’t play a match right now. We, er… have turkey in the oven! Yup.

(Phew. Only time of year that excuse actually works!)

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COMMENTS 10
NewsPC Gaming Alive and Thriving, No Slowdowns in Sight

It's been a little while since anyone has pronounced the PC a dead platform for gaming, and the next time someone does, you can help that person remove their cranium from their hind quarters with some hard figures. Not only is the PC doing well, it's doing exceptionally well, suggests data put together by Jon Peddie Research (JPR).

JPR's latest report predicts that PC gaming hardware sales will reach $21.26 billion by the end of the year, which is an increase of nearly $1.2 billion over 2008. But that's nothing compared to how much hardware the research firm predicts will fly off the shelves in 2010. According to JPR, PC gamers will spend $27.62 billion next year investing in gaming systems, accessories, and upgrades.

"The largest influence on the high forecasted growth rate is due to purchasing delays for systems and upgrades in 2008/2009 as consumers circled the wagons and took a conservative position on discretionary spending. A recovering economy, processing advancements, and higher quality gaming offerings will all contribute to a healthy year for PC gaming hardware in 2010."

What's even more remarkable about the increased spending is that PC hardware has never been cheaper. For the most part, gone are the days where a high-end videocard commanded $600, and it's now possible to piece together a respectable gaming rig for well under a grand.

Going forward, JPR says hardware sales will continue to climb, reaching $32.75 billion in 2010, and $34.76 billion in 2012.

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NewsThis is what Left 4 Dead Looks Like at 3600x1920

Ever wondered what it would be like to game at 3600x1920? Of course you have! And lucky for your, [H]ardOCP has posted a screenshot of Left 4 Dead 2 running at just such a resolution courtesy of its Eyefinity setup running on a Radeon HD 5870. Check out the full sized pic here.

 In case you haven't been following, AMD surprised everyone in September when it showed off a single videocard powering six 30-inch Dell dsiplays configured as a single, 7680x3200 resolution monitor. Will Smith took the whole thing in and has a writeup on it here.

Best of all, AMD is launching CrossFire Eyefinity support with its awesome HD 5970 videocard. Some 22 games are supported, with more on the way.

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NewsRumor: Third Developer to Heed the Call of Duty

Of all the crimes Activision could be accused of, extreme restraint isn’t one of them. If a property in its stable of games fattens its way into bonafide cash cow territory, you can bet that Activision will milk it bone-dry. But if you’ve ever tried chugging an entire gallon of milk, you know that people’s tolerance for the stuff is a bit lacking. Tony Hawk and Guitar Hero are already facing diminishing returns from consumer fatigue, and at this rate, it won’t be long before Call of Duty wears out its welcome – especially if yet another developer hops aboard Activision’s favorite money train.

The LA Times, however, is reporting just that. “Although Infinity Ward and Treyarch have produced sequels in alternating years since 2005, the publisher now has a third development studio working on future versions,” read the publication’s article on Modern Warfare 2’s launch.

As for this third mystery developer’s purpose, little is known. Speculation says that the series newcomer could be digging the development trenches on a Call of Duty MMO – something Activision boss Bobby Kotick has expressed interest in on multiple occasions. Or maybe Call of Duty: World at War’s ever-popular Nazi Zombies are finally getting their own game. We really have no idea.

Or – and this is crazy, but work with us here – maybe, after nearly a decade of working on the same series, Infinity Ward is ready to move on to greener pastures, and Activision’s called in a new team to pick up where the Call of Duty creator left off.

Naaaaah.

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NewsHackers Create “Dedicated Servers” in Modern Warfare 2


Where there’s a will, there’s a way. Modern Warfare 2’s adoring public has spoken and, well, Infinity Ward didn’t quite step up and deliver. Enter hackers. And so they said, “Let there be something like dedicated servers,” and it was… not so good. The long and short of it? Hackers like to cheat. Straight from the horse’s mouth:

“Thanks to AgentGOD and his great work bringing the developer console back into the PC version, a whole new wave of servers are possible with vast amounts of customisation. Things such as unlimited ammo, massive experience points (10000xp for a single kill), Field of View tweaks, speed and gravity adjustments and so much more,” reads a Youtube video description of the hackers in question.

“The best bit is, this is all ranked and on IWNet! I guess the game is no longer balanced to f*** the PC gamers over!”

As of now, Infinity Ward has yet to respond to our questions about potential plans for anti-cheat measures. We imagine the trigger-happy developer has something in store for the infinite rocket-firing, gravity-defying scum, though.

If not, well, imagine that a bunch of Unreal Tournament’s colorful combatants decided to travel back in time and take over our world. Because that’ll make getting obliterated by lightning-fast, nigh-invincible super soldiers a little less frustrating.

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FROM THE ARCHIVEEA Shuts Down Developer of Mercenaries, The Saboteur

As part of a restructuring plan that involves – among other, less heartbreaking things -- laying-off 1,500 employees, EA recently placed nearly all of Mercenaries developer Pandemic on the chopping block.

Studio founders Josh Resnick, Andrew Goldman, and Greg Borrud are leading the mass exodus, with roughly 200 former staffers in tow. Pandemic’s still-twitching remains will be moved to EA’s Los Angeles studio, where games under the Pandemic brand name will continue to be developed.

If it’s any consolation, though, the development community is doing a great job of making sure Pandemic’s fine folks land on their feet. Among others, Gearbox is inviting former Pandemic employees off the cold streets and into the perpetually warm state of Texas.

As always, we wish the best of luck to everyone affected by this unfortunate turn of events. 

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ReviewsLeft 4 Dead 2

Does the world really need a Left 4 Dead sequel already?

We love killing zombies. When Left  4 Dead came out, we feared that eventually we’d tire of returning the walking dead back to the hell from which they spawned, but it turns out we didn’t. However, we did quickly tire of the lame “optimal” ways that hardcore gamers developed to beat Left 4 Dead campaigns in the most efficient—yet boring—manner possible.

Enter Left 4 Dead 2. The biggest change to the established formula is the redesigned finales and crescendos—those mid-level events that attract unending hordes of zombies. Instead of simply finding a good closet and holing up for 15 minutes, popping out only to kill the occasional tank, the crescendos now require you to keep moving—either to reach a goal or collect and deliver items. The zombie closet is no more, and we don’t miss it at all.

Read on for the full review!

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