Hate Games For Windows Live because it's unintuitive and similar to Xbox Live in form, function, and ham-fisted unsuitability to the PC platform? Well, you'll be happy to hear that Microsoft had its top code-jockeys give the old girl a tune-up, and according to Shacknews, the prognosis should have Valve chomping its fingernails to the bone.
"The new in-game Games for Windows Live interface is a significant leap forward for Microsoft. It does everything you'd expect--displays your Gamerscore, provides a friends list, and allows for private messages and chat--but is now far more effective. It's a minimalist, PC-centric approach compared to the bloated, console-derived first iteration of the software," said the website in its impressions of the service.
In addition, Games For Windows Live general manager Chris Early confirmed that, on top of delivering DLC, the gussied up GFW will also become a distribution platform for full PC games -- just like soon-to-be competitor Steam.
"Clearly it's on our road map," he said -- describing full games as a "next step."
Anyone have a chance to fondle GFW's menus yet? What do you think? Does it have the potential to blow Steam out of the water? Or is GFW DOA?
One of the big announcements at this year’s Gamefest – Microsoft’s XNA developers conference taking place in Seattle right now – is the next step for the Games for Windows initiative. We spoke with Kevin Unangst, Senior Global Director of Games for Windows, who gave us a breakdown of the updated service and how it’ll affect current GFW account owners. Kevin also clued us into the details from the official DirectX 11 unveiling, including what three new features have been added to the API.
Click through the jump for more details, and how this affects gamers who've already paid for GFW LIVE accounts.
Remember that old economics lesson about supply and demand? If demand for a product rises, the company producing it can raise the price to the point where the supply and demand curves intersect. But when the demand for a product is almost non-existent, the invisible hand of economics demands that price falls. In the case of Microsoft’s Games for Windows LIVE initiative, the price has now fallen to zero. Microsoft just announced today that Games for Windows LIVE will be free for all users (both Silver and Gold accounts), which is the price it should’ve been at all along. Gamertags, buddy lists, and achievements will be enabled on all accounts without an annual fee, though gamers who play on Xbox LIVE will still have to pay for that service.
Check back later today for our interview with Kevin Unangst, Senior Global Director of Games for Windows, who will reveal what other plans Microsoft has next for the GFW program. Click through the jumpf for Microsoft's official press release.